<0> I am the Mod thy God. If a dispute arises, my decision is final. That said, I am not infallible - if I make a mistake or you have a question, please inform me of the problem (preferably via PM or bold text) and I will correct it.
<0a> Refusal to accept the moderators decision once the moderator has made it clear that the decision is final will be punished by modkill or forced replacement (if applicable) and blacklisting. I have absolutely no tolerance about violations of this rule.
<0b> Unless site rules say otherwise, the moderator has the final say over whether a punishment is excessive.
<0c> Once I have announced that a rule has been broken, unless that decision is final.
<0d> Arguing with the moderator about a rules interpretation before the end of the game is punishable by modkill and/or blacklist, at my discretion. I don't expect you to agree with my rules decision, but I DO expect you to be polite about your disagreements.
<1> This is a game. I hope that you have fun. In return, I ask that you not have your fun at the expense of the other players in this game (in other words, don't be a jackass). Repeated or extreme violations of this rule will result in replacement or modkill.
<1a> Attempting to use loopholes in the rules to gain an advantage in the game is considered jackassery, and will be treated as such. This applies to things like encrypted codes, invisible text, editing and deleting posts, etc. Please, use your common sense!
<1b> If there is any question about whether something might break the rules, it's probably best if you don't do it or at least ask first.
<1c> Rule 1 is a catchall rule; it is intended to preemptively outlaw any action I consider clearly unacceptable that I have not explicitly outlawed elsewhere, or for assigning a lesser punishment when I feel that the usual punishment for a rule violation would be too harsh. I will do my best not to use the first aspect of this rule, but if I decide that something qualifies as a Rule 1 violation then it is a Rule 1 violation. (See also Rule 0.)
<1d> Faking a violation of a rule will be treated as equivalent to actually violating that rule.
<2> If there is a conflict between a role and the rules, the role wins.
<3> Claiming that another player is your scumbuddy will result in a modkill. I have zero tolerance for scumbuddy claims.
<4> Do not quote role PMs. Violation of this rule will result in modkill. Role PM quoting includes quoting links to QuickTopics in your role PM or by paraphrases that in my judgment could only come from an actual Tarhalindur PM.
<5> You may not talk with other people about this game outside of the thread (but see Rule 2).
<6> This game will have a vote count and a FoS count. Each player will begin with 1 vote and 1 FoS (but see Rule 2).
<6a> In a Normal game, the FoS count will have no effect on the game. Theme games make no such guarantee.
<7> To help the game run smoothly, votes and FoS'es should be made in bold text, and use the format Vote: XXXX and FoS: XXXX, respectively. An unvote and/or unFoS is NOT required to remove a vote or FoS; to unvote or unFoS, please use the format Unvote: XXXX or UnFoS: XXXX.
<8> If a majority of players are voting a player, that player is lynched and cannot be unvoted. You may talk during twilight unless I state otherwise.
<9> Each game day will begin with a negotiable deadline of 2 weeks in place. At the end of each week, if I find the activity level in the game acceptable and the week does not end with the deadline, then I will extend the deadline by one week, to a maximum of twice the original deadline (a maximum of 4 weeks); the maximum deadlines are not retractable.
<10> If no one has reached majority by deadline and a majority of voting players are voting for a player, that player will be lynched. Otherwise, No Lynch will occur.
<11> You may vote to No Lynch any number of times during the game. When at least 50% of players are voting No Lynch, No Lynch will occur. (To vote No Lynch, please use the format Vote: No Lynch. FoS'es for No Lynch will not be counted.)
<12> Don't drink and post, lest ye receive Public Humilitation. (This rule is an injoke and doesn't actually do anything.)
<13> This is an Open Night setup. As usual, lynching occurs during the day, actions are submitted at night and resolve at end of night (but see Rule 2). However, players are PERMITTED to talk in the thread during "night".
<13a> Nights will have a nonretractable deadline of 48 hours. Players are allowed to send in night choices before the end of the day.
<14> When you die, stop posting. You may make a single "Bah!"/"Frak you!"/etc. post in the thread. You may not include game content in this post. In addition, once you are dead, please do not discuss the game with anyone other than the Mod until the game is over, as this makes the mod's life easier.
<15> All players need to post at least once every 72 hours, or inform me if this is not possible. If you do not post for 72 hours, you will be prodded. If you are prodded, then you will need to post something (a simple "/prodded" will suffice if you're short on time) within 72 hours or you will be replaced. You will receive an Official Warning the second time you fail to post for more than 72 hours. The third time you fail to post for 72 hours, you will be replaced.
<15a> If you have limited access, you need to post to this effect, either in V/LA or in the thread. If I prod you despite you declaring V/LA status, call me on it and I will be duly embarrassed.
<15b> If you post before I get around to handing out the prod, you avoid the prod.
<15c> Players who have a history of being lurkers may be Officially Warned for a first prod and replaced for a second.
<16> Players may only use one activated ability per day (but see Rule 2).
<17> This game will start on Day 1 after all players have confirmed (by the method specified in their role PM).
<18> Any player who is modkilled loses the game unless I specify otherwise. I will modkill in either the fashion that I deem least damaging to the game state or the fashion that I deem most damaging to the modkilled player's faction, at my discretion.
<19> I reserve the right to add rules if necessary (or if I really, really want to).
<20> Okay, that's enough formal-sounding stuff. Good luck, have fun!
Game-Specific Rules:
<21> This game has a special mechanic called drive. At the end of each game day, each surviving player gains 25% drive. In addition, whenever a player is lynched, each player whose faction is not the same as the lynched player's faction gains 25% drive UNLESS a player from the same faction has been lynched for two days in a row. Drive will be used to power special abilities.
<22> A player can never have more than 100% drive at any given time. If a player would gain more than 100% drive, instead that player gains enough drive to reach 100% drive and no more.
<23> Some active abilities have a drive cost. In order to use such an ability, a player must pay the indicated amount of drive (deducting that much drive from his or her drive; for example, a player with 75% drive who uses an ability that costs 50% drive will be left with 25% drive when the ability resolves). A player cannot pay drive he or she does not have. Drive costs are paid at the time the ability resolves; if a player no longer has sufficient drive to pay for his or her ability at the time it resolves (due to an ability or other effect), the ability has no effect.