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Post Post #2875 (ISO) » Sat Sep 03, 2011 7:14 am

Post by IH »

Shanba wrote:Ezreal is pretty much highest priority for red buff on any team he's on. If you get red buff, then you dont need the slowing effect from frozen mallet and can invest in other things instead.

I'm not a huge fan of rageblade on ezreal. It's a hugely efficient item, for sure, but it has some issues on ez. Ez has three nukes with big ap ratios - his ult, his w and his e. Using his e as an offensive move is dangerous because that then leaves you with no escape should things turn sour. Using his ult in the middle of a teamfight is normally a waste - it has such a long windup time and leaves you pinned in one position for that time and also just doesnt do enough damage normally to justify using it. The correct time to ez ult is just before a fight breaks out - soften up the enemy team and get stacks of his passive. At that point in time, the rageblade wont be stacked. So you're not really getting much from the ap portion of the rageblade.

Attack speed is also iffy on ez. Not only does he get some attack speed free from his passive (and hence want to itemise other dps stats) but also attack speed doesnt add anything to his q, whih is one of his major sources of damage (whereas flat ad adds to both his q and his autos). So the attack speed portion of rageblade isnt that great on ez either.

Actually ez's ult really hurts now, especially to open up teamfights with. It's great mid game, and can really open up some opportunities, plus you get your passive fully stacked all the way t start teamfights with (As long as you hit five things, and you probably will including mininons and jungle creeps). I mean, to start off a teamfight, for like a 1-2 second windup that's a decent amount of damage if you hit everyone in the fight, especially now that it can scale off ad.

I agree with not getting a rageblade though.
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Post Post #2876 (ISO) » Sat Sep 03, 2011 7:22 am

Post by Ankamius »

One last bit of advice from me: NEVER get W at level 4. Go Q-E-Q-E R>Q>E>W while getting your first point in W at either level 8 or 13. Ezreal is at his strongest at level 4, and getting a point in W throws it all away. It's not even a useful skill in almost every circumstance until level 10+ either way, and even then it's not very useful.
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Post Post #2877 (ISO) » Sat Sep 03, 2011 8:17 am

Post by bv310 »

I think Ez might be my new challenge to myself. Goal: to get at least one buff steal with his ult
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Post Post #2878 (ISO) » Sat Sep 03, 2011 9:24 am

Post by xRECKONERx »

I need some help refining my Garen/Corki builds.

I'm usually playing Garen in a duo lane and going solo mid with Corki.

Garen I usually just build AD as fast as possible. Corki I start out with cloth armor since he's too squishy (and some mana/health pots), then I go Madred's Razors for AD+armor, then I get Wriggle's Lantern. The passive turns me into farmmonster3000 and the active lets me throw down a ward in the middle river every now and again
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Post Post #2879 (ISO) » Sat Sep 03, 2011 9:31 am

Post by IH »

I've been playing him alot and trying out alot of different builds.

I seemed to do the best so far rushing a triforce on him, but I didn't do bad rushing a bf sword. I'm still not sure on the manamune. It does solve the mana problem I have when I'm trying to really keep the pressure on, or push a lane, but I'm not sure it's worth it.

I think next game I'm going to try just flat out rushing an IE.
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Post Post #2880 (ISO) » Sat Sep 03, 2011 9:46 am

Post by hitogoroshi »

Ankamius wrote:One last bit of advice from me: NEVER get W at level 4. Go Q-E-Q-E R>Q>E>W while getting your first point in W at either level 8 or 13. Ezreal is at his strongest at level 4, and getting a point in W throws it all away. It's not even a useful skill in almost every circumstance until level 10+ either way, and even then it's not very useful.


Unless you're building AP Ez, in which case it's FABULOUS.

I'd recommend rushing IE or an early brutalizer on Corki.
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Post Post #2881 (ISO) » Sat Sep 03, 2011 9:54 am

Post by Ankamius »

I don't recommend changing that build even with AP Ezreal.
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Post Post #2882 (ISO) » Sat Sep 03, 2011 11:03 am

Post by IH »

"I wanna push that tower"
EZ ULT HYAAAAAH

"You have slain an enemy"
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Post Post #2883 (ISO) » Sat Sep 03, 2011 11:09 am

Post by hitogoroshi »

Ankamius wrote:I don't recommend changing that build even with AP Ezreal.


Umm, no offense, but have you ever won a game with AP Ezreal? I tend to find people who advocate Q focused AP Ezreal always follow up with "But don't play AP Ezreal, he's shitty" and never make the connection...

Focusing Q with AP Ezreal is silly. The AP ratio is nads. Focus W, and you've got godly early game harass, because W is strong, has a good ratio, a fat projectile, and can't be blocked by creeps.

A good AP Ez is something like WQWE, R>W>E>Q. There's no reason to focus Q with AP Ez; then you're basicially "AD Ezreal, but shittier."
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Post Post #2884 (ISO) » Sat Sep 03, 2011 11:25 am

Post by Ankamius »

Rushing a Sheen is still a very good option on AP Ezreal, and it scales awkwardly with early W. Plus it's a lower base damage, lower range than Q, and takes up a ton of mana. If you're building AP Ezreal early enough that you're maxing W first, you're going to run out of mana MUCH faster.

EDIT: "building AP Ezreal early enough" assumes you're building straight AP instead of items like Catalyst/Tear.
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Post Post #2885 (ISO) » Sat Sep 03, 2011 11:45 am

Post by hitogoroshi »

Codex does mana, ap, cdr, all of which are wonderful on Ezreal. I usually go Dorans Ring, Sorc Boots, Codex as my core.
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Post Post #2886 (ISO) » Sat Sep 03, 2011 12:04 pm

Post by Ankamius »

If it works, go ahead and do it. It's mostly an opinion change at this point.
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Post Post #2887 (ISO) » Sat Sep 03, 2011 3:03 pm

Post by RayFrost »

xRECKONERx wrote:I need some help refining my Garen/Corki builds.

I'm usually playing Garen in a duo lane and going solo mid with Corki.

Garen I usually just build AD as fast as possible.


Garen is tanky dps, so keep this in mind with your build. You want *some* damage, but the most important thing is to be tanky with your dps. You aren't meant to be doing 400 damage nukeshots with every hit. You're meant to be taking 400 damage nukeshots in the face while laughing them off since they're really only 200 with all your resistances and oh yeah you've got 3k health. And then you kill their things.

Some (imo) good items for garen are: frozen mallet (health, free slow proc, and ad, all things you want), merc treads (tenacity op), sunfire cape (health and armor, you're in the middle of skirmishes anyway so the passive is huge), force of nature (moar survivability + ms boost), atma's impaler (you're getting huge health amounts anyway, turn it into some ad), randuin's omen (armor item to counter large quantities of auto-attack).

This isn't necessarily a *build* guide on him, but these are all solid items. I tend to open doran's shield, get boots + giant's belt in my first one or two backs, and then get the resistance item of choice against whoever hurts more in lane (negatron / chain). Sunfire cape out of the belt if I need more survivability or mallet if I need to kill things. Then I get the other one later. Most games end before I get any further, but I'm typically at ~2.5k+ hp with over 100 mr and armor thanks to the passive on garen's w.

To be honest, I think garen can go more for health based survivability than other champions due to the w, making it potentially goodplay to be a bit like lee sin and go atmog's. I'd still say the above build is solid, but you can play around with other items.

Key gameplay point to remember with garen is the fact you've got the ability to essentially kick the shit out of any squishies on the enemy team and not give a damn. In a team fight, make a beeline toward their 1.5k hp ashe and tear her a new smile. You'll likely get some focus but turn on your w and continue to spin to win all over her face. She'll be so busy running away from your huge sword that she won't be doing damage. And you want to be focused anyway so the fact they're blowing half their total cooldowns to stop you going to town will give your team plenty of opportunity.

Necessary anecdote: I was garen, sf cape, frozen mallet, merc treads, doran's shield, ~3k hp and over 100 mr and armor. Team fight broke out and I ran toward their mf and tore at her, she had to run, and katarina tried to help save her (via killing me), leaving it a 4v3 in mid lane where the rest were fighting. I killed mf thanks to ultophuehue, and then chased katarina down from almost full health (she was full at the time I was attacking the half health mf, but spin to win and sf cape procs, etc) to dead while my team had already cleaned up. Aced, got baron, won the game. If mf and katarina had been in the team fight, their ults would've been a real pain in the arse, but instead we got a 5 for 1 exchange.

When it comes to key build points, remember that you are not meant to be a squishy little glass cannon like ashe or miss fortune. You're meant to take a beating and dish out a beating. Survivability is
crucial
for any tanky dps champion. I've seen people play lee sin and be all like "wahh I do nothing" because their items were... infinity edge and a phantom dancer. If you melt before you can do damage, your hueg dps won't be so hueg.

Edit: I'd like it if the better players could correct / expand on anything I said. I wanna learn toooo.
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Post Post #2888 (ISO) » Sat Sep 03, 2011 3:28 pm

Post by xRECKONERx »

That sounds about right... I'm very curious about Corki.
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Post Post #2889 (ISO) » Sat Sep 03, 2011 3:36 pm

Post by kiwieagle »

anyone up for a premade?


nvm got one
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Post Post #2890 (ISO) » Sat Sep 03, 2011 4:00 pm

Post by RayFrost »

Also:

I fucking love jungle lee sin. Been doing this runeless on EU nordic. I love it. LEE SIN MUST BE PURCHASED.
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Post Post #2891 (ISO) » Sat Sep 03, 2011 7:41 pm

Post by Oman »

xRECKONERx wrote:That sounds about right... I'm very curious about Corki.


I tried him, I don't find him any more interesting than Tris or anything. His ult is a really good laning/poking tool due to the range and damage and low mana cost.
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Post Post #2892 (ISO) » Sat Sep 03, 2011 8:05 pm

Post by IH »

My personal preference for a garen an atmogs. It works great with garen. I flat out rush a warmogs early game because of the courage rebuff. Merc treads pretty much everygame. You become a super tanky squishy destroyer, especially if you follow it with a fon. Your passive and fon means you have outrageous regen out of combat. Atmas should come after resistances or you stop hurting squishys. Ranged ad carrys run from you out of the fight or die. Chase them during fights. It's your job and so deep in the paint you'll still be one of the last to die. Frozen mallet is also great in this build if you're not getting hurt.

Some Garen tips.

RUN AT THINGS. You are fast, you have a move that makes you fast. Especially if you can talk to your team mates. Don't always chase, but people know you are Garen. You HURT early on. Use this to your advantage (Like zoning people!)

BUSHES ARE YOUR FRIEND. Look at your passive. People who know Garen that the weakpoint of your sustain is weak harass. An auto attack here, an auto attack there. Garen belongs in the bush. Your burst requires for people to stand next to you. If you've ever been Garen'd, you know he hurts. Decisive strike as the walk into the bush to make sure they can't flash and spin. Ignite while you're spinning, ghost if you have to. Pop courage if you start taking tower shots, ult after the spin if they're low enough, generally the decisive strike wears off as your spin does if you do it right, so they'll still get ulted even if they flash. It's too funny to see someone get ulted WAY outside of your range.

You can do things while spinning! The only thing you can't do is ult. REMEMBER THIS. Pop courage, pop decisive strike to move faster (and silence as you come out of spin), ignite, pop ghost (Unsure if you can flash as I don't run it).

DON'T FORGET TO POP COURAGE AND TO FARM IT UP. You need at least 50 cs once you put a point into courage. Courage is 25 ARMOR AND MR.

You are an early game god among men. Your judgement does SO MUCH DAMAGE at rank 1, it's outrageous. You have exceptional sustain for no reason. You get AWESOME base stats for putting a point into your w. YOU HAVE A MINI ALISTAIR ULT WHEN YOU POP COURAGE. There's a reason that people were crying Garen was op for a long time. Levels 1-13ish, you kind of ARE.

Treat Garen less like a tank, and less like a tanky dps. Treat him like an anti carry. Imagine your goal is to find the squishiest person, and turn that fight into a 4v5.

An alternative to rushing a warmogs is rushing a sunfires. Back before the sunfires nerf, a legitimate Garen build was 5 sunfires and boots (probably the best garen build to be honest). It gives him an extra 35 damage PER SECOND around him. Not only is he dealing something stupid like 220 damage a second, now he's doing 35 more. That is free, gives you health, gives you armor. I'm personally a fan of it when I want damage and armor at once.

This is more of a Garen build built less towards being a main damage dealer, and destroying squishies while running around in the team fight as you see fit. You're built to chase, run back into the fight at half health, and come back out of the fight at half health. If done correctly, you can be as devestating as a singed, just as unkillable, and hurt more (though you're easier to catch).
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Post Post #2893 (ISO) » Sat Sep 03, 2011 9:03 pm

Post by Oman »

I am no longer enjoying AD teemo. I find AP produces much more dps due to massive burst Q, then sustainable E. Advice?
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Post Post #2894 (ISO) » Sat Sep 03, 2011 10:21 pm

Post by JDodge »

Oman wrote:I am no longer enjoying AD teemo. I find AP produces much more dps due to massive burst Q, then sustainable E. Advice?


ap teemo gets the shit trolled out of him by a banshee's veil soaking up mushrooms/blinds
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Post Post #2895 (ISO) » Sat Sep 03, 2011 10:27 pm

Post by Espeonage »

AP Teemo is designed to appear squishy and make people want to kill you so you can drop mushrooms in their face as well as knowing where to leave musdhrooms so that they will die after fights. Veil isn't up enough to make that a valid argument. Even though i don't build him AP, AP is definitely the stronger Teemo build overall.
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Post Post #2896 (ISO) » Sat Sep 03, 2011 10:41 pm

Post by JDodge »

Espeonage wrote:AP Teemo is designed to appear squishy and make people want to kill you so you can drop mushrooms in their face as well as knowing where to leave musdhrooms so that they will die after fights. Veil isn't up enough to make that a valid argument. Even though i don't build him AP, AP is definitely the stronger Teemo build overall.


If people are consistently dying to an AP teemo, they should
reconsider how they're fucking approaching the AP teemo
.

You negate a
large amount
of damage via a BV, not just from the passive. 50 MR is a huge difference. People who chase a Teemo blindly and end up in mushrooms don't deserve to live anyways. People who see a squishy Teemo if he's doing a lot of damage to the team and don't burst him down like that also don't deserve to live.

So yes, AP teemo does better against low-level teams that haven't yet figured out that building resistances makes it easier for you to
not die
, but not really in realityland. Here, have a nice graph, keeping in mind that 30 is the base MR. Take a note of the massive difference from 30 on that graph and 80.

EDIT: While I'm bringin' the knowledge, have a neat chart of what champs have what different kinds of CC.

EDIT EDIT: wait i don't build him that way but it's stronger what the hell sort of sideways moon logic is that
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Post Post #2897 (ISO) » Sun Sep 04, 2011 1:24 am

Post by SomeRandomGuy »

Just started playing Caitlyn, minions last hits are so insanely easy, i was in mid against a brand managing to make him recall several times before i had to leave the lane I had around 130 minion kills by the time he had 70 or so due to intense harrass and sending my minions to his tower when he was lowish health and harrassing him with Q meaning tower got most of the last hits.

I think i've learnt my issue in playing btw: I'm usually very good in lane phase, with pretty much all the characters i play and then drop off when it starts getting out of that phase, misjudging quite a few situations and such, it doesn't help that a lot of team fights i've been in recently seem to be filled with people who tend to all go for different targets.

BTW it is so annoying when you have characters who realise they need to stand in front of my ult when i'm targetting someone who will die from it, extremely annoying indeed.

I've gotten the hang of Cait quickly having played only around 8 games as her, i've mastered using her 'e' (net and jump back) for chasing and have hit it right a few times in combat just find i need to use it more.

Itemwise i'm going:

Dorans blade -> Dorans Blade -> boots -> Phantom dancer -> Bloodthirster -> trinitys edge

Then it's down a black cleaver or w/e the match calls for. the item order changes slightly from time to time and i've tried using dorans ring recently as my first dorans blade since mana is an issue early on.
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Post Post #2898 (ISO) » Sun Sep 04, 2011 1:51 am

Post by Knight of Cydonia »

Phantom dancer

Before an actual damage item like BT or IE? No. Don't do it man. Don't do it.
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Post Post #2899 (ISO) » Sun Sep 04, 2011 1:59 am

Post by RayFrost »

Trinity force on caitlyn? No. IE, a defensive item, or other such things. Cait doesn't need the ap and lacks the ability to proc the sheen very effectively. Better off getting frozen mallet with the phage for a better slow, etc..
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