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Post Post #3175 (ISO) » Sun Sep 11, 2011 3:58 pm

Post by Chronopie »

If he'd swapped out say... the tear, or the phage, for an Atmas Impaler, it might have been a semi-viable, if unconventional build.

And the tear
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have been upgraded to a manamune. But purely by spells... tooooooo long to charge up for yi.
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Post Post #3176 (ISO) » Sun Sep 11, 2011 4:19 pm

Post by GhostWriter »

Is there any other champ that Revive is viable on other than Karthus?
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Post Post #3177 (ISO) » Sun Sep 11, 2011 4:32 pm

Post by Gammagooey »

if not Really high level-Master Yi because HE GOES FAST?

In actual competitive play maybe trynd assuming death resets the cooldown for endless rage, otherwise probably no-one else.
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Post Post #3178 (ISO) » Sun Sep 11, 2011 4:35 pm

Post by RayFrost »

I don't feel revive is viable on karthus either, ftr. Better off just getting ignite or flash, whichever one you drop for the revive.
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Post Post #3179 (ISO) » Sun Sep 11, 2011 4:37 pm

Post by MrZepher »

GhostWriter wrote:Is there any other champ that Revive is viable on other than Karthus?

I've taken it as a tank when my team is super squishy and my dying would lead to onesided teamfights...
I feel like Revive is SUPER situational...
or something like that....
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Post Post #3180 (ISO) » Sun Sep 11, 2011 4:39 pm

Post by pickemgenius »

GhostWriter wrote:Is there any other champ that Revive is viable on other than Karthus?



pantheon
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probably more
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Post Post #3181 (ISO) » Sun Sep 11, 2011 4:41 pm

Post by bv310 »

I'd love for more Yorick build advice. What do people play him as?
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Post Post #3182 (ISO) » Sun Sep 11, 2011 4:48 pm

Post by BrutalAztecs »

pickemgenius wrote:
GhostWriter wrote:Is there any other champ that Revive is viable on other than Karthus?



pantheon
sivir
jax


probably more


You forgot Master Yi!
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Post Post #3183 (ISO) » Sun Sep 11, 2011 4:55 pm

Post by Espeonage »

I want to see if Yorick can jungle. He has a health regen ability and pets to take damage for him. I could see it working. The problem may be speed....
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Post Post #3184 (ISO) » Sun Sep 11, 2011 5:01 pm

Post by GhostWriter »

I mean, but with Karthus, it's damage while alive, damage while dead, possibly ult, revive, another possible ult spot if the other wasn't used, and then teleport for more damage, damage if you die again, and yet another possible ult spot. Yeah, it's possible for other champs to use it, but it's not about just using it, it's about it working out well enough to take the spot of other Summoner spells.
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Post Post #3185 (ISO) » Sun Sep 11, 2011 5:22 pm

Post by Shanba »

The answer to pretty much any "can you jungle x" is yes. I dont think there's a champion in the game that you can't force into a jungle role with a little it of witchcraft on their runepages - running either a sustained little camps route or a route where you get fed blue buff - but they're generally slow, risky/vulnerable to counterjungling, have no or little gank potential and screw up your build paths (wriggles annie trololol). But I mean, I've seen or heard of people jungling shit like brand, poppy, miss fortune with varying degrees of success.

Yorick is actually a decent jungle - cho'gath/malphite level. His biggest issues are firstly (as you correctly surmised) jungle speed and secondly a horrific blue buff dependency. Since Yorick's ganks arent that scary, there's not really much point in jungling him. Especially when he's a total monster laner - top 3 or 4 laners in the game imo.

http://na.leagueoflegends.com/board/sho ... ?t=1218761 - Xypherous is a champion designer, he's not on the balance team (he designed Renekton and Orianna and the upcoming champion Riven,) but the knowledge bombs he's dropping here I found absolutely fascinating. Cool shit includes musings on tears of the goddess, irelia and leona, and on hit sustain generally (like irelia's w).
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Post Post #3186 (ISO) » Sun Sep 11, 2011 7:08 pm

Post by Chronopie »

Poppy's a perfectly viable jungler. Vunerable to counter-jungling, but Ganks like a bat-out-of-hell.

(Her W is basically a FREE Cloth armour + Longsword at it's Level 1.)
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Post Post #3187 (ISO) » Sun Sep 11, 2011 7:26 pm

Post by IH »

So, after doing some digging on a red post tracker, I saw the proposed stealth change discussions. These were from about 2 months ago.

1.Only Eve and Twitch get affected, and they get stealth.
2.Stealth abilities now PERMANENTLY STEALTH YOU until you attack, but if you get within range of something with true sight (Champions, towers, and vision wards I guess?), you will be seen. The stealthed champion will see above enemy champions (and towers i guess) a small eye that will be closed and green, half open and yellow as they get dangerously close, and open and red when they can be seen.
3.Shaco, vayne, akali, teemo, and all the short term stealth now get invisibility, and won't be able to be seen.
4.Riot apparently hates oracles and ward sweeping. According to shurelia and xypherous, they dislike ward sweeping, dislike oracles, and want to kind of get rid of both of them.
5.There will be new passives on the stealth abilities when used. Eve would get her stun back and maybe a hop skip type thing (Something like a jump of around 200ish units, where nidalee and vaynes hop is around 400ish units). Twitch would get attack speed.
6.New ultimates for the eve and twitch. Eve would lose her heal and get something like a huge base shield and some other things. The description was vague and they weren't sure what to really do to it. She would also get a new passive that did suck (hopefully) and her q would prioritize champions. Twitches wasn't explained, but they said he would get some snipery things, that would reward staying on the edge of vision in teamfights, and popping in and out to do things.
7.Both of them would be beefed up and given some more toolboxish things if they got caught in sight (so they claim)
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Post Post #3188 (ISO) » Sun Sep 11, 2011 8:57 pm

Post by Amrun »

When would these changes go into place? How did you learn this? How reliable is it?
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Post Post #3189 (ISO) » Sun Sep 11, 2011 9:45 pm

Post by Ankamius »

It's reliable to a point. Any information in relation to what they're doing to things are generally reliable, but things like release dates and what will happen in a time longer than a month is not; they are very liable to change.

Riot generally doesn't put a release date on anything, and a rioter posted it.

EDIT: Anything posted by Xypherous is reliable, period.
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Post Post #3190 (ISO) » Sun Sep 11, 2011 10:15 pm

Post by Espeonage »

I am really enjoying playing tanks as non tank roles. Like Wriggles AD Carry Rammus, AP Carry Galio and Attack Speed Manamune Taric.
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Post Post #3191 (ISO) » Sun Sep 11, 2011 10:25 pm

Post by pickemgenius »

IH wrote:Twitches wasn't explained, but they said he would get some snipery things, that would reward staying on the edge of vision in teamfights, and popping in and out to do things.


Shurelia Associate Game Designer wrote:

07-27-2011, 11:34 PM

I can give a breakdown of the changes.

Please note that this is the current prototype and is not final, please dont use this against me and make me regret giving info.

Character Passive: Damage is retaining true and is being lowered a bit. Duration is being increased.

Q: Now a passive/active. Passive is the Xypherous outlined stealth rework. Active grants bonus attack speed for x seconds and instantly reloads x Vile Bolts into Twitch's crossbow.

W: Debilitating Poison: Now requires poison on the target to cast. Cast range increased by double. Can no longer be cast if there are no valid targets in range.

E: New Spell. Fires a narrow line missile instantly that deals total attack damage and includes on hit effects. High range, .75 second cooldown but requires Vile Bolts. Vile Bolts are Twitch's ammo resource that replenishes over time or by reloading via Q.

R: Expunge: Can no longer be cast if there is no target in range. Requires poison, cast range doubled. Damage heavily increased.


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Post Post #3192 (ISO) » Mon Sep 12, 2011 2:58 am

Post by SomeRandomGuy »

I just got Irelia a few days ago, now i hear that she's being nerfed which actually confuses me :/. Am i playing it wrong or is she in no need of a nerf?

She really doesn't have the damage of alot of champions, is squishy as hell (thus built tanky with Tri force) and has very little harrass in the early game, if you are against a harrassy champ in lane phase you're pretty fucked you NEED those minion kills or it's all over. Her ultimate is mostly only good to try and live just that bit longer or hit a runnning champ who has almost no hp.

I don't understand why they're nerfing her :(
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Post Post #3193 (ISO) » Mon Sep 12, 2011 3:01 am

Post by RayFrost »

Because she only needs the damage from trinity force and can build pure tanky from there while still keeping up with other tanky dps in damage output, plus her passive gives her powerful cc reduction on top of merc treads, and you're also dealing true damage even if it's small amounts per hit, not to mention having a powerful blink + stun/slow combination that makes you a strong anti-carry in any fight.
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Post Post #3194 (ISO) » Mon Sep 12, 2011 4:05 am

Post by Espeonage »

Funny I see an Irelia and I freak the hell out and get scared.

Also watching pros is scary. I can't say this enough, FUCK MY ELO.
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Post Post #3195 (ISO) » Mon Sep 12, 2011 4:41 am

Post by singersigner »

I'm downloading LoL again! I get to play soon!! : )
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Post Post #3196 (ISO) » Mon Sep 12, 2011 4:58 am

Post by Espeonage »

YAY

I'm on a finished assignment high so I'll probably be up all night.
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Post Post #3197 (ISO) » Mon Sep 12, 2011 5:31 am

Post by SomeRandomGuy »

RayFrost wrote:Because she only needs the damage from trinity force and can build pure tanky from there while still keeping up with other tanky dps in damage output, plus her passive gives her powerful cc reduction on top of merc treads, and you're also dealing true damage even if it's small amounts per hit, not to mention having a powerful blink + stun/slow combination that makes you a strong anti-carry in any fight.


That as it may be her damage isn't comparable to a lot of other champs and she doesn't have a real escape (unless there are minions around so it's very situational) so she HAS to get the tanky items. Kiting enemies around however is not too difficult, even ones who use ghost or other movement speed buffs since you run to a bush, wait for them hit them a strike and stun them, run again.

Also it's the only champion i've played where i want to get into a fight with slightly less hp than the enemy :D

She's a good champion - but overpowered? I'd say not although i don't exactly play her like a pro.

What i'd personally like to see is more survivablity in the char itself, not the gear to encourage people to go for DPS items as opposed to the triforce and offtank gear.
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Post Post #3198 (ISO) » Mon Sep 12, 2011 5:43 am

Post by Espeonage »

Wait, you're saying that Irelia lacks in built sustain?
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Post Post #3199 (ISO) » Mon Sep 12, 2011 5:54 am

Post by IH »

Amrun wrote:When would these changes go into place? How did you learn this? How reliable is it?

they were forum posts in a thread from shurelia and xypherous. It's pretty reliable, and a red post tracker is similar to the blue post tracker on elitist jerks. It searches the forums for any posts made by members of the riot team (reds).

EDIT- http://leagueofreplays.com/redtracker.php
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