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Post Post #3500 (ISO) » Tue Sep 20, 2011 3:23 am

Post by RayFrost »

What do you do if you give someone suggestions and tips in a polite manner and they're a dick? Just ignore them for the rest of the game? Tried this and they kept being mad.
don't you feel silly now?
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Post Post #3501 (ISO) » Tue Sep 20, 2011 3:25 am

Post by Cyberbob »

ignoring them at that point and chalking it up to the stellar online gaming community is a good idea yes
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Post Post #3502 (ISO) » Tue Sep 20, 2011 4:44 am

Post by IH »

Double up is also of a really random nature, especially since they nerfed its range, Caitlyn's q, on the other hand, goes through creeps and champions, and can hit multiple champions. It's very easy to have an unlucky double up bounce if people know how to stick to creeps the right way.
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Post Post #3503 (ISO) » Tue Sep 20, 2011 5:04 am

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Brandi wrote:DEAR RECK:

WE BEAT THE SHIT OUT OF MASTER YI FOR YOU AND DIDN'T LET HIM GET ANY KILLS.

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Post Post #3504 (ISO) » Tue Sep 20, 2011 5:39 am

Post by Ankamius »

Shanba wrote:
Ankamius wrote:
JDodge wrote:double up is an excellent harassment tool in lane

Stuff about MF

Teemo and Urgot probably do more dps too.

Double up is better in a lot of situations imo simply because of the range. MF has dick for auto attack range and there are too many matchups where eitehr you dont want to be that close to the enemy or the enemy doesnt want to be that close to you. Are you really going to walk up to 550 range of an annie simply to drop a few autos on her? That's not a trade you will come out ahead on. (EDIT: Especially as, after checking, annie's range is around 625 on her spells, meaning she'll be able to stun you literally for free). Impure shots is better in some matchups, no doubt (against melee characters, or short range auto-attackers) but a lot of the time you want to abuse the fact that double up can go virtually across an entire screen.

(Also, double up applies on hit effects, which means it lifesteals, which is nice for doran's blade starter or for lategame bloodthirster)

Corki's a really strong laner. I'm surprised to hear a yi beat you in lane? At level 1, I'm 99% sure that with gatling gun and a dorans blade, you can just sit there and blow him up tanks to your 10% extra damage passive. Later on, he'll be able to 1v1 you, so you sit back and spam rockets at creeps, and if he pops highlander to jump you you exhaust him (you did take exhaust, right? Its so good on ad carries, especially when not knowing the enemy team comp) and beat him up anyway. I'd have been more confident that corki would win before they removed the partial blind, but I still think he'd have a decent chance against a yi if he abused him hard enough early on in the lane.


Teemo can as well, but he's not terribly viable right now. His only real role would be to shut down the enemy bot lane, although he fails against many supports. Urgot is more of a ranged AD caster than a Ranged AD carry, so I dropped him from the list.

I'm assuming a laning combo of Ranged AD + Support vs Ranged AD vs Support. In that matchup, if you are relying on Double Up to do damage, you are being denied and have more problems than harassing the enemy. If you have an Alistar, Taric, or Sona, it's only more of a complete faceroll unless you are against a Caitlyn. Double Up simply doesn't have the ability to do consistant damage in these situations for it to be effective for the cost.

It's still balls terrible late game. Not worth the mana cost at any point in the game when Make It Rain is better by itself with a slow.
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Post Post #3505 (ISO) » Tue Sep 20, 2011 5:42 am

Post by bv310 »

RIP Normal Draft mode :(
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Post Post #3506 (ISO) » Tue Sep 20, 2011 5:55 am

Post by JDodge »

Ankamius wrote:
JDodge wrote:double up is an excellent harassment tool in lane


Miss Fortune pretty much has the highest straight up damage of a Ranged AD in a lane with the only exception of Ezreal. Caitlyn comes close, but relies too much on a skill that is easy to predict and dodge. Maxing Double Up not only kills that specific DPS that you gain by maxing W first, but you also rely on a skill shot that either does the regular damage on the target or take the chance of it missing completely and negating the entire point of trying to harass.

Not to mention that if you go into a lane with a good support who is able to lock down champions, Q will not always be in the ideal situation of having that extra damage dealt.

MF works extremely well with Sona. Assume at level 4, Sona uses power chord to slow the enemy Ranged AD. Assuming no extra damage from items (usually Boots + 3 Pots and no AD from Runes/Masteries) and the ability to use Q effectively, MF's AD will be 58.5 (rounded to 59).

Double Up will do: (60 + (0.75 * 59)) * 1.15 = 119.8875 (aka roughly 120 damage). With only the ability to hit the enemy champ with Double Up, it does around 104 damage.

Impure Shots will not only add 40 extra damage (only 30 if Double Up is maxed first), but it increases your attack speed slightly and costs less mana to use.

Double Up seems to be fine here as an alternative, but this isn't the end.

Assuming you're level 4 and have all 3 skills and are maxing Double Up first, you have to keep in mind the mana costs. 75 + 50 + 80 = 205, which is a big chunk of your Mana. This is assuming you also want to be able to get that extra damage in from your auto attacks. Maxing W doesn't increase the mana cost, making your mana much more managable.

Impure Shots is also the strongest steroid in lane. Period. Adding damage and attack speed on a ranged carry while also stopping the enemy from healing.

Double Up is also one of the most useless spells outside of the laning phase.


i didn't say "max it first", i said "excellent harassment tool"; if anything, i'd dump 3 points into double up and the rest into the W since around 95 base is all i'd really need to have that annoyance potential

like shanba said, W relies on you autoing them - i'd say that even with the healing debuff + steroids on it, you'd probably only win that engagement vs a teemo, a sivir, or
possibly
an urgot if you manage to dodge his skill shots effectively

otherwise, cool story bro

IH wrote:Double up is also of a really random nature, especially since they nerfed its range, Caitlyn's q, on the other hand, goes through creeps and champions, and can hit multiple champions. It's very easy to have an unlucky double up bounce if people know how to stick to creeps the right way.


double up is incredibly predictable tbh
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Post Post #3507 (ISO) » Tue Sep 20, 2011 6:02 am

Post by IH »

You'd be surprised about the incredibly weird angles it can take.

EDIT-I've seen some of them go way over 90 degree angles.
Last edited by IH on Tue Sep 20, 2011 8:40 am, edited 1 time in total.
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Post Post #3508 (ISO) » Tue Sep 20, 2011 6:07 am

Post by JDodge »

IH wrote:You'd be surprised about the incredibly weird angles it can take.


not really; it does take odd angles, but it's predictable still
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Post Post #3509 (ISO) » Tue Sep 20, 2011 6:22 am

Post by Ankamius »

It's not consistant.
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Post Post #3510 (ISO) » Tue Sep 20, 2011 6:45 am

Post by dramonic »

Shanba wrote:if he pops highlander to jump you you exhaust him.
Can't be slowed? :?
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Post Post #3511 (ISO) » Tue Sep 20, 2011 6:48 am

Post by inHimshallibe »

bv310 wrote:RIP Normal Draft mode :(

Not so fast, my friend.

http://euw.leagueoflegends.com/board/sh ... p?t=406639
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Post Post #3512 (ISO) » Tue Sep 20, 2011 6:48 am

Post by inHimshallibe »

dramonic wrote:
Shanba wrote:if he pops highlander to jump you you exhaust him.
Can't be slowed? :?

Keeps you from dying though, yeah.
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Post Post #3513 (ISO) » Tue Sep 20, 2011 6:49 am

Post by dramonic »

I wouldnt know, the champions I play tend to handle Yi very well.
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Post Post #3514 (ISO) » Tue Sep 20, 2011 7:00 am

Post by mykonian »

JDodge wrote:like shanba said, W relies on you autoing them - i'd say that even with the healing debuff + steroids on it, you'd probably only win that engagement vs a teemo, a sivir, or
possibly
an urgot if you manage to dodge his skill shots effectively


@urgot/teemo : not a chance. Any halfdecent teemo will get a couple of free shots on him, while you can do a thing. Urgot will drop your AD by 15%, and is by q-autoattack-q with a shield a killer in 1v1 early game. He outranges MF by a lot and even if she does get inside she can't win.

And the person who though sona was a good support for MF because of the slow, sorry? If as sona, you use your power chord when the AD's are trading, you use the damage reduction (20%) on the opponents ad, with the added benefit that you can give armor to your own carry. If you really need cc... Taric? Janna?
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Post Post #3515 (ISO) » Tue Sep 20, 2011 7:42 am

Post by Ankamius »

mykonian wrote:And the person who though sona was a good support for MF because of the slow, sorry? If as sona, you use your power chord when the AD's are trading, you use the damage reduction (20%) on the opponents ad, with the added benefit that you can give armor to your own carry. If you really need cc... Taric? Janna?


That's not the reason Sona's good for MF, but it was there for the sake of example. The real reason Sona/MF is ridiculously strong is their level 6 damage.
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Post Post #3516 (ISO) » Tue Sep 20, 2011 8:20 am

Post by Brandi »

Cyberbob wrote:http://na.leagueoflegends.com/board/sho ... ?t=1205113

everyone read this

then read it again

once more for good measure

Generally when someone is insulting me I just ignore or it or apologize and tell them I'll try to do better (*that usually shuts them up* but if it doesn't I just go back to ignoring it). I really don't like fighting in a game, and I really don't want to compromise anything by wasting time typing/getting frustrated/making my teammate frustrated.

If someone is REALLY doing something terrible I will tell them when the game is over.
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Post Post #3517 (ISO) » Tue Sep 20, 2011 8:38 am

Post by IH »

mykonian wrote:
JDodge wrote:like shanba said, W relies on you autoing them - i'd say that even with the healing debuff + steroids on it, you'd probably only win that engagement vs a teemo, a sivir, or
possibly
an urgot if you manage to dodge his skill shots effectively


@urgot/teemo : not a chance. Any halfdecent teemo will get a couple of free shots on him, while you can do a thing. Urgot will drop your AD by 15%, and is by q-autoattack-q with a shield a killer in 1v1 early game. He outranges MF by a lot and even if she does get inside she can't win.

And the person who though sona was a good support for MF because of the slow, sorry? If as sona, you use your power chord when the AD's are trading, you use the damage reduction (20%) on the opponents ad, with the added benefit that you can give armor to your own carry. If you really need cc... Taric? Janna?

This is all in theory, of course. Also, isn't urgots base ad and stats alot worse?
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Post Post #3518 (ISO) » Tue Sep 20, 2011 8:53 am

Post by mykonian »

IH wrote:
mykonian wrote:@urgot/teemo : not a chance. Any halfdecent teemo will get a couple of free shots on him, while you can do a thing. Urgot will drop your AD by 15%, and is by q-autoattack-q with a shield a killer in 1v1 early game. He outranges MF by a lot and even if she does get inside she can't win.

This is all in theory, of course. Also, isn't urgots base ad and stats alot worse?


It's actually not very much theory and more experience. I've had quite a few urgot games, though I have a lot of trouble with him. The reason he can win early fights in 1v1 is that he gets two attacks in the same time another champ gets only one. He Q's between his autoattacks, which makes him very strong until the point where usual AD carries buy attack speed, at which point they are starting to outplay him. Further, that passive (the 15% damage debuff) is great for 1v1's and his shield helps too. If you happen to land the nade, you've got it made even more, with the armor reduction.

He's an early game 1v1 champ with a lot of range. As long as you aren't facing a melee champ on full health right in front of you, you are going to rock early game/lane. It's what urgot does.
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Post Post #3519 (ISO) » Tue Sep 20, 2011 9:18 am

Post by Shanba »

Ankamius wrote:
Shanba wrote:
Ankamius wrote:
JDodge wrote:double up is an excellent harassment tool in lane

Stuff about MF

Teemo and Urgot probably do more dps too.

Double up is better in a lot of situations imo simply because of the range. MF has dick for auto attack range and there are too many matchups where eitehr you dont want to be that close to the enemy or the enemy doesnt want to be that close to you. Are you really going to walk up to 550 range of an annie simply to drop a few autos on her? That's not a trade you will come out ahead on. (EDIT: Especially as, after checking, annie's range is around 625 on her spells, meaning she'll be able to stun you literally for free). Impure shots is better in some matchups, no doubt (against melee characters, or short range auto-attackers) but a lot of the time you want to abuse the fact that double up can go virtually across an entire screen.

(Also, double up applies on hit effects, which means it lifesteals, which is nice for doran's blade starter or for lategame bloodthirster)

Corki's a really strong laner. I'm surprised to hear a yi beat you in lane? At level 1, I'm 99% sure that with gatling gun and a dorans blade, you can just sit there and blow him up tanks to your 10% extra damage passive. Later on, he'll be able to 1v1 you, so you sit back and spam rockets at creeps, and if he pops highlander to jump you you exhaust him (you did take exhaust, right? Its so good on ad carries, especially when not knowing the enemy team comp) and beat him up anyway. I'd have been more confident that corki would win before they removed the partial blind, but I still think he'd have a decent chance against a yi if he abused him hard enough early on in the lane.


Teemo can as well, but he's not terribly viable right now. His only real role would be to shut down the enemy bot lane, although he fails against many supports. Urgot is more of a ranged AD caster than a Ranged AD carry, so I dropped him from the list.

I'm assuming a laning combo of Ranged AD + Support vs Ranged AD vs Support. In that matchup, if you are relying on Double Up to do damage, you are being denied and have more problems than harassing the enemy. If you have an Alistar, Taric, or Sona, it's only more of a complete faceroll unless you are against a Caitlyn. Double Up simply doesn't have the ability to do consistant damage in these situations for it to be effective for the cost.

It's still balls terrible late game. Not worth the mana cost at any point in the game when Make It Rain is better by itself with a slow.

Double up is just two auto-attacks lategame, with the advantage that you can cast one on the tank and get damage on the squishy - useful for someone with such short range, who would otherwise be forced to sit there auto-attacking beefy shit. Make it rain does like, literally no damage. Anyway, fort's lategame is pretty trash for an ad carry no matter how you play her.

(Also, what the hell does the lategame strength of a skill have to do with how good it is in lane? Derp)

Urgot is pretty common bot lane. Fort is also an extremely viable solo lane. I reckon you'd have a hard time trading autos with the likes of corki too. Essentially what you're saying is that it's pretty faceroll against ashe tristana vayne and sivir (if I discount half the ad carries who are strong laners and look at the relatively weaker laners, I faceroll them!)

(What I never understand in these discussions is how you're getting into range to auto ashe to start with. Like, how does the following scenario not occur?
Image
last hitting peacefully

Image
Fort wants to be aggressive! She moves up to autoattack ashe. Ashe mirrors the move and looses a volley, slowing fort and knocking her out of strut

Image
Fort takes volley damage and possibly some creep hits without wounding ashe. Assuming she did get in range of ashe, if ashe was hitting at max range that means fort attacked ashe inside ashe's creeps. It seems unlikely that fort can win an exchange where she has to be tanking creep in order to force the exchange to start with


If fort then starts trying to abuse this position and body block ashe from creeps, she's now both a) in danger form exchanges where she will take creep aggro and ashe wont and b) the mother of all juicy pieces of bait for a jungler to come gank.
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Post Post #3520 (ISO) » Tue Sep 20, 2011 11:04 am

Post by xRECKONERx »

anyone wanna get on and play a few with me so i can get the hang of Taric?
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Post Post #3521 (ISO) » Tue Sep 20, 2011 11:13 am

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Oh yeah, since I can no long play LoL, at least for the time being, I'm spending my time making a tentatively 24-player LoL themed mafia game. Just thought you guys should know. <3
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Post Post #3522 (ISO) » Tue Sep 20, 2011 11:16 am

Post by Quaroath »

PLaying Lux for the first time. THis should be interesting
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Post Post #3523 (ISO) » Tue Sep 20, 2011 11:17 am

Post by xRECKONERx »

singersigner wrote:Oh yeah, since I can no long play LoL, at least for the time being, I'm spending my time making a tentatively 24-player LoL themed mafia game. Just thought you guys should know. <3

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Post Post #3524 (ISO) » Tue Sep 20, 2011 11:18 am

Post by bv310 »

singersigner wrote:Oh yeah, since I can no long play LoL, at least for the time being, I'm spending my time making a tentatively 24-player LoL themed mafia game. Just thought you guys should know. <3

/in as Yorick
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