zor wrote:1. The biggest change I would make instantly is giving Mafia extra chits. One of the problems with this game was that mafia was handcuffed by risking everything every time they tried to foil town plans.
2. Mafia losing two powerful roles at the beginning certainly didn't help.
Actually, I disagree.
If there were more chits the mafia would have been more powerful.
Really, had we not lost "the queeen and a rook" early on we would have done SO MUCH BETTER.
And not reading the rules was dumb too for the D3 move. --;
I LOVE QTS.
I LOVE MASONS.
I LOVE NEIGHBORS.
LOVE LIVE THE VILLA.
I'd rreplay this any day, as with not losing two people right off the bat would have helped IMMENSELY. Like, I'd replay this mechanic in a HEARTBEAT. I loved the game.
Also, I should have gotten more than one Tunnel shot.
Or Magua's ability, by forsaking the Doc, allowed all of us to shoot through doors.
Because seriously the town would have owned if they locked everyone away in a room somewhere lategame. :/
DEAD QT? <333
No problems releasing the Mafia QT.
FOREWARNING: ANDRIUS BECOMES A SKITZO ABOUT HALFWAY THROUGH THE MAFIA QT.
Just saying.
Fate wrote:JOKE WAS ON YOU ANDRIUSSSSSSSSSS HEAHEAHHAHAH
<333
Klazam wrote:Thanks Andrius. I'm not sure why you thought i played well this game, though.
Just much better from the Newbie I first saw you in.
MY HOW THEY GROW.
LLD wrote:Andrius, I appreciated the Red in the Mafia QT.
<3
Hey, I
KNEW
you knew I was scum there too.
Also, I knew I'd lose LyLo because llama suspected me all game minus the claim, and since I couldn't kill him... :/
ANYWHO AWESOME GAME.