↑ Vi wrote:I don't feel like digging up the discussion in 62, so I'll mention what was interesting about this game.
1) Six Neighbors in one game. All Town. The original draft of the setup had ABR as a scum Neighbor (Loud Couch IIRC? It was the one Botones couldn't investigate) but I turned it down.
2) Faraday got in trouble D1. He dragged in a hydra-replacement as he was going down (questionable ethics discussion goes here). They made one of the scummiest must-lynch claims in the meta, Vengeful Townie. And through the sheer power of talking nonstop, they managed to not only not get lynched D1, they UNclaimed Vengeful Townie (this is definitely the first game I have ever heard of "unclaiming") in spite of it being the claim that saved them from getting lynched D1, got a power role who was correctly mod-outguessed to be confirmed Town lynched (remember, Minineko was a last-minute addition to the setup and it's much more likely that it'll be an extra Townie getting thrown in), and survived to endgame through a crowd of Neighbors who for the most part correctly read each other as Town.
And what's more amazing about this is that after seeing an unclaim in this game, I've seen it happen in other games. This is also yet another example of a game that SCREAMING DEATH has steamLOLled through doing what everyone already knows they do. It's like people want the meta to change so that the tactics used in this victory are
rewarded
.
so this game would be an example of what?
Why you policy lynch liars on the spot?
I don't really know what this is an example of, per se
Also Sens stop being fucking butthurt
We literally went from being at L-1 on DAY ONE, made the BALLSIEST claim ever as scum, and managed to bus both of our buddies AND our traitor and pull out a win
Stop crying. We won because we outplayed town. "Oh but the town left alive was derptown" YES, THAT'S WHY WE KILLED OFF THE PEOPLE WHO WERE ON THE RIGHT TRACK
We had good play here, it was calculated, and it won us the game.