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Post Post #4000 (ISO) » Thu Sep 29, 2011 8:31 am

Post by JDodge »

further proof it actually happened

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lvl 5 smurfs ftw

i never realize how much i fucking love flash until i can't have it :(
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Post Post #4001 (ISO) » Thu Sep 29, 2011 9:14 am

Post by Amrun »

I don't get it.
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Post Post #4002 (ISO) » Thu Sep 29, 2011 9:21 am

Post by JDodge »

guardsman bob is one of the most popular streamers

he usually has ~4k viewers, although today he's a bit low (1.5k) since hotshot + shushei + chaox are streaming at the same time
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Post Post #4003 (ISO) » Thu Sep 29, 2011 9:25 am

Post by Shanba »

JDodge wrote:guardsman bob is one of the most popular streamers

he usually has ~4k viewers, although today he's a bit low (1.5k) since hotshot + shushei + chaox are streaming at the same time

Basically, 1500 people watched jdodge miss his mf ults and feed in lane.
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Post Post #4004 (ISO) » Thu Sep 29, 2011 9:28 am

Post by JDodge »

Shanba wrote:
JDodge wrote:guardsman bob is one of the most popular streamers

he usually has ~4k viewers, although today he's a bit low (1.5k) since hotshot + shushei + chaox are streaming at the same time

Basically, 1500 people watched jdodge miss his mf ults and feed in lane.


i promise only one of those is actually true
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Post Post #4005 (ISO) » Thu Sep 29, 2011 9:35 am

Post by Amrun »

Oh, hahahhaa. nice.
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Post Post #4006 (ISO) » Thu Sep 29, 2011 9:40 am

Post by Brandi »

Shanba wrote:In other words, since on hit effects only scale with attack speed, a typical on hit effect build should be something like bloodrazor, wits end and malady - all giving attack speed and more on hit effects to scale with the attack speed. When you build like this on kog'maw, with your w passive as well, you are doing primarily magic damage, and the penetration from your last whisper is useless and you should instead have a void staff.


I only got last whisperer because of all the armor they had. Kog'maw is a hybrid right? So building both thing doesn't seem so bad. Also I read that his W doesn't do crits so building things like IE on him isn't that useful... ._.
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Post Post #4007 (ISO) » Thu Sep 29, 2011 9:45 am

Post by Brandi »

Shanba wrote:Ank is ignoring the way their nasus has no survivability whatsoever and hence dies instantly before the fight even starts thanks to kogmaw's range. He also seems to think master yi and kog'maw are on seperate teams?

Ugh those builds. Zhonyas on rammus? QUadruple phantom dancer renekton (renekton has so good ad scaling grahaaaa).

I'd actually argue in teamfights the ms team has the upper hand - morgana can chain her ult after galio, giving something like 5 seconds of hard cc that is virtually guaranteed to hit most of the enemy team since 4 of them are melee. Rammus kind of shits on yi generally, but if he's taunted and stunned then he cant turn around and taunt yi so yi can go to work on all the squishy things. Zilean adds some aoe damage to the potent mix we got going on and can help kite the melee champs with permanent speed/slow, especially as most of them do not have any kind of reliable gap closer.

In other words Galio+morg>melee dps imoimo.

I'm more confused about how a game even reached the 75 minute mark. That's a clear sign that one or other (or more likely both) of the teams did not know how to end the game.

Brandi, your build was a little incoherent. There's generally two ways to build kog'maw - attack speed and on hit magic damage effects, or regular ad carry. The magic damage on hit items (like bloodrazor and wits end) do not scale with crit and only get stronger as you have more attack speed and magic penetration. Regular ad carry items like infinity edge, phantom dancer all give stats that make the stats you get from the other items more potent - for example, when you have an infinity edge, you get flat attack damage, crit chance and bonus damage on your crits. If you get a phantom dancer, you then hit more often (with your higher attack damage), crit more often (taking advantage of the I edge's unique passive) and end up doing lots and lots of damage. If you get a bloodrazor and then phantom dancers, you apply the on hit effect more often, but since the extra magic damage from bloodrazor does not crit, you overall do less damage than if you had an infinity edge.

In other words, since on hit effects only scale with attack speed, a typical on hit effect build should be something like bloodrazor, wits end and malady - all giving attack speed and more on hit effects to scale with the attack speed. When you build like this on kog'maw, with your w passive as well, you are doing primarily magic damage, and the penetration from your last whisper is useless and you should instead have a void staff.

If instead you choose to go the standard ad carry route, then you need a build something like infinity edge - phantom dancer - last whisper/bloodthirster. This way you do lots of physical damage and gain an awful lot more from the armour penetration on last whisper. Mixing the magic damage in with the physical damage and then getting a last whisper was an inefficient way to build and you could have done more damage by focusing on a single end of the spectrum.


quoting all of this again...I'm a little tired and just woke up and am trying to understand it. I think you said what I said already... about w not working with crits... I'm just a little confused as to how things work overall. But during that game I guess I sold some things and got LW because I thought it would help but I guess it didn't.

Why is Blood Razor+Phantom dancer bad...? PD's give movement speed too... and like I was getting at Kog'maw is a hybrid so is it really inefficient to have both of those things on him?
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Post Post #4008 (ISO) » Thu Sep 29, 2011 9:59 am

Post by SomeRandomGuy »

Is Sona always completely and utterly useless or is it just a case of the ones i see in game are?

I died several times going into 2v2 because sona seemed to do nothing to aid the fight in any way shape or form. No good support, no decent damage, nothing. she just floats around playing her keyboard. Absolute UP champ and troll pick from what i've seen. Anyone here play her / can shed some light on how to play with it?
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Post Post #4009 (ISO) » Thu Sep 29, 2011 9:59 am

Post by Brandi »

And every single build I read suggests a mixture of things T_T

I generally always get bloodrazor/Malady/PhantomDancer/.... I get wits end if I need MR... but I usually always hit the speed cap. I do have AP and Magic Penetration runes, as I play mostly AP characters and I accidentally bought the wrong things before so I don't have as much IP.
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Post Post #4010 (ISO) » Thu Sep 29, 2011 10:01 am

Post by TheButtonmen »

It's not that P.Dancer + Bloodrazors are bad as they are both really good items on Kog however it's a matter of cost efficiency.

Combinations like P.Dancer and IE are better then the sum of their parts as they have syngergy (Increased Crit damage + more crit chance), you generally don't have enough gold to build whatever you want so whenever you're itemizing a hero you chose one thing and do it well.

For AD Kog you get items like IE, PD and Last Whisper as they all have synergy with each other, where as an On Hit Kog would get items like Malady, Wits End and Bloodrazor which all work off the same stat which they all give plenty of, when you build a PD you spend a lot of money of "useless" stats such as increased critical strike chance.
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Post Post #4011 (ISO) » Thu Sep 29, 2011 10:01 am

Post by Brandi »

SomeRandomGuy wrote:Is Sona always completely and utterly useless or is it just a case of the ones i see in game are?

I died several times going into 2v2 because sona seemed to do nothing to aid the fight in any way shape or form. No good support, no decent damage, nothing. she just floats around playing her keyboard. Absolute UP champ and troll pick from what i've seen. Anyone here play her / can shed some light on how to play with it?



Sona is amazing but a lot of sona's don't make use of her powerchord passive. I didn't realize before I wasn't paying attention to it and once I DID start noticing it I got a lot of kills with her.
People have told me she is OP in 3v3 when I played her... and I'm a suck player. (Bad timing for things in general... slow learner...make bad decisions)

Don't rely on her heal much at all as it doesn't heal too much unless she's got a lot of AP items and it's not something she should be leveling first anyway. Her DAMAGE buff and SPEED buff are very helpful; Damage = support!

Oh and she will be significantly more useless if she doesn't use her ult right.

I fail with her ult a lot, I end up only ulting one person instead of like... 3 people in a line like I should. Sometimes I miss with it completely...

Though I once killed the same trynd twice in a row under my tower as he was trying to take it. I killed all the creeps first then I ULTED him and damaged him and he died because he was stunned and took tower damage. =P
Last edited by Brandi on Thu Sep 29, 2011 10:07 am, edited 1 time in total.
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Post Post #4012 (ISO) » Thu Sep 29, 2011 10:03 am

Post by Brandi »

TheButtonmen wrote:It's not that P.Dancer + Bloodrazors are bad as they are both really good items on Kog however it's a matter of cost efficiency.

Combinations like P.Dancer and IE are better then the sum of their parts as they have syngergy (Increased Crit damage + more crit chance), you generally don't have enough gold to build whatever you want so whenever you're itemizing a hero you chose one thing and do it well.

For AD Kog you get items like IE, PD and Last Whisper as they all have synergy with each other, where as an On Hit Kog would get items like Malady, Wits End and Bloodrazor which all work off the same stat which they all give plenty of, when you build a PD you spend a lot of money of "useless" stats such as increased critical strike chance.



Ok this makes sense to me. Thank you TBM.
Do you think Hextech Gunblade would be good on him with the Bloodrazor and Malady? I see it in some people's builds sometimes.
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Post Post #4013 (ISO) » Thu Sep 29, 2011 10:03 am

Post by Shanba »

SomeRandomGuy wrote:Is Sona always completely and utterly useless or is it just a case of the ones i see in game are?

I died several times going into 2v2 because sona seemed to do nothing to aid the fight in any way shape or form. No good support, no decent damage, nothing. she just floats around playing her keyboard. Absolute UP champ and troll pick from what i've seen. Anyone here play her / can shed some light on how to play with it?

sona ult is roughly as good as amumu ult, if harder to land.
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Post Post #4014 (ISO) » Thu Sep 29, 2011 10:10 am

Post by mykonian »

SomeRandomGuy wrote:Is Sona always completely and utterly useless or is it just a case of the ones i see in game are?

I died several times going into 2v2 because sona seemed to do nothing to aid the fight in any way shape or form. No good support, no decent damage, nothing. she just floats around playing her keyboard. Absolute UP champ and troll pick from what i've seen. Anyone here play her / can shed some light on how to play with it?


So, you played against a duolane without support. Now, lets remember, what does the support do?

It functions without money, and possible less experienced. The support is a role that works as soon as you become strong. If you fight early, you've got nothing. You aren't strong, and the support isn't meant to do damage or heal you for a lot. So, very simple, if you face a non support duo: don't fight, farm, try to keep it a poking game where your support can keep up with the healing. You'll reach your IE/other damage item much earlier, and you are going to kill stuff afterwards, winning the game.

So it seems you simply didn't understand the mechanics of your lane.
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Post Post #4015 (ISO) » Thu Sep 29, 2011 10:17 am

Post by GhostWriter »

Guardsman Bob is such a nice guy.
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Post Post #4016 (ISO) » Thu Sep 29, 2011 11:00 am

Post by SomeRandomGuy »

mykonian wrote:
SomeRandomGuy wrote:Is Sona always completely and utterly useless or is it just a case of the ones i see in game are?

I died several times going into 2v2 because sona seemed to do nothing to aid the fight in any way shape or form. No good support, no decent damage, nothing. she just floats around playing her keyboard. Absolute UP champ and troll pick from what i've seen. Anyone here play her / can shed some light on how to play with it?


So, you played against a duolane without support. Now, lets remember, what does the support do?

It functions without money, and possible less experienced. The support is a role that works as soon as you become strong. If you fight early, you've got nothing. You aren't strong, and the support isn't meant to do damage or heal you for a lot. So, very simple, if you face a non support duo: don't fight, farm, try to keep it a poking game where your support can keep up with the healing. You'll reach your IE/other damage item much earlier, and you are going to kill stuff afterwards, winning the game.

So it seems you simply didn't understand the mechanics of your lane.


The thing is on the lane i was against i'd have soloed it easier. Even by level 6 there was nothing we could do together solo i'd have already had kills, in this lane i had died a couple of times and Sona had died as much or more. The problem wasn't expecting her to do massive damage, or massive healing, but to have offered something to the fight, which she honestly was not.

However i will conceed to the fact i do not know how to play with a sona on lane, i even mentioned it in my first post regarding it. Was it simply and only down to that? absolutely not. Now, remember I was playing as Irelia, Focusing first on survivability, as usual - I wasn't this squishy thing that died instantly, some of these were semi-long fights and Sona didn't seem to impact them at all.

Also, as a side note earlier today i solo laned vs a sona and talon, I could take that sona out before she even had chance to do much, even going as far as to get a double kill which didnt involve my turret at all at around level 5 on them.

On brandi's point about the ult:

I dont think the enemy sona got me with it once in the lane phase, except the one time i was under my own turret and her + talon tried to tower dive me (her ult is the stun right?) and i dont recall my friendly sona using it at a point it benefited too much.

I guess it's like any champ, badly played it will do little, but i felt like (and again partly down to my not knowing much about sona) i was more confident than i would be solo laning because she was there, but in the end, that in practicality i wasn't much above solo laning with her there.
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Post Post #4017 (ISO) » Thu Sep 29, 2011 12:14 pm

Post by Brandi »

99 wins... I have a bad feeling I'm about to get a lot of losses in a row <_<
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Post Post #4018 (ISO) » Thu Sep 29, 2011 12:31 pm

Post by GhostWriter »

I feel like HotshotGG is a whiny little overrated bitch. Thoughts?
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Post Post #4019 (ISO) » Thu Sep 29, 2011 12:38 pm

Post by Ankamius »

My support player mains sona, and we have not lost a lane yet where I went kogmaw or mf

Also, exhaust > flash
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Post Post #4020 (ISO) » Thu Sep 29, 2011 12:40 pm

Post by Ankamius »

Sona is very good at zoning and dealing damage with the correct partner
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Post Post #4021 (ISO) » Thu Sep 29, 2011 12:41 pm

Post by Brandi »

GhostWriter wrote:I feel like HotshotGG is a whiny little overrated bitch. Thoughts?

who?
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Post Post #4022 (ISO) » Thu Sep 29, 2011 12:42 pm

Post by Brandi »

@ANK: What is your opinion of a Hextech Gunblade on Kog? By level 18 with bloodrazor/malady/WE/ASbooths I have around 2.4 Attack speed.
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Post Post #4023 (ISO) » Thu Sep 29, 2011 12:42 pm

Post by mykonian »

plus that it's really hard to completely fail as sona in lane. I mean, if you are really really new to her, you stand behind your carry, press w when he gets hurt, and press q and w continiously when he's in a fight. Sona is probably the most newb friendly support that exists.
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Post Post #4024 (ISO) » Thu Sep 29, 2011 12:43 pm

Post by Brandi »

>Newb friendly support

So that's why I have success with her <_<
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