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pickemgenius Jack the Tripper
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im watching iem yeah.
idk what clg was doing game 2.ShowRumpelstiltskin Grinder
(1:55:11 AM) ahallucinogenic: it's ok drench
(1:55:21 AM) ahallucinogenic: it's perfectly normal for young children to walk in on their parents making love
(1:55:31 AM) Drench394: i can't wait
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pickemgenius Jack the Tripper
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supports sometimes sit out of xp range to get their carry higher level. Also Janna roamed quite a bit early game cause they put two top, and ez can handle singed top np.ShowRumpelstiltskin Grinder
(1:55:11 AM) ahallucinogenic: it's ok drench
(1:55:21 AM) ahallucinogenic: it's perfectly normal for young children to walk in on their parents making love
(1:55:31 AM) Drench394: i can't wait
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Brandi Awwwrtist
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↑ pickemgenius wrote:
supports sometimes sit out of xp range to get their carry higher level. Also Janna roamed quite a bit early game cause they put two top, and ez can handle singed top np.
I am aware of this; I expect a few levels under, but this seemed a little *too* low by that point =/- Brandi
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Ankamius Survivor
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mykonian Frisian Shoulder-Demon
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This one looks weird. Sure, dragon and Red are standard places to place a pink ward (just to make sure they aren't warding it, and if they do, take it out), but those others seem to cover very little common routes, or give little information. Might be that I play TT only on low level, but it seems there are better spots then those.Surrender, imagine and of course wear something nice.- Brandi
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Knight of Cydonia Mafia Scum
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pickemgenius Jack the Tripper
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↑ Brandi wrote:↑ pickemgenius wrote:
supports sometimes sit out of xp range to get their carry higher level. Also Janna roamed quite a bit early game cause they put two top, and ez can handle singed top np.
I am aware of this; I expect a few levels under, but this seemed a little *too* low by that point =/
probably. *shrug*
also dat caitlyn skin the fuck.ShowRumpelstiltskin Grinder
(1:55:11 AM) ahallucinogenic: it's ok drench
(1:55:21 AM) ahallucinogenic: it's perfectly normal for young children to walk in on their parents making love
(1:55:31 AM) Drench394: i can't wait
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JDodge Accept it
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Hi. Support is probably my best role, so I'm here to help you with your warding. Look! I'm even using capital letters for once! I must be serious!
To start with, read Xpecial's guide to playing supports. Xpecial is the support player for Team Solomid, and (IMO) the best support player in the world at present. Seriously. If he had a stream I would be camped out on that shit 24/7.
To be as incredibly specific as humanly possible about wards, you want there to be no way for there to be where you don't want them to be without you knowing they're there - this includes warding ramps in/out of the jungle, common ganking routes, etc. Around dragon and baron, I like to ward where I'll have vision of the dragon itself as well as anyone coming out of the jungle ramp towards bottom.
Don't worry too much about rushing up top and putting wards down unless you're playing with a bunch of dumb solo queue randoms. Seriously. If you're top and you keep getting your shit fucked up, buy your own ward so I'm not leaving my squishy little carry down on bottom all alone with the scary bad guys. It's 75 gold. If that 75 gold makes it safe for you to farm 5 creeps, you've made a profit. Congratulations!
Baron is a tricky subject. At the level you're playing at, you don't necessarily need two wards on baron. I prefer the one spot outside (same as with dragon, you want ramp vision if you can as well) to the one inside if I'm only laying one ward down in there.
The most fun trick with baron wards if they're getting cleared by an enemy oracles is to put it inside the baron mob itself (which is possible! and fun!) because nobody realizes how to clear it. Sometimes they don't realize that baron has two health bars for some odd reason. If this happens on the enemy team and you spot it with an oracles, here's how to clear it: Press A. Click behind baron. This causes you to move there, and target the ward (this is called attack-moving; baron doesn't count as a hostile mob for the purposes of it, so you don't have the risk of suddenly ending up unfortunately dead).
Speaking of oracles, only buy it if the enemy team is buying wards (or has a stealthing champ that you think will be actually problematic in a teamfight such as Evelynn, Twitch, Shaco, Akali, Talon). Remember that buying an oracles has the side effect of putting that nice pink eye over your head, also known as the "kill me please" icon. Seriously. Kill people with oracles, don't buy an oracles if you don't think you can survive long enough for it to gain 400 gold for you/your team. Be incredibly careful if you're going to be clearing out wards. People often forget when clearing wards that wards give vision, as silly as that sounds - if you see a ward, kill it, andrun the fuck away. Don't stick around and wait for that enemy Cho to make you his next meal.
Similarly dangerous is warding the enemy jungle. You want to be incredibly careful, and make sure you're only warding in there if you have vision on your escape route if things go all wrong. Remember that the number one best thing you can do in any game in any role (except possibly on dominion in certain situations) is to not die. If you ward their jungle, your intent should be two-fold. Your first priority is warding their buffs (blue/red). Knowing when they're up/down allows you more chances to either steal them, or catch someone taking them (Having vision on them allows this even more. Knowledge is power!) possibly leading to a killif it is safe for your team to go get 'em. Second priority would be warding their likely paths to/from each lane. Knowing exactly where the enemy team is at all times allows your team to farm safely, take objectives such as dragon/baron/towers/buffs safely, do everything safely.
Warding your own jungle is extraordinarily important once you get to a certain point in the game. Consider the area of the map that you control to be a line connecting-the-dots between the farthest out tower on your side that's still up. This is where you are 100% safe. Wards increase that area once your towers start falling - increasing the area in which your team can farm effectively is a good thing. More farming means more gold means more items means winning the game. Yay winning the game!
Warding your own buffs is nice for a large portion of the game, though. It's risky for the enemy team to try stealing them already. Make it riskier.
The shortened, tl;dr version of this is that wards give vision. Put wards anywhere that having constant vision will help your team. Knowing where vision will help your team is one of the most important skills you can have as a support. It's something that you need to learn, and will help you in other roles - the saddest thing you will have happen to you is thatnobodyelse will buyanywards all game (usually this is followed by them bitching about a lack of wards). Anyone who doesn't play support that's reading this - keep in mind this, keep your support from wanting to slit their wrists by buying a ward when you go back to base. I'm guilty of forgetting to do this as well when I'm playing Captain McKillshit. Break yourself of the "im carry i dont buy wards ever OMG it's a supports job noob janna report" mindset.
(Also I'd love if Shanba/Elmo/anyone who knows what they're talking about would look this over and ensure that I've stated everything right. I'm not sure I have.) - JDodge
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