I'll even be willing to run this when my turn comes up in the open queue.
[OLD] Open Setup Ideas and Discussion
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- tclawren
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tclawren Goon
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Krazy
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Tragedy Jack of All Trades
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Trickster Mafia
2 One-Shot Bulletproof Serial Killers
1 Vigilante
1 One-Shot Bulletproof Doctor
6 Vanilla Townies
NOTES
- If Serial Killer(s) & Vigilante shoot the same people, they will be dead, even with Doctor's protection.
- Whenever a bulletproof player is shot, they will be notified.
- Serial Killers do not know each other.I blame you for this.
For I have been awaiting for another heart pounding segment ofDokidoki Precure!
[10/15/2013 - 00:13] -Tragedy~I wish for Kami-nii-sama to have better naming skills.- drmyshottyizsik
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drmyshottyizsik Jack of All Trades
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chkflip Stand Up Guy
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Secondthis, but know that you'll need to get it n'thd as well as run by the mod. For some reason they're changing the rules. Blaming it on "unbalanced setups" being used. Which basically means they didn't like Faith + 1. lawl"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.- Meransiel
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Meransiel Mafia Scum
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Black, Grey, White Mafia
33% chance of either setting:
2 Knife Mafia*
2 Gun Wielders*
1 Gunsmith
6/4 Vanilla Town (up to the mod)
1 Mafia Goons
1 Knife Mafia
1 Gun Wielder
1 Gunsmith
7/5 Vanilla Town (up to the mod)
2 Mafia Goons
1 Gunsmith
8/6 Vanilla Town (up to the mod)
Knife Mafia are like normal mafia, except they come up as not having a gun.
Gun Wielders are like VT, except they come up as having a gun.Last edited by Meransiel on Mon Oct 03, 2011 5:06 am, edited 1 time in total.Voltaire fan. (yes, both of them). If you are a fan as well, pm me, and we'll converse for hours about why they're awesome.- BBmolla
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BBmolla Open Book
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Based off of Carbon-14.
Cop gets Mafia or Not Mafia
Seer gets Werewolf or Not Werewolf
Sheriff gets Bandit or Not Bandit.
It is possible to have Cop and Seer with Bandits, Seer and Sheriff with Mafia, and Cop and Sheriff with Werewolves.
Thoughts?Last edited by BBmolla on Sun Oct 02, 2011 12:02 pm, edited 1 time in total.- Cobblerfone
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Cobblerfone Mafia Scum
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Just to be clear, is the number of scum constant?ShowKaboose as Mafia in an open setup with neighborhoods: "So I'm in the West [Neighborhood], you're in the East [Neighborhood]? So pretty much I would bet the other two scum are split as well?"
Moderator: "You are the only two scum."
Kaboose: "Oh good so we've already beat the other team, now we just have to beat the town."
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Avatar is from the webcomicParanatural- BBmolla
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BBmolla Open Book
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Cobblerfone Mafia Scum
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I just realized my question wasn't clear. I meant if it was 6 scum. But now I understand that it's 2 scum.ShowKaboose as Mafia in an open setup with neighborhoods: "So I'm in the West [Neighborhood], you're in the East [Neighborhood]? So pretty much I would bet the other two scum are split as well?"
Moderator: "You are the only two scum."
Kaboose: "Oh good so we've already beat the other team, now we just have to beat the town."
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Avatar is from the webcomicParanatural- theplague42
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theplague42 Mafia Scum
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BBmolla Open Book
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Kcdaspot Jack of All Trades
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Kcdaspot Jack of All Trades
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↑ Meransiel wrote:Black, Grey, White Mafia
33% chance of either setting:
2 Knife Mafia*
2 Gun Wielders*
1 Gunsmith
6/4 Vanilla Town (up to the mod)
1 Mafia Goons
1 Knife Mafia
1 Gun Wielder
1 Gunsmith
7/5 Vanilla Town (up to the mod)
2 Mafia Goons
1 Gunsmith
8/6 Vanilla Town (up to the mod)
Knife Mafia are like normal mafia, except they come up as not having a gun.
Gun Wielders are like VT, except they come up as not having a gun.
i think you mean that the gun wielders come up AS having a gun right?A question that sometimes drives me hazy: am I or are the others crazy?- Shadow Dancer
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Shadow Dancer Mafia Scum
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↑ Meransiel wrote:Black, Grey, White Mafia
33% chance of either setting:
2 Knife Mafia*
2 Gun Wielders*
1 Gunsmith
6/4 Vanilla Town (up to the mod)
1 Mafia Goons
1 Knife Mafia
1 Gun Wielder
1 Gunsmith
7/5 Vanilla Town (up to the mod)
2 Mafia Goons
1 Gunsmith
8/6 Vanilla Town (up to the mod)
Knife Mafia are like normal mafia, except they come up as not having a gun.
Gun Wielders are like VT, except they come up as not having a gun.
So it's essentially n (n={0,1,2}) goons, 2-n godfathers, 2-n millers, 1 cop and the rest townies for 9 or 11 players. Do the millers know they are millers?- Meransiel
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Meransiel Mafia Scum
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*facepalm*
Yes.
↑ Shadow Dancer wrote:
So it's essentially n (n={0,1,2}) goons, 2-n godfathers, 2-n millers, 1 cop and the rest townies for 9 or 11 players. Do the millers know they are millers?
Yes.Voltaire fan. (yes, both of them). If you are a fan as well, pm me, and we'll converse for hours about why they're awesome.- Hoopla
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Words With Scum
This is a 14-player game with 3 mafia and 11 townies. Each player starts off vanilla, but can earn powers throughout the game by collecting letters. If you collect a set of letters that matches a role, you can cash those letters in at night to use that power for that night. Every player starts the game with two random letters, and each game day has the opportunity to collect one more.
Spoiler: Letter Combinations
The bag of letters is 92 deep. Once 28 are randomly given out to all the players, the remaining 64 are set up in an 8x8 grid face down like so:
Spoiler: Shitty paint drawing
Every player is allowed one "flip" and one "collect" per game day. For example, a player couldFlip: 54revealing what letter is underneath it. Players may collect a letter from a flipped tile or a non-flipped tile, which opens up a variety of strategies. Here's an example of what the board could look like after a few flips and collects;
Spoiler: Grid
The game probably needs to be co-modded to minimise timezone advantages and disadvantages that a single mod updating the board could produce. However, towns could play with an honour rule that allows the flipper first bite of that cherry, but whatevs.
Finally;
Spoiler: Letter Distribution
Game is a daystart with normal lynching mechanics. Flips and collects take place throughout the day. Stockpiling actions to carry over to the next day isn't permitted, but you're more than welcome to hoard your letters at night. The end.- Meransiel
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Meransiel Mafia Scum
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- izakthegoomba
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izakthegoomba Mafia Scum
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That's an... interesting setup.
Wouldn't it be really swingy though? Who gets what powers would be, essentially, random.(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!- Empking
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Empking Empking's Alt's Alt
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↑ izakthegoomba wrote:Wouldn't it be really swingy though? Who gets what powers would be, essentially, random.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- ortolan
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ortolan Mafia Scum
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Kublai Khan Khan Man
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Faraday ...should I be here?
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- bv310
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bv310 Mafia Scum
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- Hoopla
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Hoopla
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↑ izakthegoomba wrote:That's an... interesting setup.
Wouldn't it be really swingy though? Who gets what powers would be, essentially, random.
Its swinginess is in the realm of setups like Pick Your Power. The game is large enough to handle a little bit of swing, though. Both sides have room for error.
As for the powers, the beginning is a lottery, but the day phase is different - players are allotted a "flip" which shows the letter without it being collected. Theoretically, this player may decline the letter (or be beaten to it). There's also an option of collecting an unflipped letter which is good if you want to keep your letter unknown (flipping and collecting is done inthread). Presuming all players use their flip and collect on each day, players collecting unflipped tiles will produce a bunch of upturned tiles (if they use their flip) which enables choice.
There are a few non-usable letters included to encourage players to flip before they collect. - Hoopla
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