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Post Post #4900 (ISO) » Mon Oct 17, 2011 10:38 pm

Post by JDodge »

Brandi wrote:Eh, but it's really only super effective on tanks- people with already low health the %health damage doesn't matter as much. But I mean, maybe the bloodrazor itself is out of whack if you put it like that.


bloodrazor becomes gold-efficient when the target has 860 health, as an example; the cost of the passive is 1261.11, thus the gold value per point of enemy health is 1.4664069767441860465116279069767

1.4664069767441860465116279069767*1.5=2.1996104651162790697674418604651

lowest base health at level 18 is anivia's 1610

the estimated gold value based on bloodrazor passive cost of kog'maw's w steroid at that point is 3541.37g vs that anivia

a cho with no health built and 6 feast stacks at level 18 has 2780, which makes kog'maw's w steroid have a ~6114.92g value

basically, kog'maw's w is the equivalent of caitlyn getting a passive which gives her two free bf swords when she hits level 18
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Post Post #4901 (ISO) » Mon Oct 17, 2011 10:42 pm

Post by Cyberbob »

Espeonage wrote:I just want to learn more junglers and different types of junglers. I'm great at Rammus Jungle. But I'm mediocre at pretty much all the others I have tried. Like I can play a mean jungle Fiddle when I can get blue without dramas and I can clear easily with a few others but my ganks fail.

So I want to try other junglers. NOTE: Before criticizing what I want to learn remember I'm only at about 900 ELO. I want to try Noc, Jarvin, Twitch, Karthus.

twitch is entirely worthless except as a troll pick and out of the others the only one you would ever actually want to jungle is nocturne

if you're going to play jarvan and karthus 9.5 times out of 10 you should play them in top lane and mid lane respectively

no your elo does not mean playing champions in difficult and suboptimal roles is magically a good idea, sure you might win a few games against terrible opponents that you can screenshot and post in this thread for the adoration of your fans but it's not good practice in the long run

warwick, udyr, lee sin or amumu would all be infinitely better choices for junglers to learn, especially if you can't figure out how to level fear on fiddlesticks past level 1 before you start ganking
Last edited by Cyberbob on Tue Oct 18, 2011 1:07 am, edited 2 times in total.
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Post Post #4902 (ISO) » Mon Oct 17, 2011 10:46 pm

Post by Brandi »

I guess so.
But kog is still incredibly hard to take full advantage of when any champion just looks at him and he dies. Can't do damage if you're dead! (His passive can sometimes make up for that though)
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Post Post #4903 (ISO) » Mon Oct 17, 2011 10:52 pm

Post by JDodge »

Brandi wrote:I guess so.
But kog is still incredibly hard to take full advantage of when any champion just looks at him and he dies. Can't do damage if you're dead! (His passive can sometimes make up for that though)


which is why he has such a long range


if people are looking at you and you're dying, your team is doing a really fucking awful job of stopping people from looking at you and should be ashamed

your job as kog is to stand in the back and shit on whatever you can reach, with at least one good peel on your team to prevent people from reaching you
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Post Post #4904 (ISO) » Mon Oct 17, 2011 11:02 pm

Post by mykonian »

JDodge wrote:
Brandi wrote:I guess so.
But kog is still incredibly hard to take full advantage of when any champion just looks at him and he dies. Can't do damage if you're dead! (His passive can sometimes make up for that though)


which is why he has such a long range


if people are looking at you and you're dying, your team is doing a really fucking awful job of stopping people from looking at you and should be ashamed

your job as kog is to stand in the back and shit on whatever you can reach, with at least one good peel on your team to prevent people from reaching you


And there you are, with a lee sin in the jungle, an akali solo top, annie mid and soraka bot. Are you going to play Kog? Because you know your entire team is just going to dive away from you.

Kog needs a team to keep him save, and that team needs to have the champions to do it. You can't pick him and expect to autowin.
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Post Post #4905 (ISO) » Mon Oct 17, 2011 11:03 pm

Post by JDodge »

mykonian wrote:
JDodge wrote:
Brandi wrote:I guess so.
But kog is still incredibly hard to take full advantage of when any champion just looks at him and he dies. Can't do damage if you're dead! (His passive can sometimes make up for that though)


which is why he has such a long range


if people are looking at you and you're dying, your team is doing a really fucking awful job of stopping people from looking at you and should be ashamed

your job as kog is to stand in the back and shit on whatever you can reach, with at least one good peel on your team to prevent people from reaching you


And there you are, with a lee sin in the jungle, an akali solo top, annie mid and soraka bot. Are you going to play Kog? Because you know your entire team is just going to dive away from you.

Kog needs a team to keep him save, and that team needs to have the champions to do it. You can't pick him and expect to autowin.


thanks captain obvious
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Post Post #4906 (ISO) » Mon Oct 17, 2011 11:07 pm

Post by mykonian »

Glad I could be of service.
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Post Post #4907 (ISO) » Tue Oct 18, 2011 1:15 am

Post by mykonian »

TheButtonmen wrote:For my Singed build I use;

Runes:
Red MPen
Yellow Dodge
Blue MR (I prefer flat as by the end game you have so much MR that the bonus from scaling does very very little)
Quints Move speed

Masteries:
9/18/3

Offense get the 15% Mpen
Defense get 3 in both armor and mr, 4 in dodge, 3 in strength of spirit, 1 in nimbleness and 4 in veterans scars
Utility get 1 in improved ghost, 1 in improved TP and 1 in +2% regen.

Summoners:
Teleport Ghost

Skill order:
Take a point in fling first and then max poison and glue.

Build:
Blue crystal/2 red pot -> Cata -> lvl 1 boots -> RoA -> Ninja Tabi -> Negatron cloak -> Chain vest -> Wardens mail -> either FoN or Randuins -> the one you didn't just get -> Banshees or sunfires -> the one you didn't just get.


Ok, I decided to check the choice for randuins. I've read in a guide I trusted that this choice depended on the type of champions against you. I did the calculation expecting the same runes as you, but didn't add veteran scars, as I think quickness is a mastery singed can't miss. It shouldn't make too much of a difference. Further, the build is assumed to be yours, and singed is at lv 18. Further, the opponent has just armor pen reds, and is 21 in the offensive three.

TL;DR I assumed standard endgame stuff.

If singed isn't using insanity potion.

Frozen heart gives 13883.1 effective health for an AD
randuins without active or passive 10942.9
randuins with active or passive procced 16835.2

If singed is using his ult

Frozen heart gives 16276.2 effective health for an AD
randuins without active or passive 12999.3
randuins with active or passive procced 19999



The last case is probably the one you encounter most. And what do you get from this? You should only take randuins if you can ensure that you've got your active or passive on about 45% of the time. And that's just for yourself, since frozen heart has always an effect on enemies not attacking you, while randuins only has this when using the active. Is your teamfight always over within 5 or 6 seconds (or practically): randuins is the choice. Otherwise, you should go Frozen heart.
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Post Post #4908 (ISO) » Tue Oct 18, 2011 6:39 am

Post by Ankamius »

mykonian wrote:
JDodge wrote:
Brandi wrote:I guess so.
But kog is still incredibly hard to take full advantage of when any champion just looks at him and he dies. Can't do damage if you're dead! (His passive can sometimes make up for that though)


which is why he has such a long range


if people are looking at you and you're dying, your team is doing a really fucking awful job of stopping people from looking at you and should be ashamed

your job as kog is to stand in the back and shit on whatever you can reach, with at least one good peel on your team to prevent people from reaching you


And there you are, with a lee sin in the jungle, an akali solo top, annie mid and soraka bot. Are you going to play Kog? Because you know your entire team is just going to dive away from you.

Kog needs a team to keep him save, and that team needs to have the champions to do it. You can't pick him and expect to autowin.


What ranged AD doesn't get completely shit on here, exactly? I can't think of a single one that wouldn't get completely fucked here. Ezreal is iffy.
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Post Post #4909 (ISO) » Tue Oct 18, 2011 6:57 am

Post by MrZepher »

I need more practice jungling.

I can deal with stuff pretty well in the jungle, like counterjungling, getting counterjungled, clearing with different champions pretty efficiently
It's the ganking aspect that I'm terribad at.
I think Cyberbob can atest to this (letting Jarvan get away with no health.... FML)

I think it comes down to me not being used to using certain champions and how to effectively use their kits...

EDIT:
I'm also sometimes unsure of what I should be doing with the downtime in between clears,

scenario: Top lane is winning their lane but isn't pushed in either direction, go to gank bot who pushed to our tower. In the time it takes me to get set up (walk into the bushes...) there's not a very good chance for a successful gank but in the meantime top dies. Is that my fault or just an unfortunate circumstance?
Assuming that bottom lane was closer than top anyways. I usually try to gank lanes that are closer to the jungle that I've just cleared, at least until I get boots or something.
or something like that....
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Post Post #4910 (ISO) » Tue Oct 18, 2011 7:09 am

Post by JDodge »

MrZepher wrote:I need more practice jungling.

I can deal with stuff pretty well in the jungle, like counterjungling, getting counterjungled, clearing with different champions pretty efficiently
It's the ganking aspect that I'm terribad at.
I think Cyberbob can atest to this (letting Jarvan get away with no health.... FML)

I think it comes down to me not being used to using certain champions and how to effectively use their kits...

EDIT:
I'm also sometimes unsure of what I should be doing with the downtime in between clears,

scenario: Top lane is winning their lane but isn't pushed in either direction, go to gank bot who pushed to our tower. In the time it takes me to get set up (walk into the bushes...) there's not a very good chance for a successful gank but in the meantime top dies. Is that my fault or just an unfortunate circumstance?
Assuming that bottom lane was closer than top anyways. I usually try to gank lanes that are closer to the jungle that I've just cleared, at least until I get boots or something.


personally, as a jungler, i don't want to be ganking top
ever
unless it's absolutely necessary (i know my first reaction to a jungler ganking top after a certain point is "cool, free dragon")

from what you're describing, that isn't your fault - top lane needs to realize where
both
junglers are on the map and know when to and when not to be aggressive

when to/how to gank depends entirely on the champ you're playing (and the champs in the lane you're ganking into on both sides), who do you normally end up jungling?
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Post Post #4911 (ISO) » Tue Oct 18, 2011 7:28 am

Post by MrZepher »

Either Amumu and more recently Warwick are the people who I jungle the most. I don't have the runes for GP that I'd like otherwise he'd be on that list too probably.

I think mummy is the only jungle/tank/initiator I own, so I play him when the team is lacking two out of those three.

EDIT:
I just remembered that I have Udyr too....
I have no idea why I never play him...
or something like that....
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Post Post #4912 (ISO) » Tue Oct 18, 2011 7:34 am

Post by JDodge »

warwick ganks are really, really annoyingly weak pre-6 (but not impossible; not enough people gank pre-6 as ww); about all you'll be able to do until you have your ult is hope that the lane you're ganking into has some cc so that you can run in and beat the crap out of someone

amumu ganks rely a lot on the lane that you're ganking into being on the ball and able to act on your bandage toss when it hits; he can gank as soon as he takes his bandage, which means potentially at 3 but ideally at 4

as for the knowing which lane to gank thing, that's something that will come with time and experience (ideally you'll be ganking into a lane that's losing
or
aiming to shut down farming on someone who scales amazing off of it like nasus)
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Post Post #4913 (ISO) » Tue Oct 18, 2011 7:52 am

Post by IH »

Ankamius wrote:
mykonian wrote:
JDodge wrote:
Brandi wrote:I guess so.
But kog is still incredibly hard to take full advantage of when any champion just looks at him and he dies. Can't do damage if you're dead! (His passive can sometimes make up for that though)


which is why he has such a long range


if people are looking at you and you're dying, your team is doing a really fucking awful job of stopping people from looking at you and should be ashamed

your job as kog is to stand in the back and shit on whatever you can reach, with at least one good peel on your team to prevent people from reaching you


And there you are, with a lee sin in the jungle, an akali solo top, annie mid and soraka bot. Are you going to play Kog? Because you know your entire team is just going to dive away from you.

Kog needs a team to keep him save, and that team needs to have the champions to do it. You can't pick him and expect to autowin.


What ranged AD doesn't get completely shit on here, exactly? I can't think of a single one that wouldn't get completely fucked here. Ezreal is iffy.


vayne, Cait, ez?
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Post Post #4914 (ISO) » Tue Oct 18, 2011 7:56 am

Post by SomeRandomGuy »

The thing that frustrates me about jungling, or indeed bottom laning is people on bottom lane who feel they need to push right up to the enemy tower constantly. It really shuts down team mechanics.

So what are peoples thoughts on graves? His abilities look cool, the champ it self looks awesome visually, I'm thinking of insta buying him with RP, good idea?
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Post Post #4915 (ISO) » Tue Oct 18, 2011 7:59 am

Post by JDodge »

IH wrote:
Ankamius wrote:
mykonian wrote:
JDodge wrote:
Brandi wrote:I guess so.
But kog is still incredibly hard to take full advantage of when any champion just looks at him and he dies. Can't do damage if you're dead! (His passive can sometimes make up for that though)


which is why he has such a long range


if people are looking at you and you're dying, your team is doing a really fucking awful job of stopping people from looking at you and should be ashamed

your job as kog is to stand in the back and shit on whatever you can reach, with at least one good peel on your team to prevent people from reaching you


And there you are, with a lee sin in the jungle, an akali solo top, annie mid and soraka bot. Are you going to play Kog? Because you know your entire team is just going to dive away from you.

Kog needs a team to keep him save, and that team needs to have the champions to do it. You can't pick him and expect to autowin.


What ranged AD doesn't get completely shit on here, exactly? I can't think of a single one that wouldn't get completely fucked here. Ezreal is iffy.


vayne, Cait, ez?


a vayne is completely fucked if she gets swarmed

i'd say that a cait stands some chance as does an ez depending on the terrain due to their escapes, tristana/corki on the same logic as well, an urgot might be alright in that situation as well
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Post Post #4916 (ISO) » Tue Oct 18, 2011 8:03 am

Post by mykonian »

Ashe. Has a great initate for her assassins to jump on, can somewhat kite out of trouble, at least long enough till her buddys come back to save her.
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Post Post #4917 (ISO) » Tue Oct 18, 2011 8:27 am

Post by Chronopie »

I'm a fan of Tristana, for her natural escape, but really, that's why most ranged DPS should carry flash.
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Post Post #4918 (ISO) » Tue Oct 18, 2011 8:28 am

Post by MrZepher »

JDodge wrote:warwick ganks are really, really annoyingly weak pre-6 (but not impossible; not enough people gank pre-6 as ww); about all you'll be able to do until you have your ult is hope that the lane you're ganking into has some cc so that you can run in and beat the crap out of someone

amumu ganks rely a lot on the lane that you're ganking into being on the ball and able to act on your bandage toss when it hits; he can gank as soon as he takes his bandage, which means potentially at 3 but ideally at 4

as for the knowing which lane to gank thing, that's something that will come with time and experience (ideally you'll be ganking into a lane that's losing
or
aiming to shut down farming on someone who scales amazing off of it like nasus)

Oh okay, so I'm not doing anything too weird then. I usually try to stay in the jungle as Warwick until 6 unless I feel like I can force a summoners in a lane or something.
And I need to start landing more of my bandage tosses. I'm at like a 60% accuracy rate.

Guess I just need to keep practicing then.

mykonian wrote:Ashe. Has a great initate for her assassins to jump on, can somewhat kite out of trouble, at least long enough till her buddys come back to save her.

I love playing Ashe carry.

Vayne has a couple psuedo escapes, with exhaust she can get out of quite a few sticky situations.
I think Vayne is the only carry I can think of that can feasibly 1v5 an enemy team though.
or something like that....
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Post Post #4919 (ISO) » Tue Oct 18, 2011 9:08 am

Post by MrZepher »

Enemy team with Jungle ezreal, no smite = free win.
Last edited by MrZepher on Tue Oct 18, 2011 12:06 pm, edited 1 time in total.
or something like that....
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Post Post #4920 (ISO) » Tue Oct 18, 2011 11:10 am

Post by Cyberbob »

zepher your gank that one time was fine as far as the actual gank went

just remember that it never really matters who gets the kill as long as someone does
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Post Post #4921 (ISO) » Tue Oct 18, 2011 1:24 pm

Post by Ankamius »

IH wrote:
Ankamius wrote:
mykonian wrote:
JDodge wrote:
Brandi wrote:I guess so.
But kog is still incredibly hard to take full advantage of when any champion just looks at him and he dies. Can't do damage if you're dead! (His passive can sometimes make up for that though)


which is why he has such a long range


if people are looking at you and you're dying, your team is doing a really fucking awful job of stopping people from looking at you and should be ashamed

your job as kog is to stand in the back and shit on whatever you can reach, with at least one good peel on your team to prevent people from reaching you


And there you are, with a lee sin in the jungle, an akali solo top, annie mid and soraka bot. Are you going to play Kog? Because you know your entire team is just going to dive away from you.

Kog needs a team to keep him save, and that team needs to have the champions to do it. You can't pick him and expect to autowin.


What ranged AD doesn't get completely shit on here, exactly? I can't think of a single one that wouldn't get completely fucked here. Ezreal is iffy.


vayne, Cait, ez?


Vayne's mobility isn't as strong as you think it is. Her dash is incredibly short and her stealth is the only way she's surviving for any amount of time, but doing that wastes your ult's duration when you could be doing more damage instead.

Anyone with a flash makes terrain-hopping useless, unless you have the ability to go straight over the same terrain again. Even if you achieve that, chances are you're only pincered between the assassin that jumped on you and the rest of the enemy team. You'll just get jumped by everyone else with nowhere to go.

Ashe is simply bad in that situation. She's in a worse spot than Kog'Maw, since Kog'Maw can lay out his slow and walk instead of constantly having to turn to slow enemies. The stun doesn't work since point blank = really short stun.

I completely missed Urgot; he probably is the best in that situation since his R gives him a lot of free Armor/MR.

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On a completely different note, I'm 3-0 today in duo queues. 1456 ELO now.
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Post Post #4922 (ISO) » Tue Oct 18, 2011 1:27 pm

Post by Brandi »

Of all the champs I've played Kog'Maw against, Katarina seems to be my worst enemy =P
Also other Kog'Maws.

Though that's usually fun.
I kill him, he chases me and kills me, I chase someone else and kill them...
Last edited by Brandi on Tue Oct 18, 2011 1:28 pm, edited 1 time in total.
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Post Post #4923 (ISO) » Tue Oct 18, 2011 1:27 pm

Post by Ankamius »

You haven't met a Kassadin yet, then.
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Post Post #4924 (ISO) » Tue Oct 18, 2011 1:28 pm

Post by Brandi »

Ankamius wrote:You haven't met a Kassadin yet, then.

Only was ever a problem for me in Dominion. Not in SR/TT though.
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