kdub wrote:Having not played in the first game, is this strategy supposed to be some balance between being able to figure out the setup and not giving the scum too much information? I don't see any fundamental problem with it, I just don't understand the reasoning behind the details of what and when things get revealed. Also, how is it supposed to deal with limited-shot powers that can disappear, or what happens when somebody's power gets revealed earlier? If I'm undermining the strategy by asking, feel free to say so and I'll drop it.
The purpose of the plan is to establish PoE relational links as powers are passed that enable the Town late-game to narrow down candidates for scum and thus focus their other scum-hunting focus. It certainly doesn’t replace traditional scum-hunting at all, it supplements it.
Also it keeps scum honest as they can’t pretend to pass items or to pretend not to get powers when they are passed. Scum don’t want a 1 v 1.
We aren’t looking to bust the set-up. That will come in time as claims are made.
The beauty of the system is that Cops / Trackers / Insert your favorite information role here can immediately claim their Guilty results in the Day after they get them and not worry about scum knowing who to kill to take said role out of circulation. That is the express reason why ‘who you passed to’ is claimed in the second step, not the first.
As for limited shot powers – the last game didn’t have very many of them. It also had the ability for players to recover powers from the inactive areas so if scum wanted to purposefully not pass an Pro-Town power to inactivate it and claim it was limited shot then they have a strong likelihood of being caught.