either with the [.b] tag or with the [.vote] tag. Unvotes are unnecessary to change your vote.
3.
Put all votes on a new line
If you disregard this rule, I may or may not count the vote.
4. A majority of votes is needed to lynch. A lynch (unless otherwise altered) ends the Day.
5. This setup uses A Day section and a Night Section. It is a
Night
Day start game.
6. The deadline to lynch is usually around 14 days. I will often round the deadline so it does not land on a weekend. All vote counts will contain the deadline.
6.1. Failure to get a majority will result in a no lynch.
7. Nights will have short deadlines depending on the time of week, what's convenient for the mod, etc. But don't expect to have a lot of time to decide. Scum have daytalk, so they should already be discussing.
8. I reserve the right to change, add or delete any rule in the game. I reserve the right to modkill or force replace or take any other actions I see as necessary.
Activity
1. This game revolves around activity. You are expected to post at least once a day. A prod will be sent out if you have not posted in the past 48 hours (and you were capable of doing so).
2. If you are continually prodded, the moderator may replace you.
3. If you wish to go on Vacation leave, please post it in bold in the thread with your expected time out. Simply setting yourself as VLA on the site is INSUFFICIENT.
4. The game does not have a confirmation stage. If you do not post at least once in the first 48 hours, you will be replaced.
Moderator Error
The moderator is fallible. If you see a problem with a vote count, mention it in bold in the game. If you have another problem, please don't hesitate to PM the moderator.
Game Specific Rules
Disclaimer
This game is role madness. Unlike most of my games where balance and swing are crucial considerations, here I think much of the fun is getting a role that corresponds to your pet. As such, it becomes very disappointing if you enter the game and end up with "You're Apollo the Vanilla Kitty." I've made an effort to try and make this reasonably balanced, but the more roles I add, the more difficult it becomes to determine the range of things that will happen.
Other than having some interesting role type interactions, the mechanic of the game is pretty simple and ordinary. That said, there are some very not-normal things that may occur during the game. Have fun with them; don't get too caught up in the competition aspect.
Last, no animals were harmed in the production of this game. Human owners are killed, not their pets. The mafia is trying to kill people so they can take their pets to Petvana. Know that even the mafia wants what is best for your critter.
Replacement Policy
Replacements will be offered two options: 1) Take the animal/role of the person they're replacing in for. 2) Submit their own animal. They may get a different role, although it's likely that it will be very similar. Alignment will remain the same. Again, this is not something I'd do in one of my "competitive" setups as it introduces mod influence to a degree, but I think many replacements will have more fun if they're playing with their own animal.
↑Quilford wrote:What made you think it was an error, KK?
Just eliminating possibilities (the comma after Roxi made me wonder if it was a transposing error). I agree with VP Baltar that it's most likely a double voting mechanic.