↑ lewarcher82 wrote:how so? I am half a vig, half a flavour cop.
and? who said all scum are cats???
↑ lewarcher82 wrote:↑ lewarcher82 wrote:how so? I am half a vig, half a flavour cop.
and? who said all scum are cats???
↑ Untrod Tripod wrote:it's beneficial to town if scum are cats
which we have no evidence to assume that they are
so yeah, I'm gonna go with the "then lynch me" option
↑ xRECKONERx wrote:What if your player has a cat AND a dog? You'll die and kill them too?
↑ Cogito Ergo Sum wrote:I see no indication that multiple pets are possible.
↑ lewarcher82 wrote:I am Mao-Tse-Tung, and I am a town assassin cat. Each night I can decide to visit a player. If that player has a cat, I will kill him. If that player has a dog, I will die. The flavour is connected with the real biography of my former cat Mao, who was killed by a dog.
↑ Kublai Khan wrote:↑ lewarcher82 wrote:I am Mao-Tse-Tung, and I am a town assassin cat. Each night I can decide to visit a player. If that player has a cat, I will kill him. If that player has a dog, I will die. The flavour is connected with the real biography of my former cat Mao, who was killed by a dog.
But why does he kill other cats? What's the flavor reasoning for that?
↑ lewarcher82 wrote:
Good question: in order to prevent people from thinking that I want to prove my role by killing someone, the only acceptable pro-town plan I can propose with a full claim involves self sacrifice, which is what I have proposed once I was forced to fullclaim.
↑ VP Baltar wrote:↑ lewarcher82 wrote:
Good question: in order to prevent people from thinking that I want to prove my role by killing someone, the only acceptable pro-town plan I can propose with a full claim involves self sacrifice, which is what I have proposed once I was forced to fullclaim.
So if you had not been forced to full claim, what was your plan exactly? Say you got the role info that glowball was indeed a dog (though I think that was already implied) and people back off your lynch. You were going to sacrifice yourself overnight then without telling the town?
↑ xRECKONERx wrote:↑ xRECKONERx wrote:What if your player has a cat AND a dog? You'll die and kill them too?
I'm glad we're playing this game over the Internet. I think I went through two or three different "astonishment" facial expressions over the course of these two lines and I think all of them were embarrassing.↑ lewarcher82 wrote:I have re-read my ISO and I really don't understand the case on me.Well, Vi: appear self-confident and everyone will think you know what you are doing, huh? This is the most unfounded and quickest wagon I have ever seen.
lewarcher82 160 wrote:I am Mao-Tse-Tung, and I am atown assassin cat. Each night I can decide to visit a player. If that player has a cat, I will kill him. If that player has a dog, I will die. The flavour is connected with the real biography of my former cat Mao, who was killed by a dog.
In order to avoid a short day 1 and a stupid mislynch, I will accept to do as follows:
You unvote me, and tonight I will visit someone who will claim to have a dog (no full claim required, any dog will do). By doing that, I will be dead and flipped on the morning of day 2. You will quit wasting your time tunneling me, I will be dead anyway and today we can go on playing and discussing other cases. Despite Vi's tunneling, we might end up lynching someone who is actually scum. Also: I will get more time to analize the wagon on me and leave a legacy of reads.
I know it's weird, but it's the only strategy occurring to me.
It's not about the number of posts. It is solely about the context of those posts and the events that transpired afterwards. Let us look at the posts in question. There are only two so it will be easy. Jason's first post:
↑ jasonT1981 wrote:hello, everyone!
vote:xvart
for being the first persons name I saw when closing my eyes, and opening them again with player list in front of me!
I think this question is ridiculous as I don't see anyone having two pets and there has been no evidence to suggest otherwise (except for maybe the Roxi voter).↑ xRECKONERx wrote:What if your player has a cat AND a dog? You'll die and kill them too?
I'm not pushing Sotty as being scum. The only thing that I can see at this point is that might indicate that she is scum is because she got drawn into this by being the target of Quilford's unexplained town read, which I am slightly inclined to believe makes her town pending Quilford's scum flip.↑ jasonT1981 wrote:I do think like Sotty said, Xvert is reaching. Many people post early reads (gut or otherwise) saying X is town, Y is scum just from the RVS and the fact he seems set on pushing Quil and Sotty on this is strange. I am keeping my vote on for now until he starts making sense and stops tunnelling this issue.
This is starting to sound more like a third party role of "kill X number of cats and you win". I'm trying to remember some MD thread I saw zoraster posting in about different roles or modified role usage because he may have thrown a few of those tweaked roles in. I'll see if I can find it because I think a modified SK/modified lyncher was discussed.↑ glowball wrote:↑ lewarcher82 wrote:↑ lewarcher82 wrote:how so? I am half a vig, half a flavour cop.
and? who said all scum are cats???
NO ONE! That is the problem
Didn't you say that if you investigate a player and they are a cat, they die? How is that helpful to town, unless cats are scum? It's not, you'll just be killing off townies that have cats.