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Post Post #6075 (ISO) » Mon Nov 14, 2011 10:59 pm

Post by Brandi »

JDodge wrote:
Brandi wrote:Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.


sona is OP compared to other supports because her kit is silly, not for her pew pew beams


Ah. I suppose I made that assumption because the reason most people tell *me* that Sona is OP, is beacuse every time I power chord they say "OMG SONA DOES SO MUCH DAMAGE SHE IS SO OP WHY HAVEN'T THEY NERFED HER YET?" or "LOL OMG OUR SUPPORT GOT FIRST BLOOD, HOW EMBARRASSING, SONA MUST REALLY BE OP" (imo it's not embarrassing at all to die to a support, especially Sona.)

There have literally been instances where my carry had to go back, and I was sitting in a bush, and the opponent, with a sliver of health, instead of going back himself, walks out to farm, and I flash in, Power chord, get kill, run away. This has happened so many times its ridiculous. And the other person KNOWS I'm in the bush. I get called OP every time. But that's not because Sona is OP (in that aspect), it's because the other person doesn't realize that sona can kill them... <_<

Also I feel so guilty when I KS, especially when a team fight is going on. I really don't mean to do it :[ I rarely get yelled at for it, but when I do I kind of end up screwing myself by not getting kills when I want our carries to get them- and it ends up they *fail* to get it =| I hope that someday I can learn to be a better support with Sona in that aspect.

Also every time I face another Sona on the other team, it is always *always* AP or AD Sona. I never see many support sona's. =/

Definitely still playing Sona after this Patch.
Kog'maw not so much. (Though I might anyway because I still wub him, and I have a fucking butterfly skin)
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Post Post #6076 (ISO) » Mon Nov 14, 2011 11:25 pm

Post by JDodge »

Brandi wrote:
JDodge wrote:
Brandi wrote:Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.


sona is OP compared to other supports because her kit is silly, not for her pew pew beams


Ah. I suppose I made that assumption because the reason most people tell *me* that Sona is OP, is beacuse every time I power chord they say "OMG SONA DOES SO MUCH DAMAGE SHE IS SO OP WHY HAVEN'T THEY NERFED HER YET?" or "LOL OMG OUR SUPPORT GOT FIRST BLOOD, HOW EMBARRASSING, SONA MUST REALLY BE OP" (imo it's not embarrassing at all to die to a support, especially Sona.)

There have literally been instances where my carry had to go back, and I was sitting in a bush, and the opponent, with a sliver of health, instead of going back himself, walks out to farm, and I flash in, Power chord, get kill, run away. This has happened so many times its ridiculous. And the other person KNOWS I'm in the bush. I get called OP every time. But that's not because Sona is OP (in that aspect), it's because the other person doesn't realize that sona can kill them... <_<

Also I feel so guilty when I KS, especially when a team fight is going on. I really don't mean to do it :[ I rarely get yelled at for it, but when I do I kind of end up screwing myself by not getting kills when I want our carries to get them- and it ends up they *fail* to get it =| I hope that someday I can learn to be a better support with Sona in that aspect.

Also every time I face another Sona on the other team, it is always *always* AP or AD Sona. I never see many support sona's. =/

Definitely still playing Sona after this Patch.
Kog'maw not so much. (Though I might anyway because I still wub him, and I have a fucking butterfly skin)
Fizz yes plz.


NEVER UNDERESTIMATE YE SONA BURST is the lesson they should be taking away from that (she's easily got the highest damage out of any of the big 5 - she's an excellent compliment to both burst lanes like vayne and poke lanes like ezrael, but this is counterbalanced by her being the easiest to kill of the big 5 supports as well)

the people who stick around with no health are greedy and deserve to die, and it always makes me laugh when i encounter them (unfortunately less and less)

the people who worry about KSing are the sorts of people who think kills are the most important thing (and are thus bad at the game)

AP sona is kind of shitty with her current W scaling, AD sona is legit though (you'll start seeing more support sonas as your MMR improves)

kog nerfs won't make him unviable, it's more going to be that tristana will be fucking silly now compared to other AD carries
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Post Post #6077 (ISO) » Mon Nov 14, 2011 11:26 pm

Post by JDodge »

also, fizz's passive is the dumbest thing they've done in recent memory
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Post Post #6078 (ISO) » Mon Nov 14, 2011 11:27 pm

Post by Brandi »

Patching now.
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Post Post #6079 (ISO) » Mon Nov 14, 2011 11:28 pm

Post by Brandi »

Still unavailable though :c But yay for uptodateness!
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Post Post #6080 (ISO) » Mon Nov 14, 2011 11:46 pm

Post by Brandi »

GAME ONLINEGAME ONLINEGAME ONLINEGAME ONLINEGAME ONLINEGAME ONLINEGAME ONLINE
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Post Post #6081 (ISO) » Mon Nov 14, 2011 11:51 pm

Post by Ankamius »

I really should do my HW since it's due in 11 hours and I still have to sleep.
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Post Post #6082 (ISO) » Mon Nov 14, 2011 11:52 pm

Post by Espeonage »

JDodge wrote:roamer comps died out more due to the fact that someone sitting in bot lane making sure your team's delicate little flower didn't get stepped on outweighed leaving them all alone while someone roams around the map falling behind on levels and farm (people underestimate how much levels matter to a retarded extent) on the chance that they might get a successful gank or two off

absolutely nothing in this patch will bring roaming back


New masteries make it easier to make gold when roaming.

In combination with changes to summoner spells which make it easier to pull off successful ganks.

Roaming wont be big, but in junglers that go down the utility tree it will be a great help as they will be able to share small camps which still retaining the amount of exp they need now that jungle base exp has been increased.

It'll only be a change in certain comps but the fact remains that it is more viable than it used to be.
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Post Post #6083 (ISO) » Tue Nov 15, 2011 12:04 am

Post by Brandi »

Friends list seems bugged.
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Post Post #6084 (ISO) » Tue Nov 15, 2011 12:08 am

Post by Espeonage »

Yeah I have the same problem.
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Post Post #6085 (ISO) » Tue Nov 15, 2011 12:41 am

Post by MrZepher »

Espeonage wrote:
JDodge wrote:roamer comps died out more due to the fact that someone sitting in bot lane making sure your team's delicate little flower didn't get stepped on outweighed leaving them all alone while someone roams around the map falling behind on levels and farm (people underestimate how much levels matter to a retarded extent) on the chance that they might get a successful gank or two off

absolutely nothing in this patch will bring roaming back


New masteries make it easier to make gold when roaming.

In combination with changes to summoner spells which make it easier to pull off successful ganks.

Roaming wont be big, but in junglers that go down the utility tree it will be a great help as they will be able to share small camps which still retaining the amount of exp they need now that jungle base exp has been increased.

It'll only be a change in certain comps but the fact remains that it is more viable than it used to be.


I doubt we'll be seeing straight up roaming. I think that you'll get more of the case of "my lane is pushed, I'll go gank another nearby lane now" because it's not going to hurt the laner in question as much as it used to if they leave lane for a minute or so.
There will be no roaming, just more aggressive ganking between lanes.
or something like that....
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Post Post #6086 (ISO) » Tue Nov 15, 2011 12:57 am

Post by Brandi »

first game with fizz, 18 deaths... oh boy ._.
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Post Post #6087 (ISO) » Tue Nov 15, 2011 1:17 am

Post by pickemgenius »

blahblah fizz is pretty fun. and cleanse is pretty great.
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Post Post #6088 (ISO) » Tue Nov 15, 2011 1:26 am

Post by Ankamius »

Hopefully I can buy Talon tomorrow. If not, then I'm going to buy him just in time to not play him the next day. YAY
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Post Post #6089 (ISO) » Tue Nov 15, 2011 1:30 am

Post by JDodge »

Espeonage wrote:
JDodge wrote:roamer comps died out more due to the fact that someone sitting in bot lane making sure your team's delicate little flower didn't get stepped on outweighed leaving them all alone while someone roams around the map falling behind on levels and farm (people underestimate how much levels matter to a retarded extent) on the chance that they might get a successful gank or two off

absolutely nothing in this patch will bring roaming back


New masteries make it easier to make gold when roaming.

In combination with changes to summoner spells which make it easier to pull off successful ganks.

Roaming wont be big, but in junglers that go down the utility tree it will be a great help as they will be able to share small camps which still retaining the amount of exp they need now that jungle base exp has been increased.

It'll only be a change in certain comps but the fact remains that it is more viable than it used to be.


1 GP10 is not going to make a huge difference

junglers going down the utility tree is dumb when they benefit so much from the defense tree now; in addition, the major benefit of the jungle xp buff is that junglers may
actually
be able to keep up with the lanes solely by farming jungle creep

changes to summoner spells is a double-edged sword - ganks are harder to escape from, but it's a significant nerf to anyone who utilizes flash
to
gank (consider the flash nerf an indirect nerf to people like morg, alistar, fiddle, etc. that use some combination of flash/spell to cause large amounts of the damages)
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Post Post #6090 (ISO) » Tue Nov 15, 2011 1:33 am

Post by Espeonage »

MrZepher wrote:
Espeonage wrote:
JDodge wrote:roamer comps died out more due to the fact that someone sitting in bot lane making sure your team's delicate little flower didn't get stepped on outweighed leaving them all alone while someone roams around the map falling behind on levels and farm (people underestimate how much levels matter to a retarded extent) on the chance that they might get a successful gank or two off

absolutely nothing in this patch will bring roaming back


New masteries make it easier to make gold when roaming.

In combination with changes to summoner spells which make it easier to pull off successful ganks.

Roaming wont be big, but in junglers that go down the utility tree it will be a great help as they will be able to share small camps which still retaining the amount of exp they need now that jungle base exp has been increased.

It'll only be a change in certain comps but the fact remains that it is more viable than it used to be.


I doubt we'll be seeing straight up roaming. I think that you'll get more of the case of "my lane is pushed, I'll go gank another nearby lane now" because it's not going to hurt the laner in question as much as it used to if they leave lane for a minute or so.
There will be no roaming, just more aggressive ganking between lanes.


Think of a team comp of Nunu, Blitz, Graves, Nasus, Malz

In a team comp like that you would play Blitz as a roamer. Graves can 2v1 as he has the defences to farm while taking a couple of attacks. (Well old graves, he was just who popped in my head. Cait can do it too because retarded range.) Anyway with the nunu in the jungle he would be the tank of this comp so he would put most of his points up the utility tree. Getting the experience masteries. Blitz and Nunu share the Blue and wolves experience getting blitz to lvl 2 and nunu past that so he can continue his jungle unhampered. He'll still hit three after wraiths. Blitz however can nick up top and if he lands the grab they chain cc the top down using nasus' wither and blitz grab and popup. Possibly only popping summoners but that is ok. Blitz goes back probably 3 from creeps that were killed around the gank. He goes helps a lane in need. Ganks and grabs wolves or golems and keeps going.

The idea is that the jungler can give up part of his jungle and it still works. This means that more ganks can happen and two people can do it as between them they can pull off more and better ganks while still keeping up in exp and gold thanks to the mastery in assist gold which they would both have.

So yes I think there will be eventually roaming again, but only in comps built around it. It can definitely work better than it did before.
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Post Post #6091 (ISO) » Tue Nov 15, 2011 1:34 am

Post by Espeonage »

@ jd: I'm more talking about the gold per assist.
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Post Post #6092 (ISO) » Tue Nov 15, 2011 1:53 am

Post by Brandi »

Only 11 deaths this time! >_>
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Post Post #6093 (ISO) » Tue Nov 15, 2011 1:58 am

Post by JDodge »

Espeonage wrote:@ jd: I'm more talking about the gold per assist.


24 gold??!?!?!?!

BETTER NERF IRELIA
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Post Post #6094 (ISO) » Tue Nov 15, 2011 1:58 am

Post by JDodge »

also, new pc should be here sometime next week - once i have the wired internet set up for it, i'm probably going to try streaming again, so i'll keep you all posted on that
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Post Post #6095 (ISO) » Tue Nov 15, 2011 2:03 am

Post by JDodge »

also how the fuck are you taking the XP masteries and that gold mastery

are you some sort of WIZARD

BURN THE WITCH
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Post Post #6096 (ISO) » Tue Nov 15, 2011 2:10 am

Post by Patrick »

Buttons denied the darkness in his soul and was punished
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Post Post #6097 (ISO) » Tue Nov 15, 2011 2:57 am

Post by MrZepher »

Did anybody else find building their new mastery pages difficult at all?

So many thing I WANT to take but cant ):
Also a few things I didn't want to put point into but had to in order to move to the next tier...
or something like that....
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Post Post #6098 (ISO) » Tue Nov 15, 2011 4:08 am

Post by Shanba »

First impressions are that jungling is wtf fast and good now. 21 defence rammus blitzed through super speed. 21 offence trundle smashed through without dropping below half. Trying out phoenix udyr now and hoping for good things. New masteries seem like a gigantic jungling buff in general.

Edit: fizz can be jungled.
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Post Post #6099 (ISO) » Tue Nov 15, 2011 7:33 am

Post by mykonian »

Shanba wrote:First impressions are that jungling is wtf fast and good now. 21 defence rammus blitzed through super speed. 21 offence trundle smashed through without dropping below half. Trying out phoenix udyr now and hoping for good things. New masteries seem like a gigantic jungling buff in general.

Edit: fizz can be jungled.


Yeah, that was my impression. Masteries got an overall buff, summoner spells pretty much a general nerf. Flash is obvious, but apart from it's effect on exhaust, cleanse got a hefty 60sec nerf too. Exhaust, smite and cv got duration/cooldown nerfs too. Further, none of the masteries gives cooldown reduction on particular summoners anymore, just the 21st on utility. Of all the common summoners, only ignite and ghost didn't recieve changes for the negative.

I'm not judging btw. I think I'm going to enjoy more importance from character skills/masteries and less from "general" summoner spells. But regardless of how it will turn out, I very much like the fact that Riot has a clear goal, and isn't scared to turn an important facet of the game completely over. They could have gone on like they did, but they chose to try to improve the game in a huge way. I hope it works out as they want to.
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