Mini 1259: RPG Mafia (GAME OVER)


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Post Post #2075 (ISO) » Mon Nov 14, 2011 1:23 pm

Post by kiwieagle »

kiwieagle wrote:Hmm...


Im moving flinter to null. Did some rereading and some thing of shadow caugh my attention.

unvote

Shadow Dancer wrote:
vote Fate


Obvious choice is obvious.

D1- he leaves his vote on Fate the whole day. (note: fate was the counter wagon of PP... Note: he never even mentions PP)

Shadow Dancer wrote:Just forget it... I was assuming that Fate and Kiwi did not both fuck it up... He only wasted
one
skill point which means there are other candidates for my cheap jokes to come... Still kiwi is most likely town.

Speaking of cheap-joke-targets - Gandalf is a set candidate on my list... But besides that... Or rather the very reason for that - is that Gandalf just fails in this game - and he never ever improves. That being said he is so clearly scummy in this game - even more than he normally is - all his latest post read like scum desperately craving for consistency - that I am very tempted to hammer him which I will just do if he doesn't fullclaim within the next 24h or so...

unvote
for now.

D2 - he claims PP was "clearly scum" (even though NOTHING of them is mentioned in D1)

Shadow Dancer wrote:Oh, yeah, it's double lynch day today. So be careful where you put your vote. I suggest you use
vig X
instead of
vote x
for the first one :P

He decides to use his vig like a double lynch...


BUT...

instead he calls Timeater (for the FIRST TIME) scum and then vigs him 5 minutes later (he also thought of vigging RBT as a policy lynch
He also used his dayvig as a way to get people to post there skillbuilds....

Shadow Dancer wrote:I have heard more than enough reactions from Tim to be convinced that he is scum by now. The very moment I brought up the possibility of a guilty result he overreacted to it. Defnitely scum, affraid to end up on the wrong end of the knife.

And you know what the funny think is: I don't even have a guilty. Had I had one I'd just blew his head off at dawn. I got an innocent on Fate, anticipating scum trying to set him up as a mislynch and considering what a monstrous confirmed townie he makes with his invincibility skillset.

And, yes, I'll basically use my vig like a lynch, but with full veto on my part, i.e. if I am reasonably sure that some one is town (i.e. most people in this game) or a better lynched (i.e. Per a.k.a. "Smoke and Mirrors") I won't shoot.

That being said I fully agree with Rice & Tim vig/lynch in any order... Rice should claim her night result ASAP. No need to hold that info back if there is any.


Shadow Dancer wrote:You're right. No reason to delay this shot.

crusade Tim




One of the reasons Flinter is null/leaning town is due to Shadows always seeming to passively defend her... as in attacking the people who attack flinter. Just enough to get noticed BUT he never outright defends her (Opportunistic much? Just because she is a vengeful...?).
He also NEVER mentions her other than in her reads she is "town"

This makes me think that Flinter is town because: Why else would Shadow be doing this? You can only direct town shots....


VOTE: Shadowdancer



Shadow Dancer wrote:And that post is supposed to convince me that you were really just dumb when you gave Fate that poszt restriction?!
Because, you know, that second quote is clearly D1, clearly contradicting your "point" that I never even mentioned PP. That makes your "parks vote on Fate counterwaggon" void because I voted Fate in RVS when he wasn't counterwaggon to any one and wasn't doing anything until my next posts where I clearly called PP scum and unvoted Fate immediatelly.
And I am pretty sure I made clear that I would only vig people that I'd agree on, but wanted some thoughts from others first.

But your last point is defnitely the worst: You say Flinter is town. So you vote for me for not supporting her lynch or seeing the case against her? Sorry, now
you
have to really convince
me
that
you
are not opportunistic scum.

vote kiwi

oh look your 1st vote on me!



and never did anyone mention:
because you weren't obvscum but because you were too scummy to be scum obvscum..
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Post Post #2076 (ISO) » Mon Nov 14, 2011 3:44 pm

Post by Mist Beauty »

PeregrineV wrote:
Hinduragi wrote:

PV, your play was the opposite. You sucked as much as RBT during the first 3(2?) days, I think. After that, you randomly spoke up and started trying to help but by that time it was a losing cause and your mislynch was an easy one to set up, mainly because you did all the work in making yourself scummy in the early days of the game.


You'll understand if I disagree. of my 80+ posts in this game, about 25% was my pushing the case why you are scum day1.

Since you turned out to be scum, I now wish to turn to the rest of the non-Kiwi town.

Fate spent 2 pages proving Hindu was scum.
I spent all of day1 voting and saying Hindu was scum.

@town players- Why was Hindu town?

meh, whenever I voted him or tried to deflect some suspicions onto him, ppl would ignore me/back him up. I somewhat trusted Fate, who did catch him on the <b> as well as hinduragi's mistake of attacking me for no reason when I was confirmed and playing it as a gambit/randomly quoting segments of my posts at the end of the next day, but I want to make it clear that I'm definitely not blaming this game on Fate. His play wasn't the greatest, but there were other factors.

Scum honestly had to lurk and drop the hammer near the end of each phase, but there were plenty of viable mislynches.

Timeater wrote:mist was a replacement

she had no say over the build

blame abdielmother


this. Bonetongue honestly would have imbalanced the game/made it much easier, so it's all for the best, really.

kiwi was definitely scummy, I felt a lot of passive aggressive from her at one point, but I guess I made the mistake of letting other people influence my votes/opinions. Given the town play, there were many possibilities. I think that the roleclaim/ssetup spec hurt the town honestly, that made me unsure of timeeater, and OS who seemed to be helping drive the massclaim.

Aside from play this game, Aurorus Vox deserves a scummy for best flavor, hands down. No mini gets this many posts and active posts in the QT. I cared much more about this game than I have ever cared about any other games, and the opening game file and amazing PMs, death flavor, and downright brilliant roles made this one of my favorite games, ever. Where is the link to vote to give this game a scummy?
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Post Post #2077 (ISO) » Mon Nov 14, 2011 6:58 pm

Post by Staeg »

Kiwi, don't take the emotional high-ground. This game, while not being Fate's best, he isn't the whole reason why the town lost. See: loltimevig, most of the lynches (especially the RBT one, that was... worth it.). You thinking about discording is lol. Hinduragi won this game, pretty much single-handedly.

PereV's skill choices are... very questionable. You had to go 3 in watcher-skill; you couldn't redirect the mafia kill, and smoke and mirrors is a practical scum skill. Should you die at night, you would simply make a report with your passive and gz, confirmed scum.
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Post Post #2078 (ISO) » Mon Nov 14, 2011 7:06 pm

Post by Timeater »

hind won this game because people gave him free passes. myself included.

why did he get these passes?

a combination of a super distracting town, unwillingness to combat him through means of intimidation of his skill (myself personally), poor town builds, lazy thinking - calling hind scum beyond a certain point in this game - not sure when it happened - would always result in ridicule.

i personally learned alot from this game. i know how to play better and i know how to monitor my own reads better.
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Post Post #2079 (ISO) » Mon Nov 14, 2011 7:30 pm

Post by Mist Beauty »

I'd like scum's thoughts on the massclaim.

pere's skills are plausible. He reflects scum factional kills.
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Post Post #2080 (ISO) » Mon Nov 14, 2011 8:47 pm

Post by Hinduragi »

[quote="In post 2078, Timeater"]hind won this game because people gave him free passes. myself included./quote]
Now you see why I played as I did back in LIPD. I wasn't letting Hoppster and Vifam cruise control if one of them happened to be GF.


And the massclaim. That couldn't have gone more in our favor. I saw massclaim D2, threw in something about skills, and then a random townie(I forgot who it was) jumps the gun and, instead of waiting for town approval, claims and popcorns. It was clear that some town would've disagreed with a skill massclaim but, once it was started, they couldn't reject massclaiming without making themselves scummy.
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Post Post #2081 (ISO) » Mon Nov 14, 2011 8:53 pm

Post by Mist Beauty »

Last question, hinduragi.

Why did you protect Fate for two nights?
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Post Post #2082 (ISO) » Mon Nov 14, 2011 9:03 pm

Post by Hinduragi »

My protections were useless and I did not need to RB anyone because I could be questioned about that. Watching might've been ok but I didn't want to get hit by Sear or whatever RBT's passive was.

What happened was when Katsuki/Gandalf got their role and I had monk, I saw we could use our roles to make extra NK's. As soon as the game got to pg. 2, I realized I was going to have to bus them to a lynch because I'd need to set myself up for the long run and getting hit by PoE from an extra NK was going to fuck me over.

As for why I chose Fate, 1.) I knew he wouldn't get the tracker role 2.) I would do it as town 3.) Fate knows 1. and 2. also and 4.) Fate is cool.
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Post Post #2083 (ISO) » Mon Nov 14, 2011 9:08 pm

Post by Mist Beauty »

Ah, okay. There was some serious strategizing going on in the QT. Monk + necromancer was indeed a very powerful combo.
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Post Post #2084 (ISO) » Tue Nov 15, 2011 1:29 am

Post by kiwieagle »

Staeg wrote:Kiwi, don't take the emotional high-ground. This game, while not being Fate's best, he isn't the whole reason why the town lost. See: loltimevig, most of the lynches (especially the RBT one, that was... worth it.). You thinking about discording is lol. Hinduragi won this game, pretty much single-handedly.

PereV's skill choices are... very questionable. You had to go 3 in watcher-skill; you couldn't redirect the mafia kill, and smoke and mirrors is a practical scum skill. Should you die at night, you would simply make a report with your passive and gz, confirmed scum.

Why do you think im going against fate's play?
Im actually defending him <.<


also hindu want to discord at well in the begining sooo :P
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Post Post #2085 (ISO) » Tue Nov 15, 2011 5:31 am

Post by Staeg »

kiwieagle wrote:
Vox, I am all for the troll Fate hard core plan. You keep him alive in thread alone with two scum with his extended life span skill and stuff and we make a party in here where we laugh about that damn failure of a blatherskite.

I blame most of the mislynches on him anyway. All he did in this game was provide the general toxic atmosphere for townies to freak out, counter-derp, derp vote him, be more concerned with his derping than scum... And sucking the nipples of both scum, even when it became blatantly obvious that he was dead wrong. Unfortunately he isn't the kind of person who would ever understand that it's time to reconsider things when he is about to hit the wall, because he'll look so much cooler when he just tears it down and just spills the debris over every one else...

I'll definitely never let him into any of my future modded games, that's for sure.



There was a moment even you thought I was conftown, so don't be a hypocrite.

The only reason you started calling me scum was because I started pushing for your lynch. A bit OMGUS.

What was the stuff in italics? It didn't seem like you defending Fate, but I do see how I could've misinterpreted it, in which case I'm sorry for the accusation.


Mist Beauty wrote:pere's skills are plausible. He reflects scum factional kills.

Meet:
AurorusVox wrote:Q: Does the Barbarian Mystic's "Smoke and Mirrors" reflect mafia night kills?
A: No, it only affects individual class skills.

wooooosh
lmao Fate = Jake from State Farm & Pisskop
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Post Post #2086 (ISO) » Tue Nov 15, 2011 5:37 am

Post by Staeg »

And I'd love to play in another game similar to this: you'd need to adjust the balance a bit, since this one is slightly townsided, and maybe add some sort of leveling system. I didn't have time to read any flavor but SD's lynch scene (I was trying to desperately find clues about who the scum are in there >_>), and it was purely awesome. I'll head to the Scummy thread now...
And, could you game the Silence system by saying, for example, in a phrase of "What the fuck" (in Fate's case) to "What thefuck"?
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Post Post #2087 (ISO) » Tue Nov 15, 2011 5:54 am

Post by Timeater »

I didnt like the three point system personally. I'd rather it be like a tree system that gives you more powers as the game goes on o.O
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Post Post #2088 (ISO) » Tue Nov 15, 2011 6:21 am

Post by Shadow Dancer »

waddafak?
I think silence should be reworked as skill anyways, post restrictions in any shape or form aren't exactly fun, unless it's marathon day and thus quickly over of course :P

And Shadewalker class needs some major overhaul. It sucks for town and likewise for scum because everything it does is blatantly obvious (what good is sneaky stuff happening when every one knows tha sneaky stuff is happening and a massclaim tells you who caused it).
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Post Post #2089 (ISO) » Tue Nov 15, 2011 6:26 am

Post by Shadow Dancer »

A level up system would certainly an interesting game mechanic, but would also require some major changes to skill mechanics. If a level up allows you to make a 1-shot a 2-shot that's not really how it should work I think. Probably you could also add magic/mana stuff to the game which regenerates over time and leveling up a skill reduces the cost.
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Post Post #2090 (ISO) » Tue Nov 15, 2011 6:41 am

Post by AurorusVox »

Derp, I got myself confused about the Smoke and Mirrors. I have two lots of mod notes, one saying it does and one saying it doesn't >_>" This is why I'm going to be working from ONE document only for the future, and not trying to put it all into Flash and/or PDF format.

As for the town balance, yes, I think there were a few imba town powers that never really got going (Bonetongue, anyone?) so they'd be ironed out for a future game, for sure. Also, I am working on a levelling system as we speak >:D The decision I'm pondering atm is whether to start everyone at zero points, or one :O I might even be persuaded to bring in a more elaborate tree system where each skill only costs one point and are all vastly different, but I'm not sure yet; that might lead to a wildly difficult to balance game x_x

Silence as it is won't be featured in the next game, as Fate made a good point to me by PM that the skill is practically useless since you could game it easily. At first it was intended to stop people talking in their QTs, when there were about three or four roles that created QTs. When those roles were reduced, the skill changed (at one point it was just a vote blocker, but then it morphed into its current state). I personally would have blocked the vote on "what thefuck", even though I didn't block it with "fuckin", because the intent was to say "fuck" in the first example, and "fuckin" in the second, and I still maintain that those are different words :<

I really appreciate the Scummy noms too, guys :) I had a blast writing flavour, and as promised, the sequel (should it exist (which it will)) flavour will be based on the events of this game to an extent ;) I especially enjoyed writing Timeater's death flavour, with his poor little maths class xD


@Mist: I may also make the full game. I have an Alua Vanquisher demo if anyone wants to test it out :p I was originally going to make individual games for every role, but I reached signups a lot quicker than I thought I would, and it was taking too much of my time anyway (if you think, I managed to make one in about a month...!) Though I might make a kind of "choose your party at the start" sort of game, where you can use these roles, and set out on some sort of quest (would probably be to fight your way to Llaranastra, and find and kill the other roles!).

NINJAEDIT:

Who said that the Shadewalker would even be in the sequel? The King was never dethroned, so their very home has been destroyed! Without a home...well, how can they hope to live?


As for the Levelling Up system: most of the time I'm planning on implementing more or less Bonus Upgrades, such as reducing the cast time of a skill, or adding a second feature (such as the current Level 3 Intimidate, which adds a voting restriction to the normal intimidation).

In some cases, the third level upgrade would be to gain a second shot of a powerful one-shot skill (such as the self protect, for example). In other cases, the first upgrade will allow a second shot (whether the first has been spent or not) and the third will allow unlimited usage. So, you could go from 1x cop, 2x cop, unlimited cop -- as I'm not really sure how much more "upgraded" a cop report could get (...unless I was to make it immune to things like Millers and GFs if they were in the game...hmm)

My thought is that some skills are too much to automatically have unlimited shots at the first level, hence why they could have to scale upwards. But we'll see. If I can manage to arrange satisfactory upgrades that don't rely on increasing number of shots, then I'll try to do that. I'll make sure that no role has exclusively shot-upgrade skills, at the very least.
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Post Post #2091 (ISO) » Tue Nov 15, 2011 6:54 am

Post by Staeg »

Yeah, pre-/in for that.
lmao Fate = Jake from State Farm & Pisskop
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Post Post #2092 (ISO) » Tue Nov 15, 2011 7:05 am

Post by PeregrineV »

Put me on the list for the next too please.
I will have
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Post Post #2093 (ISO) » Tue Nov 15, 2011 8:00 am

Post by gandalf5166 »

I would like to play the demo :O

And pre-in.
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Post Post #2094 (ISO) » Tue Nov 15, 2011 8:05 am

Post by Staeg »

Yeah; I generally like beta-testing stuff, so, me, too, comma.
lmao Fate = Jake from State Farm & Pisskop
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Post Post #2095 (ISO) » Tue Nov 15, 2011 8:06 am

Post by Shadow Dancer »

/pre-in here, too.
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Post Post #2096 (ISO) » Tue Nov 15, 2011 8:10 am

Post by Staeg »

FAAAATE

PRE-IN NAO
lmao Fate = Jake from State Farm & Pisskop
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Post Post #2097 (ISO) » Tue Nov 15, 2011 8:20 am

Post by Timeater »

pff you plebs, i preined for this game MONTHS ago

prein:s
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Post Post #2098 (ISO) » Tue Nov 15, 2011 9:45 am

Post by AurorusVox »

Lol those pre-in slots don't last very long, do they? :p

Well I'm thinking about level ups atm. Which system would people prefer?

(1) Each character has 3 skills that start at zero, each with two upgrades that can be applied in either order after the base skill as the player gains XP, plus one class bonus that they start the game with.

OR

Each character has seven skills arranged in a tree, along the lines of, for example:

Image

You could travel any route that you wanted, but would require the previous node skill before gaining any others. So here, you would need 1 in order to get 2, before you could get 3 or 5.

I'm trying it both ways at the moment, but figured you'd be the best people to ask :p
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Post Post #2099 (ISO) » Tue Nov 15, 2011 10:04 am

Post by Timeater »

tree!

also get rid of innate bonuses imo
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