↑ hitogoroshi wrote:thoughts on new things:
I think bruisers want 5-25-0 and HP quints
supports want at least 21 in utility - I think 1-1-28 is best honestly but JD favors a few points in defense. maybe I will start actually playing some supports and trying stuff out
offense masteries for AP are a *little* too good, I suspect a nerf soonish but in the meantime if you build ap there's no excuse not to get 21 offense. 21-0-9 for mana kids 21-9- 0 for no-mana kids
masteries fucking rule for jungling. 21-0-9 ad junglers, 0-21-9 tank junglers, and 9-11-10 aspd junglers are where I'm tentatively making my stand, but jungling is always champ dependent and subject to lots of non-obvious stuff. still though that last page - bladed armor, utility mastery, and the 10% arpen is a pretty winner combo to anyone who gets aspd and jungles with a wriggles
I actually found going 30/0/0 on a glass cannon to be surprisingly effective
Not that I'd do it more than once or twice for the lulz, I just thought it was cool how well thought out the mastery trees are.