Mortal Kombat Mafia (Game Over: Mafia Win)
Forum rules
- Oversoul
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Oversoul Survivor
- Oversoul
- Survivor
- Survivor
- Posts: 14514
- Joined: June 5, 2011
- Oversoul
-
Oversoul Survivor
- Oversoul
- Survivor
- Survivor
- Posts: 14514
- Joined: June 5, 2011
- DemonHybrid
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DemonHybrid And Another Thing...
- DemonHybrid
- And Another Thing...
- And Another Thing...
- Posts: 6762
- Joined: June 1, 2010
- Location: Matamoras, PA
Oversoul is the first Kombatant!
Bogre is the second Kombatant!
Day 10's stage is: The Graveyard!
Something happened...- Oversoul
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Oversoul
- Oversoul
-
Oversoul Survivor
- Oversoul
- Survivor
- Survivor
- Posts: 14514
- Joined: June 5, 2011
- Oversoul
-
Oversoul Survivor
- Oversoul
- Survivor
- Survivor
- Posts: 14514
- Joined: June 5, 2011
- Oversoul
-
Oversoul
- DemonHybrid
-
DemonHybrid And Another Thing...
- DemonHybrid
- And Another Thing...
- And Another Thing...
- Posts: 6762
- Joined: June 1, 2010
- Location: Matamoras, PA
Oversoul,Kurtis Stryker(Vanilla Kombatant), endgamed Day 10!
Bogre,Sareena(Vanilla Kombatant), endgamed Day 10!
Toogeloo,Reptile(Mafia Even-Night Ninja), won the game for the Mafia (Toogeloo, Darox, Ghostwriter, WeyounsLastClone, Nero Cain, Magister Ludi) Day 10!
Notes, thoughts, Role PMs coming shortly. Feel free to discuss the game.
- Oversoul
-
Oversoul Survivor
- Oversoul
- Survivor
- Survivor
- Posts: 14514
- Joined: June 5, 2011
- Oversoul
-
Oversoul Survivor
- Oversoul
- Survivor
- Survivor
- Posts: 14514
- Joined: June 5, 2011
- Oversoul
-
Oversoul Survivor
- Oversoul
- Survivor
- Survivor
- Posts: 14514
- Joined: June 5, 2011
- Pine
-
Pine In Your Head
- Pine
- In Your Head
- In Your Head
- Posts: 16763
- Joined: February 27, 2011
- Location: Upstate New York
What the fuck, Oversoul. What in the actual fuck. You had him.
Toogeloo you sly motherfucker. I'd figured it out over the night. Oversoul was too obvious, too blatant. I was about to rain down fire and brimstone on your world. Good night kill."Cry havoc, and let slip the wombat of war!"
Act 3, Scene 1 ofJulius Caesar, by W. Shakespeare- DemonHybrid
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DemonHybrid And Another Thing...
- DemonHybrid
- And Another Thing...
- And Another Thing...
- Posts: 6762
- Joined: June 1, 2010
- Location: Matamoras, PA
DemonHybrid wrote:Hello, Oversoul.
Rolename: Kurtis Stryker,Vanilla Kombatant
As a cop in Earthrealm, you have been furiously trying to protect the public...until you were completely overwhelmed by the forces of evil. You hopelessly join the rest of the resistance in trying to protect the realms from being enslaved.
Abilities:
Grenade Toss: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Passive Abilities:
Earthrealm Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, Nero Cain.
Rolename: Jarek,Mafia 1-Shot Janitor
The second-in-command of the Black Dragon, you gain an animosity for those inhabiting Earthrealm. You and your new allies have decided to take over the 6 realms. You personally have a vendetta against those inhabiting Earthrealm, and will happily oblige.
Abilities:
Tri-Blade: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
FATALITY: Heart Rip: You are able to rip out someone's heart once a night and throw it on the ground, killing them. (Kill Method: Heart Ripped Out)
Cliffhanger: Once this game and during the night, you are able to clean up a body after it is killed by throwing it off of a cliff. You will learn the alignment and role of the player and they will not show a role nor an alignment when the player is flipped. If you use this ability on a person who does not die, you will lose the ability. This ability directly targets a player. (Method: Went Missing)
Passive Abilities:
Murder History: Because you have murdered Jade in the past, you know she is not in this game and are able to use her as a fakeclaim.
Earthrealm Force of Evil: You are aligned with the Mafia and win when you eliminate all anti-mafia players OR when the Mafia comprise of half of the remaining players at the start of a Day phase, even if you are dead. One person in your faction must be alive for you to win.
Black Dragon Clan Member: You are considered a member of the Black Dragon Clan.
Your quicktopic is here. Night talking only.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, Kise.
Rolename: Sindel,Vanilla Kombatant
You were once the ruler of Edenia. After a powerful warrior enslaved you, you turned on all beings of good. However, your trance has recently been broken by your surviving lifeblood. You decide to do what you can to help those in need and save Edenia, as well as the rest of the realms.
Abilities:
Shriek: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Passive Abilities:
Edenian Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, Bogre.
Rolename: Sareena,Vanilla Kombatant
Formerly serving an evil sorcerer, a mystical being from Earthrealm came and convinced you to fight for the forces of good. As one of the good-natured onis of the Netherrealm, you oblige.
Abilities:
Fire Skull: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Passive Abilities:
Netherrealm Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, Toogeloo.
Rolename: Reptile,Mafia Even-Night Ninja
As a Zaterran, you serve Shao Kahn in a completely undying way. As such, you will do his bidding, even if it means the enslavement of the 6 realms. You are in a delusional state of mind; you're stuck between the restoration of your homeworld and your enslavement to your master. Regardless, your will is too weak to do anything but the will of the Earthrealm Invaders.
Abilities:
Acid Spit: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
FATALITY: Devour: You are able to rip the head off of your opponent and eat it once a night, leaving them to rot. (Kill Method: Head Devoured)
Passive Abilities:
Invisibility: During even nights, you are able to turn invisible and therefore will not be seen by a Tracker or a Watcher.
Zaterran Force of Evil: You are aligned with the Mafia and win when you eliminate all anti-mafia players OR when the Mafia comprise of half of the remaining players at the start of a Day phase, even if you are dead. One person in your faction must be alive for you to win.
Earthrealm Invader: You are considered an Earthrealm Invader.
Murder History: Because you have murdered Jax in the past, you know that he is not in this game and are able to use him as a fakeclaim.
Your quicktopic is here. Night talking only.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, Internet Stranger.
Rolename: Noob Saibot,Odd-Night Bulletproof Serial Killer
Formerly Bi-Han, a member of the Lin Kuei, you were murdered and then reborn in the Netherrealm. Now, as a wraith, you just want nothing more than to kill everyone. You long for pain and suffering, and hold absolutely no allegiance, nor do you care about the fate of any realm. You just want your pain and suffering to be inflicted onto everyone you come across, and you have the tools to do it.
Abilities:
Teleport Slam: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
FATALITY: Shuriken Barrage: Every odd night, you are able to kill an opponent with shurikens before disappearing into the darkness. You MUST kill every night. If you do not choose someone to be killed, one will be randomized for you. (Kill Method: Pierced by Shurikens)
Passive Abilities:
Ghostly Body: You are the undead. Because of such, any attempts on your life during the night will fail.
Murder History: Because you have murdered Nightwolf in the past, you know that he is not in this game and are able to use him as a fakeclaim.
Netherrealm Wraith: You are aligned with nobody. You win when you are either the only person alive in the game, you make up half of the playerlist at the start of a Day phase or nothing can prevent you from either. You must be alive to achieve this win condition. You are considered to be a Netherrealm Wraith.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, kiwieagle.
Rolename: Fujin,Vanilla Kombatant
You are the god of wind and also a participant in the Mortal Kombat tournament. After forces of evil have threatened Earthrealm, you decided to act by becoming mortal and participating in the tournament yourself. Can your sharp use of the power of wind get you through alive and with Earthrealm intact?
Abilities:
Air Funnel: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Passive Abilities:
Earthrealm Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, Amrun.
Rolename: Cyrax,Vanilla Kombatant
A former member of the Lin Kuei, you strayed from their path after they forced you into their ungodly "cybernetics" program. After turning you into a bomb and net wielding cyborg, you have decided to use your new-found implants for good.
Abilities:
Grenade Toss: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Passive Abilities:
Earthrealm Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, xRECKONERx.
Rolename: Liu Kang,Town Earthrealm Invader Cop
As winner of the first Mortal Kombat tournament and de facto leader against the resistance of Earthrealm Invaders, you will do what it takes to make sure that there is peace in the realms...even if it kills you in the process.
Abilities:
Fireball: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Determination: You will stop at nothing to find those who are invading your homeland. Every night, you may choose to investigate someone and find out if they are an invader of Earthrealm. You will get a result at the start of the next day.
Passive Abilities:
Earthrealm Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, Fate.
Rolename: Sub-Zero,Town Roleblocker
You are Kuai Liang. After your brother has been slaughtered, you decide to pick up the costume and don the identity of Sub-Zero, a ninja with the power of ice. As a member of the Lin Kuei, you will do what is necessary to make sure that Earthrealm will not come to any harm.
Abilities:
Slide: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Freeze: Using your powers of ice, you are able to freeze a person during the night, preventing them from performing any night action.
Passive Abilities:
Earthrealm Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, Mastermind of Sin.
Rolename: Kung Lao,Vanilla Kombatant
You are an ancestor of the Great Kung Lao and hope to continue on his legacy. As a member of the White Lotus Clan, you have decided to do what is necessary to fight against those who threaten the 6 realms....particularly Earthrealm, your home realm. The Great Kung Lao would have wanted it.
Abilities:
Hat Throw: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Passive Abilities:
Earthrealm Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, The Fonz.
Rolename: Scorpion,Town Even-Night Vigilante
Ever since the destruction of your clan, you vowed to do whatever it takes to get revenge. As you fight through hoards of people for and against the destruction and enslavement of the 6 realms, you really don't care who wins, as long as you avenge your family. However...you cannot avenge your family if you're dead, so you decide to take a little detour to slaughter those that threaten you.
Abilities:
Spear: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Toasty!: Every even night, you set out to further your own agenda. You take off your mask and burn a player alive. (Kill Flavor: Burned alive)
Passive Abilities:
Netherrealm Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, Bunnylover.
Rolename: Ermac,Town Earthrealm Invader Miller Doctor
You are made up of thousands of souls. One of the strongest warriors in Outland, you were once imprisoned under a diabolical ruler to do his bidding. But recently, a man set you free. As a collection of souls that now sees the light, you will do what you can to cause the destruction of those who oppose the realms' safety.
Abilities:
Telekinetic Slam: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Mind Soothe: You are able to convey the feeling of strength through telekinesis, making a person able to withstand any attacks during the night. You can only target one person to protect them from all kill attempts each night, and not yourself.
Passive Abilities:
Former Evil Slave: Since you were once a slave to Shao Kahn, you are viewed as untrustworthy to the cause of defending Earthrealm. Because of this, you are considered an invader of Earthrealm.
Outland Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, CooLDoG.
Rolename: Sonya Blade,Town Black Dragon Cop
As a member of the U.S Special Forces, you are determined to bring down the Black Dragon syndicate. No matter what wars are going on, and no matter what you have to do, you will take down those responsible for thousands of crimes around Earthrealm. Even if it takes killing others in Mortal Kombat to do so.
Abilities:
Ring Toss: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Patriotism: As part of the United States Special Forces, you are tasked with tracking down the Black Dragon crime syndicate. Since you were specifically trained to do so, every night, you may choose to investigate someone and find out if they are a member of the Black Dragon. You will get a result at the start of the next day.
Passive Abilities:
Earthrealm Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, springlullaby.
Rolename: Kabal,Town Black Dragon Miller Non-Kill Rolestopper
You once lead a life of crime within the Black Dragon syndicate, but you decided to leave to lead a better life as a cop. Even being scorched alive has not deterred you from doing what you can to oppose evil. Unfortunately, due to your appearance and history, you are labeled as being part of the crime syndicate you now loathe.
Abilities:
Ground Razor: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Tornado Spin: Every night, you may run past a person and spin them into a tornado. Though they can still be hurt (and therefore, killed), all other abilities that directly target them will be prevented.
Passive Abilities:
Former Black Dragon Member: Since you were once a member of the Black Dragon clan, you have quite the reputation, even though your intentions are now for the greater good. You are considered a member of the Black Dragon clan.
Earthrealm Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, Darox.
Rolename: Shang Tsung,Mafia Godfather
You need a steady supply of souls to keep you going for the rest of eternity. That's why you started the first Mortal Kombat tournament. However, when your plans were dashed by Earthrealm, you decided to get revenge. After pooling together the most dangerous of evil Kombatants, you decide to do whatever it takes to put the 6 realms under your control.
Abilities:
Soul Steal: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
FATALITY: Bed of Spikes: You are able to toss your opponent into a risen bed of spikes once a night, impaling them and ending their life instantly. (Kill Method: Thrown Into a Bed of Spikes)
Passive Abilities:
Murder History: Because you have murdered Bo' Rai Cho in the past, you know he is not in this game and are able to use him as a fakeclaim.
Morph: During nights, you automatically morph into Bo' Rai Cho. You are not able to be identified as an Earthrealm Invader.
Earthrealm Force of Evil: You are aligned with the Mafia and win when you eliminate all anti-mafia players OR when the Mafia comprise of half of the remaining players at the start of a Day phase, even if you are dead. One person in your faction must be alive for you to win.
Your quicktopic is here. Night talking only.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, Timeater.
Rolename: Taven,Vanilla Kombatant
As one of the strongest denizens of Edenia, you lend your hand in order to put a stop to Armageddon. However, others have plans to stop you; as a half-god, you will try to do everything that you can to make sure there is order in the 6 realms.
Abilities:
Godly Charge: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Passive Abilities:
Edenian Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, Ghostwriter.
Rolename: Shao Kahn,Mafia Odd-Night Strongman
You are a man of ultimate evil. You will stop at nothing to enslave every realm for yourself...especially that utterly insufferable Earthrealm. Those that hear your name cringe, and those that see your face won't live to tell the tale. You want to make sure that it stays that way.
Abilities:
Ridicule: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
FATALITY: Hammer Smash: You are able to smash your opponent in the face once a night, breaking their head into a bunch of little pieces. (Kill Method: Smashed with a Hammer)
Passive Abilities:
Inhuman Strength: During odd nights, you are able to attack and perform your Fatality through a (or multiple) protect(s) of any kind due to your gargantuan strength. This ability affects the player you are targeting directly, since you are applying your strength to their skull.
Outworldian Force of Evil: You are aligned with the Mafia and win when you eliminate all anti-mafia players OR when the Mafia comprise of half of the remaining players at the start of a Day phase, even if you are dead. One person in your faction must be alive for you to win.
Earthrealm Invader: You are considered an Earthrealm Invader.
Murder History: Because you have murdered Johnny Cage in the past, you know he is not in this game and are able to use him as a fakeclaim.
Your Quicktopic is here. Night talking only.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, WeyounsLastClone.
Rolename: Kira,Mafia Goon
After nearly escaping death in the mountains of Afghanistan, you meet up with a man named Kano, leader of the Black Dragon clan. He puts you and your friend, Kobra, in a duel to the death to decide who gets a spot in the lucrative crime syndicate...and you win very easily. As part of this brotherhood, you do everything you can to make sure that you - AND your benefactors - profit from others' pain.
Abilities:
Night Shade: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
FATALITY: Dragon's Shotgun: You are able to slice a person's neck and torso once a night, bleeding them out and ending their life. (Kill Method: Neck and Torso Sliced)
Passive Abilities:
Murder History: Because you have murdered Kai in the past, you know he is not in this game and are able to use him as a fakeclaim.
Earthrealm Force of Evil: You are aligned with the Mafia and win when you eliminate all anti-mafia players OR when the Mafia comprise of half of the remaining players at the start of a Day phase, even if you are dead. One person in your faction must be alive for you to win.
Black Dragon Clan Member: You are considered a member of the Black Dragon Clan.
Your Quicktopic is here. Night talking only.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, Palisade.
Rolename: Smoke,Vanilla Kombatant
You, a mystical warrior of smoke, start to question the ways of the Lin Kuei. After much talk of upgrading to "cybernetic" implants, you decide to part ways with the clan. After nearly escaping enslavement by the intervention of friends, you decide to go on a quest to kill those that threaten the realms.
Abilities:
Tremor: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Passive Abilities:
Earthrealm Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, zMuffinMan.
Rolename: Kenshi,Town Tracker
You were tricked by an evil sorcerer who fed your lust for more power in Kombat. However, being blinded may not have been a curse; you were able to find a sword that helps you on your journey of revenge. You long for a time where the realms will be at peace and will do everything you can to make that come to fruition.
Abilities:
Telekinetic Toss: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Premonition: With your heightened senses, you are able to sense who one player visits once each night. You will find out the name of the person they visited, but not their role or alignment.
Passive Abilities:
Earthrealm Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, Albert B. Rampage.
Rolename: Raiden,Town Kill Observer
You are a god of much power. However, Earthrealm has been threatened by many forces of evil, forcing to you compete in the tournament known as Mortal Kombat. As this takes away your everlasting life and indestructibility, you are at a very real risk of losing your life to protect the realm that you love...if it's even worth saving, that is.
Abilities:
Lightning Bolt: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Omnipotence: You are able to watch a person every night to see if someone visits them to kill them. You can only observe kill actions this way, and no other types of actions (they will not show up in a result). You will find out the name of the killer (or, in the case of multiple killers, every killer).
Passive Abilities:
Dark Raiden: The first time you observe a kill, you become disgusted with humanity. You turn black and harbor an animosity for the human race. Because of your rage, you no longer can observe kills.
Earthrealm Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, T-Bone.
Rolename: Kitana,Town 1-Shot Lie Detector
You have had a hazy past. Since you were young, you were trained to be a fierce assassin on the side of evil; however, lately you have been doubting your origins and suspect that something might have happened. You vow to get to the bottom of how you came to be the fierce warrior known as Kitana by searching your past.
Abilities:
Fan Throw: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Origin Search: You are able to PM the moderator once and only once this game during ANY phase with a post number and up to 3 quoted sentences in that post. The moderator will tell you to the best of his ability whether or not that player is telling the truth in that post. This ability is subjective to the moderator. You cannot ask to lie detect on something that the player has no knowledge about or something that cannot be determined to be a lie, such as an opinion and not fact; for example, asking someone whether their list of reads is right or wrong will not get a response, but asking someone whether or not they were lying about a role claim will.
Passive Abilities:
Edenian Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
DemonHybrid wrote:Hello, SnakePlissken.
Rolename: Shujinko,Vanilla Kombatant
Ever since you were young, you have decided that you'd like to join the ranks of great heros to fight off evil. However, an evil god tricked you, stealing the 6 Kamidogus from each realm and using it to nearly rule each realm. You have decided to spend the rest of your life making up for your misdeeds; there is evil that must be vanquished.
Abilities:
Sword Slice: You are able to vote usingVote: *PLAYER*to choose them for Mortal Kombat, orChoose: *PLAYER*to help send one of the two Mortal Kombatants to death (Mercy: *PLAYER*to unvote).
Passive Abilities:
Earthrealm Warrior: You are aligned with the town and win when you eliminate all anti-town players, even if you are dead. One person in your faction must be alive for you to win.
Reply to this PM to confirm.
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Special Mod Notes:
Rolestopper is a protective role but protection takes precedence over rolestoppage
Ninja cannot be rolestopped
Lie Detection was not used- DemonHybrid
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DemonHybrid And Another Thing...
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NIGHT 1:
ABR watches Fate
Muffin tracks T-Bone
Cooldog cops WeyounsLastClone
Internet Stranger kills ABR
Bunnylover protects Fate
Fate roleblocks Internet Stranger
spring rolestops no one
xRECK cops WeyounsLastClone
Ghostwriter kills Fate, applies strongman
Nero Cain janitors Fate
Results:
Fate went missing!
To Cooldog: "WeyounsLastClone is a Black Dragon member."
To Muffin: "T-Bone did not visit anyone."
To Nero Cain: "Fate was Sub-Zero, Town Roleblocker!"
To xRECK: "WeyounsLastClone is not an Invader of Earthrealm."
NIGHT 2:
Bunnylover protects cooldog
Muffin tracks ABR
The Fonz kills Bunnylover
Cooldog cops Amrun
spring rolestops The Fonz
xRECK cops Amrun
Toogeloo kills Reck, applies ninja
xRECK gets "Amrun is not an Earthrealm Invader, but you died."
Bunnylover, Ermac, Town Earthrealm Invader Miller Doctor burned alive Night 2!
xRECKONERx, Liu Kang, Town Earthrealm Invader Cop, head devoured Night 2!
NIGHT 3:
Cooldog cops Toogeloo
Muffin tracks Ludi
spring stops ABR
IS kills ABR
Nero Cain kills ABR
Cooldog gets "Toogeloo is not a member of the Black Dragon."
Muffin gets "Ludi did not visit anyone."
Night 4:
Cooldog cops Bogre
Muffin tracks CSL
spring stops cooldog
Fonz kills T-Bone
Toogeloo kill CooLDoG
T-Bone, Kitana (Town 1-Shot Modified Lie Detector), burnt alive Night 4!
CooLDoG, Sonya Blade (Town Black Dragon Cop), head devoured Night 4!
To Muffin: "CSL did not visit anyone."
To CooLDoG: "Bogre is not a Black Dragon member."
Night 5:
Muffin tracks IS
Grey stops no one
IS kills Magister Ludi
Darox kills Mastermind of Sin
To Muffin: "Internet Stranger visited Magister Ludi."
Magister Ludi, Kano, pierced by shurikens Night 5!
Mastermind of Sin, Kung Lao, thrown into a bed of spikes Night 5!
Night 6:
Muffin tracks Bogre
Grey stops no one
Fonz kills Nachomamma8
Toog kills Amrun
To Muffin: "Bogre did not visit anyone."
Amrun, Cyrax, head devoured Night 6!
Nachomamma8, Taven, burnt alive Night 6!
Night 7:
Muffin tracks Bogre
Grey stops no one
Darox kills Muffin
zMuffinMan, Kenshi, thrown into a bed of spikes Night 7!
Night 8:
The Fonz kills no one
Grey stops no one
Toog kills The Fonz
The Fonz, Scorpion, head devoured Night 8!
Night 9:
Pine stops Toog
Toog kills Pine
Pine, Kabal, head devoured Night 9!Last edited by DemonHybrid on Mon Nov 21, 2011 11:20 am, edited 1 time in total.- Oversoul
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Oversoul Survivor
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- Oversoul
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Thoughts:
-This is a case where killing someone due to meta is NOT a good idea.
Lets look at what the mafia had:
Ninja
Strongman
Godfather
Janitor
Goon
Goon
Ninja tells them that there is (or is a likely chance) a watcher or tracker.
Strongman tells them that there is a protective role.
Godfather tells them that there is a cop.
Janitor gives them utility.
If someone is told that they are EXTREMELY town and you get a power role read on another player that is not seen as town, why would you take the chance without using the ninja? The night one kill sacrificed TWO of their members and I thought scum was done for after that first kill.
-IS being only an odd night killer was to ensure that he blended in. With the watchers and trackers, it gave him some leeway if he were to be investigated. It's a shame that he was so antagonistic this game; he made it quite far and didn't use the MK phases to his advantage. Plus, Fonz's targets were...eh. He could have piggybacked on that a bit smoother.
-The Kise modkill.
Okay, I don't know what the fascination is with trying to break the system, but this teaches me (and, to be fair, it's my fault for including them) to NOT use pictures. I understand Kise was drunk at that point in time, and it was amicable, but people were discussing pictures after the fact, dancing the line. It's something that really put me off. When you have role PM information, you need to paraphrase it, not give exact details. A few people danced the line this game. Stop it, it's stressful to the mod.
-Toog's play was fantastic. He blended just enough lurking with enough play. I think people overstated the screwup that he made in the last few pages, not realizing that if he was a townie, he would have probably done the same thing (not put himself into the ring).
-Speaking of the ring system, it seemed to not be used effectively by anyone in this game. It was meant to not only give extra time but for scum to manipulate the wagons and for town to put another person on the lynch burner for the day. A win win situation, but we had people throwing confirmed townies into the ring and blatantly hopping onto wagons. Probably not a mechanic that I'll explore in the future.
-Not that it matters, but I'm not sure why more care wasn't put into the Sub Zero fake claim and why the Johnny Cage fakeclaim wasn't used. Just a small note.
Scum did well, but altogether, there was a lot of weird play this game from both sides. Discuss.- DemonHybrid
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Altogether...
Town MVPs: Fate, MoS, zMuffinMan
Scum MVPs: Toogeloo, Magister Ludi- Nero Cain
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Don't beat yourself up. Though town might prob would have won if you'd been lynch like I wanted.
Scum MVPs should be OS, Toog, Nero (my mentioning of Borge made OS vote him.Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.
edited c.s. lewis quote b/c limit - Nero Cain
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