Theme Test Market

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Post Post #925 (ISO) » Fri May 26, 2006 7:42 am

Post by Kelly Chen »

I really don't understand how you can play in real life with a variable number of SKs. How is it done? How do you find out the night moves?
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Post Post #926 (ISO) » Fri May 26, 2006 7:53 am

Post by Max »

I give everyone numbers and Even if there is only 1 SK I have to say


SK 2 please awake
........
SK 20 please awake
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Post Post #927 (ISO) » Fri May 26, 2006 3:43 pm

Post by Kelly Chen »

So you have to meet with each player privately to give them their roles?
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Post Post #928 (ISO) » Fri May 26, 2006 4:09 pm

Post by viper0933 »

What about this:

1 mafia team of 3 + godfather
2 cops
2 doctors
1 roleblocker
1 SK
2 townies?

I don't think this is all that good, but before I tweak it, I'll wait for a reply about this.
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Post Post #929 (ISO) » Sat May 27, 2006 4:37 am

Post by Max »

Kelly Chen wrote:So you have to meet with each player privately to give them their roles?
No what I do Is I walk around and tap people on the shoulder if they are SKs

I've come up with speedy mafia normal mafia no-deadlines but every 3 days the vote number required is lowered by one unless it would allow mafia to be the soul decider on who dies.

E.G 24 people
13 people req. to make lynch but it goes from 12th of Mar. to 15th Mar now only req 12 people to lynch then every3 RTD it lowers by another 1 vote required for a lynch
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Post Post #930 (ISO) » Sun May 28, 2006 5:20 am

Post by Fletcher »

What do people think of another kidvitational? I was thinking about it and it needs to be a true one, run by a kid, not by some oldee named mathcam. Summer is the prime time. Let's say 16 and under or so. I might move it up if I don't get enough support.

Whaddya say!
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Post Post #931 (ISO) » Sun May 28, 2006 5:28 am

Post by Iammars »

Start of the school year please. I wanna join this time.
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Post Post #932 (ISO) » Sun May 28, 2006 5:37 am

Post by Kelly Chen »

viper0933 wrote:What about this:

1 mafia team of 3 + godfather
2 cops
2 doctors
1 roleblocker
1 SK
2 townies?

I don't think this is all that good, but before I tweak it, I'll wait for a reply about this.
1. If you start with night, Day 1 might already be lynch or lose.
2. If the doctors and blocker are reasonably successful, town will win the game by stopping most nightkills and lynching the scum based on cop investigations. The scum would be pretty helpless.
3. The serial killer has an unusually low chance of winning, since the mafia and town are so strong.
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Post Post #933 (ISO) » Sun May 28, 2006 5:43 am

Post by viper0933 »

What about this then:

1 mafia team of 2 + a godfather
1 SK
1 cop
1 doctor
1 deputy
1 nurse
3 townies
1 neutral (wins when the SK, cop, deputy, the mafia godfather, and a townie are dead. Gets no night choice)
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Post Post #934 (ISO) » Sun May 28, 2006 10:16 am

Post by Fletcher »

Iammars wrote:Start of the school year please. I wanna join this time.
Tis fine with me, because it's not even set-up yet. Unless, I get a bunch of people who really want it during the summer we'll go with that plan.
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Post Post #935 (ISO) » Sun May 28, 2006 10:39 am

Post by Iammars »

Just curious, how many of us are out there?
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Post Post #936 (ISO) » Sun May 28, 2006 12:14 pm

Post by Kelly Chen »

viper0933 wrote:What about this then:

1 mafia team of 2 + a godfather
1 SK
1 cop
1 doctor
1 deputy
1 nurse
3 townies
1 neutral (wins when the SK, cop, deputy, the mafia godfather, and a townie are dead. Gets no night choice)
I think this is decent... I think the town has an edge though.

I don't think I like the neutral. He has a decent chance of winning (if he survives long enough), but I don't think he'll have much to do with it: the SK and the godfather should die due to each other's or the town's efforts, and scum will want to kill the cops as soon as they know who they are.
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Post Post #937 (ISO) » Sun May 28, 2006 12:15 pm

Post by viper0933 »

All right, I'll take it out and make it a townie.
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Post Post #938 (ISO) » Sun May 28, 2006 3:14 pm

Post by Fletcher »

Iammars wrote:Just curious, how many of us are out there?
That's why I posted here, but I don't know how many people check this thread, I mean, I never do.
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Post Post #939 (ISO) » Thu Jun 01, 2006 7:17 am

Post by Twomz »

Hey, how would y'all think a "body swap" mafia would do? The premise is this...

There's this evil scientist right? And he like, got 18 candidates together for an experiment. He was going to swap everyone's bodies randomly, then return them to normal... but something went horribly wrong. His diabolical machine went haywire and now every night the candidates switch bodies, and no one knows who anyone else is.


So, there will be a normal setup, except roles will switch randomly everynight. Now... the big question is this... since the "body" that you're in determines your abilities... should it also determine your alignment? I think having the mafia change each night wouldn't be a very good way to play the game... so alignment would change (and the mafia would still be able to talk to each other every night) but the abilities would change.

So the setup would be...
4 mafia
12 town

Then each person would randomly be assigned a role each night (role dies when the player that has the role is lynched or NKed).

3 townies
2 cops
2 docs
1 vig
1 watcher
1 tracker
2 masons (Mason X can talk to Mason Y each night)
1 vote changer (chooses a player and whether to double their vote or take it away)
1 lynch preventer (makes it so one player can't be lynched)
1 Role Blocker (blocks all night actions of the player)
1 Role Delayer (Prevents that nights night action of target player, but that player gets to use their night action twice the next night.)

New roles (or bodies) are assigned after the lynch for the day.


Fun/not fun? Balanced/not balanced?
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Post Post #940 (ISO) » Thu Jun 01, 2006 7:31 am

Post by Fiasco »

Twomz, I posted some other ideas for role-swapping here; Thok also posted a link to an earlier game that used the mechanic. (Except that in your case reassigning roles happens at random.)
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Post Post #941 (ISO) » Fri Jun 02, 2006 12:24 am

Post by viper0933 »

@Twomz: Where's the scum?
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Post Post #942 (ISO) » Fri Jun 02, 2006 12:29 am

Post by Cogito Ergo Sum »

Viper, that's a list of the powers. The powers are not bound by alignment. As Twomz mentions, it would have 4 scum and 12 town.
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Post Post #943 (ISO) » Fri Jun 02, 2006 7:02 am

Post by Twomz »

Indeed that's why there are 2 docs, and basically 4 cops. Until a player who was a cop is lynched, you won't be able to trust their investigations. The fact that at the beginning of the night the roles change randomly also means that the mafia will have a hard time killing the powerroles. (There's one vig because I don't want the mafia go randomly get 2 vigs and Pwn the town).

There could also be a SK if the lack of night kills makes it too hard for the mafia (it will be hard for them to hit power roles.)

Do you think it would be a fun game to play? Too long of nights? Too hard for town? Mafia? Should there be a SK?
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Post Post #944 (ISO) » Fri Jun 02, 2006 7:07 am

Post by Fritzler »

Fletcher wrote:What do people think of another kidvitational? I was thinking about it and it needs to be a true one, run by a kid, not by some oldee named mathcam. Summer is the prime time. Let's say 16 and under or so. I might move it up if I don't get enough support.

Whaddya say!
damn, i wish i wasn't so old

wait

nvm

but if you bump it up by two years, you know where to look
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Post Post #945 (ISO) » Fri Jun 02, 2006 7:31 am

Post by Mastermind of Sin »

Twomz wrote:Indeed that's why there are 2 docs, and basically 4 cops. Until a player who was a cop is lynched, you won't be able to trust their investigations. The fact that at the beginning of the night the roles change randomly also means that the mafia will have a hard time killing the powerroles. (There's one vig because I don't want the mafia go randomly get 2 vigs and Pwn the town).

There could also be a SK if the lack of night kills makes it too hard for the mafia (it will be hard for them to hit power roles.)

Do you think it would be a fun game to play? Too long of nights? Too hard for town? Mafia? Should there be a SK?
I like this idea, but I think I know of a way to break the setup. I still think you should run it, because I wanna try and break it :).
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Post Post #946 (ISO) » Fri Jun 02, 2006 8:41 am

Post by Max »

I was thinking of similar but it's kingmaker crossed with lower the vote where(becomes vote when king maker dies as well as the gauranteed king) :

3 mafia
3 werewolves
17 town
1 kingmaker (picks a person each day to become the sole person responsible for a lynch(unless definate king is still alive then both kings decide))

Roles randomly assigned

1 seer (sees werewolves)
1 cop (sees mafia)
1 doc (protects from bullets)
1 voodoo healer (protects from werewolf bites)
1 gun shop owner (only can kill mafia and town) >
1 silverware shop (only can kill werewolves and town) > for these you are told you are one of these if target the immune group you die
2 monk (2 players not werewolves like masons)
2 masons (2 players not mafia)
1 perfect criminal (each night this role changes between cop/seer/gun shop owner/silverware shop /doc/voodoo healer/) (reason is perfect criminal as it's role isn't effected by roleblock)
1 magistrate (protects from lynch next day)
1 mystery man (votes count double and picks a person who can't vote)
1 roleblock (stops 1 role)
2 bus drivers
1 titanic (it has 3 passengers at random who also have a special ability it can choose to sink at any time all pasengers live but roles will be revealed the person with the titatanic dies)
2 mystery roles (all seven pick a person not knowing what it'll do it will enhance a power roleblock kill them etc.)
3 king and queen immune (these people cannot be picked as king or queen)
1 gauranteed king (the oppertunity may arrise when there are 2 kings due to this then they must both agree to kill mafia cannot recieve this)
1 phycic (perm role) every night recieves a role of a player at random
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Post Post #947 (ISO) » Fri Jun 02, 2006 11:44 am

Post by Kelly Chen »

With the Titanic, is it just roles that are revealed, or alignment also?
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Post Post #948 (ISO) » Fri Jun 02, 2006 4:03 pm

Post by Infested-jerk »

What about a game with three factions:
Townies
Mafia
One (1): This guy is a swinger/cop, he wins if he is the only person left.

Mafia and Townie donditions remain the same, with the general roles.
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Post Post #949 (ISO) » Fri Jun 02, 2006 4:04 pm

Post by Thok »

How does the swinger/cop get the second to last person dead? Does he have a kill of some sort?
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