[OLD] Open Setup Ideas and Discussion
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- Oversoul
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Oversoul Survivor
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People are okay with them as long as they know they exist or they are not lied to when they ask if there are cults.
Look at Blackest Night and Brightest Day.
Blackest Night is a good example of what not to do with a cult such as not telling players the cult exists until it is too late. Brightest Day is a step in the right direction towards good balance with a cult, but it still isn't quite there. I think those are two good examples of cult + mafia interaction as the Mafia in both new a cult existed fairly early.Last edited by Oversoul on Wed Mar 14, 2012 1:08 pm, edited 1 time in total.- chkflip
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chkflip Stand Up Guy
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- Faraday
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Faraday ...should I be here?
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Blackest Night being an example of a terrible one, right?break my heart- chkflip
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chkflip Stand Up Guy
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My "variation" would actually be the original style of cult where, if culted, you lose your ability regardless of scum/town alignment.
Might incorporate a "High Priest" role that can convert culties back to town/scum, but that's still in the works.
Ninj-edit: LOL Faraday."Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.- Staeg
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Staeg Mafia Scum
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- chkflip
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chkflip Stand Up Guy
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LOL duh. Thanks Staeg, I didn't really think about it until you pointed it out. Back-and-forth would be awful on all accounts.
Why do you think they're so bad, Faraday? What could improve them?"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.- Faraday
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Not using a cult...
I just really hate the core mechanic of the cult, i.e. recruiting players and changing their win conditions. I don't think they're fun to play, they're pretty much impossible to balance (or at least they have MASSIVE swing, so that early game a couple of bad recruit choices can fuck a cult over but unless you stop them by day 3/4 you're probably fucked)break my heart- chkflip
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chkflip Stand Up Guy
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I think it adds an interesting dynamic to playing a mafia game. You've got your town reads and your scum reads and, with a cult, you've constantly got to judge whether your reads are good and whether people (mainly the cult recruiter) are going off said reads to find culties, etc.
Might scrap the idea, it'd be for a large game as I said anyway. Roughly thirty-ish roles. Depends.
Thanks for your input."Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.- Oversoul
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- BBmolla
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BBmolla Open Book
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Here's a cultish idea that I came up with by stealing some ideas from some game convention from ages ago and a bit from hito, who used an SK who could do something similar.
My original intention was to make a non-mafia game that required the same amount of mod effort as mafia and that I could run in mish mash, but I guess at its core it's still mafia.
Also I have no idea if this is balanced. Obviously any attempts at using meta would be modkillable.- callforjudgement
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I think restricting cults to even-night or odd-night recruit (effectively what BBmolla's post above does) is one of the most necessary fixes for balancing cults, although it isn't enough by itself. I'd also suggest making the recruitfactional; this is a large buff for cult, but also makes the game a lot less swingy (and some weakening of the cult would be necessary to counterbalance that).
There are plenty of bad ways to do cults. I think it's also possible to do them well, although that's pretty rare.
And that reminds me of this:
Not sure how balanced it is, but hopefully it brings the swing down somewhat. Perhaps it needs an investigative role or the like in there, to make it less mountainous, as I'm not sure it'd be town-sided withanynumber of VTs.scum· scam · seam · team · term · tern · torn ·town- Staeg
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- BBmolla
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Yep. That's what makes it difficult. Killing and emulating lurkers is easy, but those active players will be tough to copy.
It's also why the Thing has 3 players to control it, just so it becomes tough after you get 4 things.- The Mini-Librarian
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It's not that it allows you to lynch VIs -- that's the optimal play for at least D1 and D2.
I'm not sure ir that's a bad thing, though.lmao Fate = Jake from State Farm & Pisskop- The Mini-Librarian
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The Mini-Librarian Goon
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That's why I had the no reveal NKs. It adds an incentive for lynching scum, as it makes the NKs both be town.
Once again, I'm just testing the waters here. I'm not even sure if it would be a fun game or not. - The Mini-Librarian
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