[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #4525 (ISO) » Fri Mar 30, 2012 8:52 am

Post by saulres »

:eek:

I had no idea...

Cool :mrgreen:
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Post Post #4526 (ISO) » Fri Mar 30, 2012 9:23 am

Post by izakthegoomba »

Nope. Not cool at all.
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Post Post #4527 (ISO) » Fri Mar 30, 2012 10:35 am

Post by Vi »

izakthegoomba wrote:...you mean mith had that idea too? Wow.
That's the second game. The third game was run by petroleumjelly.

I'm told you're supposed to communicate by code or something, but it's not something I'd play.
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Post Post #4528 (ISO) » Fri Mar 30, 2012 10:51 am

Post by Cogito Ergo Sum »

I linked to the second game. And I believe neither had any communication by code (although Iammars tried to in the second game). Just purely judging people by their votes.
Scumchat is awesome. Yarr!

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Post Post #4529 (ISO) » Sat Mar 31, 2012 11:58 am

Post by callforjudgement »

izakthegoomba wrote:So is it revealed when someone gets hit?

You know how many hitpoints everyone has left, but they don't flip until they die. Sorry, should have made that clearer. (It does matter, otherwise the scum could no-kill and then fakeclaim being damaged.)
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Post Post #4530 (ISO) » Sat Mar 31, 2012 12:08 pm

Post by mcqueen »

Variation of Assassin in the Palace
Roles:

  • 2
    Assassins

  • 1
    King

  • 1
    Prince

  • X
    Guards


Game Mechanics:

  • Day start.
  • If the King is lynched, the game continues, and the Prince becomes the new King.
    • If the Prince (now the King) is lynched or nightkilled, the game is over.

  • If the King is nightkilled, the game is over.
Last edited by mcqueen on Sat Mar 31, 2012 7:52 pm, edited 1 time in total.
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Post Post #4531 (ISO) » Sat Mar 31, 2012 3:53 pm

Post by mcqueen »

This is more of a rough idea, as well as the number of Vanilla Townies may be unbalanced, but I'd like to know what you guys think.
No Lynching Cultists
Roles:

  • 3
    Mafia Goons

  • 1
    Cult Leader

  • 2
    Cultists

  • 7
    Vanilla Townies


Game Mechanics:

  • Day start.
  • Whenever a Cultist is lynched, a no lynch will occur.
  • A Cultist may be be nightkilled.
  • The Cult Leader may be lynched. If this happens, all Cultists commit suicide.
  • If the Cult Leader is nightkilled, all Cultists are on their own, and may not recruit other Cults.
    • The Cultists still may not be lynched, but they may be nightkilled.
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Post Post #4532 (ISO) » Sat Mar 31, 2012 4:25 pm

Post by mcqueen »

This setup is really just a rough thought, but I'll post it anyway.
Nightless Super Saint Jester Mafia
Roles:

  • 1
    Town Day Vigilante

  • 1
    Super Saint Jester

  • 1
    Jester

  • 5
    Vanilla Townies


Game Mechanics:

  • Nightless.
  • If either of the Jesters is lynched, that Jester wins, and the game is over, unless the Jester is "Super Sainted" by the Super Saint Jester, then the Jester wins.
  • The only way for the town to defeat the Jesters is to vig them. If both Jesters are vigged, the town wins.
Last edited by mcqueen on Sun Apr 01, 2012 8:18 am, edited 1 time in total.
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Post Post #4533 (ISO) » Sat Mar 31, 2012 8:45 pm

Post by izakthegoomba »

mcqueen wrote:
Variation of Assassin in the Palace
Roles:

  • 2
    Assassins

  • 1
    King

  • 1
    Prince

  • X
    Guards


Game Mechanics:

  • Day start.
  • If the King is lynched, the game continues, and the Prince becomes the new King.
    • If the Prince (now the King) is lynched or nightkilled, the game is over.

  • If the King is nightkilled, the game is over.

Why would the guards lynch the King?
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Post Post #4534 (ISO) » Sat Mar 31, 2012 8:47 pm

Post by izakthegoomba »

mcqueen wrote:This is more of a rough idea, as well as the number of Vanilla Townies may be unbalanced, but I'd like to know what you guys think.
No Lynching Cultists
Roles:

  • 3
    Mafia Goons

  • 1
    Cult Leader

  • 2
    Cultists

  • 7
    Vanilla Townies


Game Mechanics:

  • Day start.
  • Whenever a Cultist is lynched, a no lynch will occur.
  • A Cultist may be be nightkilled.
  • The Cult Leader may be lynched. If this happens, all Cultists commit suicide.
  • If the Cult Leader is nightkilled, all Cultists are on their own, and may not recruit other Cults.
    • The Cultists still may not be lynched, but they may be nightkilled.

This is silly and cult-sided. If the Cult gets a leader who is remotely good at looking like town, they win. Swingy as hell.

EDIT: also the No Lynch when the town lynches a cultist is a bit of a give away, right?
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Post Post #4535 (ISO) » Sat Mar 31, 2012 8:50 pm

Post by izakthegoomba »

mcqueen wrote:This setup is really just a rough thought, but I'll post it anyway.
Nightless Super Saint Jester Mafia
Roles:

  • 1
    Town Day Vigilante

  • 1
    Super Saint Jester

  • 1
    Jester

  • 5
    Vanilla Townies


Game Mechanics:

  • Nightless.
  • If either of the Jesters is lynched, that Jester wins, and the game is over, unless the Jester is "Super Sainted" by the Super Saint Jester, then the Jester wins.
  • The only way for the town to defeat the Jesters is to vig them. If both Jesters are vigged, the town wins.

Call me back when a jester wins this.
Last edited by izakthegoomba on Sat Mar 31, 2012 9:08 pm, edited 1 time in total.
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Post Post #4536 (ISO) » Sat Mar 31, 2012 8:59 pm

Post by callforjudgement »

izakthegoomba wrote:
Call me back when a town wins this.

Actually, there's a trivial breaking strategy for town (the dayvig confirms by shooting someone, and the town repeatedly no-lynch until the dayvig is the only person alive). Only way the jesters could win would be if they were the last two players remaining, which would be very unlikely.
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Post Post #4537 (ISO) » Sat Mar 31, 2012 9:10 pm

Post by izakthegoomba »

izakthegoomba wrote:Call me back when a jester wins this.

I don't know what you're talking about...

:shifty:
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Post Post #4538 (ISO) » Sat Mar 31, 2012 11:24 pm

Post by IceGuy »

mcqueen, before you suggest a new setup, please let it rest for a day and think about it again.
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Post Post #4539 (ISO) » Sun Apr 01, 2012 12:23 am

Post by izakthegoomba »

Or better, a week.
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Post Post #4540 (ISO) » Sun Apr 01, 2012 3:29 am

Post by mcqueen »

callforjudgement wrote:
izakthegoomba wrote:
Call me back when a town wins this.

Actually, there's a trivial breaking strategy for town (the dayvig confirms by shooting someone, and the town repeatedly no-lynch until the dayvig is the only person alive). Only way the jesters could win would be if they were the last two players remaining, which would be very unlikely.

No, then it would be a tie, because the town nor the Jesters would have fulfilled their wincon.
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Post Post #4541 (ISO) » Sun Apr 01, 2012 3:29 am

Post by mcqueen »

izakthegoomba wrote:
mcqueen wrote:
Variation of Assassin in the Palace
Roles:

  • 2
    Assassins

  • 1
    King

  • 1
    Prince

  • X
    Guards


Game Mechanics:

  • Day start.
  • If the King is lynched, the game continues, and the Prince becomes the new King.
    • If the Prince (now the King) is lynched or nightkilled, the game is over.

  • If the King is nightkilled, the game is over.

Why would the guards lynch the King?

Your right. Any way to fix this? Tbh, I like this idea, I just screwed up. :oops:
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Post Post #4542 (ISO) » Sun Apr 01, 2012 3:32 am

Post by mcqueen »

Variation of Assassin in the Palace
Roles:

  • 2
    Assassins

  • 1
    King

  • 1
    Prince

  • X
    Guards


Game Mechanics:

  • Day start.
  • If the King is killed, the game continues, and the Prince becomes the new King.
  • If the Prince (now the King) is killed, the game is over.

izak, this better?
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Post Post #4543 (ISO) » Sun Apr 01, 2012 3:33 am

Post by mcqueen »

izakthegoomba wrote:Or better, a week.

I did with the Variation of Assassin in the Palace.
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Post Post #4544 (ISO) » Sun Apr 01, 2012 4:34 am

Post by izakthegoomba »

mcqueen wrote:
callforjudgement wrote:
izakthegoomba wrote:
Call me back when a town wins this.

Actually, there's a trivial breaking strategy for town (the dayvig confirms by shooting someone, and the town repeatedly no-lynch until the dayvig is the only person alive). Only way the jesters could win would be if they were the last two players remaining, which would be very unlikely.

No, then it would be a tie, because the town nor the Jesters would have fulfilled their wincon.

No. The town just has to not lynch, meaning the Jesters can't win. The vig kills everyone, until it is the only one left. At that point, both Jesters will have been killed and neither lynched.
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Post Post #4545 (ISO) » Sun Apr 01, 2012 4:42 am

Post by mcqueen »

Well, what do you think of -
mcqueen wrote:
Variation of Assassin in the Palace
Roles:

  • 2
    Assassins

  • 1
    King

  • 1
    Prince

  • X
    Guards


Game Mechanics:

  • Day start.
  • If the King is killed, the game continues, and the Prince becomes the new King.
  • If the Prince (now the King) is killed, the game is over.

izak, this better?


I also thought of another setup, and I really did think about it, this time.
Mason 1 of 3
Roles:

  • 2
    Mafia Goons

  • 6
    Masons

  • 1 of the following -
    Sane Cop
    ,
    Doctor
    ,
    Jailkeeper


Game Mechanics:

  • This is very similar to 2of4, with the exception that there are 3 Mason Pairs, each with night talk.
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Post Post #4546 (ISO) » Sun Apr 01, 2012 4:50 am

Post by IceGuy »

A good setup requires a lot of thought.
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Post Post #4547 (ISO) » Sun Apr 01, 2012 5:06 am

Post by mcqueen »

IceGuy wrote:A good setup requires a lot of thought.

And I gave it a lot of thought.
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Post Post #4548 (ISO) » Sun Apr 01, 2012 5:09 am

Post by saulres »

Massclaim breaks it, no?
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Post Post #4549 (ISO) » Sun Apr 01, 2012 5:13 am

Post by mcqueen »

saulres wrote:Massclaim breaks it, no?

Everyone's going to claim a mason pair. Even if the power role doesn't lie, you still have to find the "mason pair," that's actually scum.
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