↑ Nuwen wrote:Thanks for the kudos n'stuff.
Tierce gets MVP this game, although my scum team could have reacted a little better to her reads. They outed themselves with their responses, I think.
My
real
complaint about the dead talking wasn't about reads. N1 action resolution was pretty unclear at that point in the game, before GI claimed out his N1 block on Spyrex. Knowing that Staeg was DEFINITELY the nightkill was information the town shouldn't have had so soon. Town should have been forced to share more data with each other to figure out that Staeg was shot.
This is the first time I've played with a deadtalk mechanic. I'd have to see it play out in more games, but I think sticking a bunch of full-reveal town in a room together and giving them PoE on an ongoing game might be a little too powerful if their communication with the living isn't restricted
severely
. For example, I'd try this mechanic and allow dead players to only quote x things that have been posted (no editing, no molesting). We killed Tierce for a reason: limit the new perspective.
I kind of agree with the deadtalk mechanic being really strong. For example, we killed a power role N1. The deadtalk mechanic COMPLETELY undid our killing of that role by allowing the cop to come back and announce his actions for the night.
↑ GreyICE wrote:I don't.
Remember the scum should have had 2 extra kills thanks to the redirector/vig application, but they got RBed two nights in a row.
No, there's no "should have had 2 extra kills". The ONLY reason we were able to use that is because SpyreX made himself obviously the vigilante D1, which was excellent PR-hunting by Nuwen. That has literally zero to do with the setup and probabilities.
My Godfather ability was pretty useless, seeing as how only one role in the game could get a guilty on me... and if he did, he died.
The redirector was pretty much only useful because we pegged the vig D1. It wouldn't have been useful on the one-shot cop or the commuter.
The only other thing we got was a conditional strongman, if and only if we guessed the lynch for the following day. And the only thing the conditional strongman would've done is stopped GI from saving that person.
Town played their roles really poorly, thank GOD, because anyone with that power that was halfway competent would've steamrolled us.
Enjoyed the game, though <3