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Post Post #7800 (ISO) » Sun Apr 08, 2012 7:50 pm

Post by Kise »

Try solo?
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Post Post #7801 (ISO) » Sun Apr 08, 2012 8:32 pm

Post by pickemgenius »

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Post Post #7802 (ISO) » Sun Apr 08, 2012 9:09 pm

Post by DeathRowKitty »

That mimic: distortion at 36:35 looks even stupider the second time!

I distortioned over the wall and wanted to just combo shaco and get out. Unfortunately, he deceived before I got off my q, so I mimiced my w by accident >.< Oops!
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Post Post #7803 (ISO) » Sun Apr 08, 2012 9:30 pm

Post by esuriospiritus »

dat one shot sona
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Post Post #7804 (ISO) » Sun Apr 08, 2012 9:33 pm

Post by JDodge »



Notes on this game:

I messed up hard taking heal instead of TP; I was taking heal for the lane safety due to being guaranteed a lane against a burst caster, but this left me pinned to my tower far too much. DRK dc at the start massively screwed us over; we probably should have had Urgot hold bot tower and Sona hold mid (Urgot better 1v2), but I think it was more we didn't think he'd be DC'd for that long. We ended up at a massive disadvantage from that; we couldn't put pressure effectively on bot lane at that point without either me or Spyre going down to assist, and neither of those ended up happening. We probably would have had to lane swap at the start anyways off of those picks, leading to Shen mid and LB top - that would have let me ult more and have more global presence without having the massive travel times dissuading me.

This was my first time playing Shen in a for reals game from what I remember, as a note. Annie being more aggressive in lane would have been brutal for me to lane against. Winter map gives me a massive headache. Was running my AD jungler page, 9/21/0 like peg said. That was an excellent ult from esurio in bot to save DRK. Reason why we just ganked Annie was that she was perma-pushing - it was super easy for me to get a taunt into Skarner ult into permaslow into kill. OH MAN I'M TAKING NO DAMAGE TAKING THESE WRAITHS AS SION BETTER ULT WHOOOOOOOOOAH

The fact that I was keeping up with the freefarming Ashe on a champ I've never really played before makes me really really happy and hopeful. I really think we would have won had we not started out so far behind - we made so many good plays right around that 10-15 minute mark. I really like the eternity I spent in lane at no health whatsoever slowly holding the tower until my poignant demise in the service of saving our Skarner. Us getting caught in bot lane after I got caught splitpushing (I needed to back out sooner, I should have but got overconfident in my ability to survive) is what lost us the game; we'd started to pull it back around after giving up free dragons and a boatload of farm due to the dc, that ruined our chances at getting back into it.

I fucked up really hard rushing Abyssal; 5 AM is a bad time to be playing this game. Anything else (Rylai's? Warmogs?) would have been better I think. I really think we consistently outplayed the other team everywhere but bot lane - I'm pretty sure we would have won if it'd been a fully fair game despite my large, glaring mistakes. Final LB dc was final nail in coffin - us losing one of our damage-dealers vs them losing support nunu was a huge swing in their favor since our team didn't have as much damage to begin with. Our last teamfight was really sloppy - we could have just focused Ank down and then pulled that in our favor (we still had an excellent team to pull him out and lock him down once he'd used his QSS).
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Post Post #7805 (ISO) » Sun Apr 08, 2012 9:40 pm

Post by Ankamius »

The LB pick really could've won you the game if there weren't any DC's, since that alone was the reason I picked Ashe. Ashe stomps LB's face into the ground once she starts becoming a problem, but lack of being able to escape loses fights by itself
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Post Post #7806 (ISO) » Sun Apr 08, 2012 9:45 pm

Post by JDodge »

Ankamius wrote:The LB pick really could've won you the game if there weren't any DC's, since that alone was the reason I picked Ashe. Ashe stomps LB's face into the ground once she starts becoming a problem, but lack of being able to escape loses fights by itself


We would have had a very interesting lane comp to be fair - we probably would have had to rotate the LB top vs the Annie and send me mid, which would have taken out my "i can't ult i'll lose my tower if i ult" problem that (ultimately) is one of the many reasons why we lost. I think we probably would have had a much stronger chance if I hadn't wasted the lead I'd gotten in top on a suboptimal build and not been able to push it due to suboptimal summoners. The lack of LB being able to roam from mid would have admittably been a problem for her as well - choice would have been to kill the Annie over and over again (possible; Andy was playing about as passively as one can play Annie) or try and gank the Sion.
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Post Post #7807 (ISO) » Mon Apr 09, 2012 1:48 am

Post by IH »

ALRIGHT just came from pax. Still riding.

I got a pax sivir skin and k9 nasus. I spun the wheel trying to grab PAXJAX but didn't win one :(

The champ after hecarim sounds really awesome. While I was on line a rioteer was telling me about him. He is an ad carry, and his passive is ever. ytime he kills a unit he gets a stacking attack speed buff. It's a larger buff for killing champs. He described it as a pentakill passive.

His q is a charge mechanic. You activate it and it begins charging, and you activate it again to fire it. It does more damage the longer it has charged. I don't remember his w or e but I'm pretty sure he doesn't have a positioning tool. His ult is a snare that does damage. And has a chain lightning effect, bouncing to different champions. I didn't get to play him as the lines were fucking INSANE. There were literally three lines to do anything at the riot booth.

I did see a new moba that caught my interest. It's called smite, It's made by the tribes ascend guys, and is a third person over the shoulder moba, with a mythos based off of different gods from different cultures. Like a normal moba mixed with mmo combat. Looked REALLY fun. Beta hasn't started yet. I got a crappy video of some of it on my phone ghagra I'll try to upload if nobody can find gameplay of it.
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Post Post #7808 (ISO) » Mon Apr 09, 2012 3:11 am

Post by dramonic »

@IH:

Varus The Arrow of Retribution - Skills


Living Vengeance
On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.

Blighted Quiver
Passive: Varus' basic attacks deal 10/15/20/25/30 (+0.2) bonus magic damage and apply Blight for 6 seconds (stacks 3 times).
Varus' other abilities detonate Blight, dealing magic damage equal to 2/2.8/3.5/4.3/5% (+0.01%) of the target's maximum Health per stack (Max: 360 total damage vs Monsters)
Cost - 55/60/65/70/75 Mana
Range - N/A

Hail of Arrows
Varus fires a hail of arrows that deals 60/100/140/180/220 (+) physical damage and desecrates the ground for 4 seconds.
Desecrated Ground slows enemy Movement Speed by 20/24/28/32/36% and reduces healing effects by 50%.
Cost - 70 Mana
Range - 925

Piercing Arrow
First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.
Second Cast: Varus fires, dealing 10/43/77/110/143 (+) to 15/65/115/165/215 (+) physical damage, reduced by 15% per enemy hit (minimum 33%).
While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.
Cost - 70/75/80/85/90 Mana
Range - 925

Chain of Corruption
Varus flings out a tendril of corruption that deals 150/250/350 (+1) magic damage and immobilizes the first enemy champion hit for 2 seconds.
The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them.
Cost - 100/45/50 Mana (Bug?)
Range - N/A


now that I look at it, why does blighted quiver have a mana cost <.<
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Post Post #7809 (ISO) » Mon Apr 09, 2012 3:21 am

Post by Staeg »

Some of blighted quiver was meant to be active, herp. They said they hate passive-only abilities.
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Post Post #7810 (ISO) » Mon Apr 09, 2012 3:42 am

Post by Shanba »

Maybe its a toggle like frost shot or old ricochet?
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Post Post #7811 (ISO) » Mon Apr 09, 2012 3:48 am

Post by Bella »

PEG's caster voice at the start is hilarious.
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Post Post #7812 (ISO) » Mon Apr 09, 2012 4:00 am

Post by Staeg »

Shanba wrote:Maybe its a toggle like frost shot or old ricochet?

It says "Passive: x".
Besides, an on-hit with a manacost of 55? Actually, that'd be interesting, but this one ain't powerful enough.
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Post Post #7813 (ISO) » Mon Apr 09, 2012 4:14 am

Post by RayFrost »

Staeg wrote:
Shanba wrote:Maybe its a toggle like frost shot or old ricochet?

It says "Passive: x".
Besides, an on-hit with a manacost of 55? Actually, that'd be interesting, but this one ain't powerful enough.


15% of max health in magic damage every three auto + skill seems powerful (+150 from auto procs of the other bit on top of this).

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Post Post #7814 (ISO) » Mon Apr 09, 2012 4:23 am

Post by Staeg »

I read it as current health, for whatever reason...
Yeah, shit's broken.
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Post Post #7815 (ISO) » Mon Apr 09, 2012 5:10 am

Post by Kise »

That why I'm getting him instead of Hecarim first.
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Post Post #7816 (ISO) » Mon Apr 09, 2012 5:25 am

Post by dramonic »

And it stacks, so ya know, build some AP, get a dfg, randomly burst shit from 100 to 0 in 3 basic attacks and an ult.
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Post Post #7817 (ISO) » Mon Apr 09, 2012 5:27 am

Post by dramonic »

hybrid seems better on him than pure AD imo, considering the AP ult and the sheer power of that skill.
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Post Post #7818 (ISO) » Mon Apr 09, 2012 5:47 am

Post by esuriospiritus »

JDodge wrote:
Ankamius wrote:Andy was playing about as passively as one can play Annie)


To be fair, he may have gotten this from me, as until fairly recently I tended to play waaaaaaaay too passive as Annie until level 6/BRU BAFF, whichever comes first. He had no excuse for not roaming and getting himself fed post-6, though. :P

Then I played Ziggs and remembered "oh yeah, Annie can harass with auto attack too..."

RE: Varus, I fully intend to experiment with him as AP/Hybrid mid when his free week comes. Or I may just blind buy him if I have the IP as it seems like he's intended to be an AD Malzahar with the whole consumed by shadows thing (lol I actually read the lore for once) and everyone knows Malzahar is sexy as fuck.
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Post Post #7819 (ISO) » Mon Apr 09, 2012 6:00 am

Post by Staeg »

You people playing passively are WEAK
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Post Post #7820 (ISO) » Mon Apr 09, 2012 6:01 am

Post by Nuwen »

Most AD carries have a 1:1+ or close to it on at least one of their abilities (Ashe, Tris, Ez, MF, Corki).

He's pretty much Windrunner 2.0, an int hero with agi playstyle who had INCREDIBLY situational builds that could transition from orbs -> rapier, carry with wands, or tandem-style with a harder late carry and desolator (black cleaver-esque item). Windrunner is a really well-designed hero with the variety of dota item combinations. Dunno how a rework would fit into LoL's more binary ap/ad system.
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Post Post #7821 (ISO) » Mon Apr 09, 2012 7:19 am

Post by mykonian »

Brandi wrote:so much LuLu QQ in Riot forums.
~_~
What's so wrong about "supports" being played unconventionally as damage dealers?


Just for training practice for other supports (or just serious, although lulu is probably better for the job): Support Leblanc. First your ad carry rages, then he wonders, and then he says he's the best ad carry in the world.

It does help that your opponents either get blown up or stand at their tower.
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Post Post #7822 (ISO) » Mon Apr 09, 2012 8:34 am

Post by Brandi »

Varus does look really cool. His design reminds me of the character designs of The Legion of Everblight in Warmachine (Table Top game). :P
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Post Post #7823 (ISO) » Mon Apr 09, 2012 8:56 am

Post by Kise »

dramonic wrote:hybrid seems better on him than pure AD imo, considering the AP ult and the sheer power of that skill.

Not inputting runes & masteries, I came up with a hybrid build that would give Varus 208.9 AD, 283 AP (best/varying), and +182% AS. Damage would go as follows:

Q - 215 +
x
AD
W - 146.6 + ((3 x 5%hp) +
x
AP)
E - 220 +
x
AD
R - 633

Inconsiderate of armor and MR, a successful combo brings would deal 1200 +
x
(Q/W/E) damage on top of autoattacks. His W is the one you can land a few times here and there, so I'm thinking he'll rip apart a glassy opponent going this route. His HP would be shit though.

The good old 2-3 BT, 2-3 PD build might be a commonly seen build.
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Post Post #7824 (ISO) » Mon Apr 09, 2012 9:02 am

Post by Ankamius »

Getting PD's on a carry without an IE is terrible.
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