[OLD] Open Setup Ideas and Discussion
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I really like the idea actually. Good scumhunters become suspect, because what if they are mafia with a result? Interesting.
It def. needs more town.- Kcdaspot
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I like that idea, i was recently in a game where JR just turned into 2vs5 mountainous with a clear with me and my buddy under suspicion, this could help balance things out in that situation.ShowLately, I've been, I've been losing sleep
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Counting Stars - One Republic- vijay2vasandani
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Luckyjt Goon
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I have an idea for a game and would like thoughts on it.
The Gamble (12-14 Person Town VS Mafia Version)
8-10 Vanilla Town
1 Town Role Cop
1-2 Mafia Goon
1 Mafia Role Cop
At the start of the game a special role will be handed out at random to any of the players
-Role is called The Gambler
-A lynch can not be made unless the gambler is voting on the wagon and vote cap is reached or if the vote cap is reached and the gambler is the one being lynched. If the day ends and the cap is not reached, the person with the highest vote count will be lynched even if the Gambler is not on the wagon.
-Each night every player sends in a night vote. Person with the highest votes is killed. A draw in highest votes result in no kill. Gambler does not have to be on the night wagon.
-Mafia have a faction kill and a mafia QT for night communication.
-If Gambler is killed the role of The Gambler will be randomly handed out again to another player.
-Investigations done on the player who is the Gambler will come up as The Gambler and not other role name.
This game could also be done with a werewolf faction added and the player number increased slightly.
Thoughts? Too similar to another type of game? I am still pretty new and havnt gotten to play that many different types of games out there.- Kcdaspot
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Because the Gambler is like any other PR, then by claiming you will most likely die at night and the role of Gambler will be shuffled once more. And both town and mafia can get the role of gambler so the wagon can be controlled by any side not just town. And I agree its a bit too much, but it can always be shorten to be more basic, but I like a little complicated games.- Kcdaspot
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From what you just said its like swing town then.
if the gambler decides that the towns wagon on someone is his kind of wagon then happy things everywhere. If the gambler doesn't cooperate HE gets lynched.
I can't see this setup being good. It needs work.A question that sometimes drives me hazy: am I or are the others crazy?- Kcdaspot
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I don't think it's fundamentally flawed. I actually like the gambler role as a concept, but it probably needs some refinement.
And the night-lynch is an odd extra concept that you seem to have just thrown in with no thoughts on its effect on gameplay. Keep in mind that a night lynch (which I assume means votes are anonymous) means that scum will vote in a block, which gives them basically an extra nightkill as you get close to MYLO/LYLO territory. Again, not an inherently flawed concept, but it needs work, and maybe they don't belong in the same game right as they're being introduced.Current Avatar: Kronk. Duh.- Luckyjt
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↑ quadz08 wrote:I don't think it's fundamentally flawed. I actually like the gambler role as a concept, but it probably needs some refinement.
And the night-lynch is an odd extra concept that you seem to have just thrown in with no thoughts on its effect on gameplay. Keep in mind that a night lynch (which I assume means votes are anonymous) means that scum will vote in a block, which gives them basically an extra nightkill as you get close to MYLO/LYLO territory. Again, not an inherently flawed concept, but it needs work, and maybe they don't belong in the same game right as they're being introduced.
Well what positives are there for the gambler? I'd like your answer.A question that sometimes drives me hazy: am I or are the others crazy?- Phillammon
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Phillammon Mafia Scum
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Sorry if this is a bit garbled, but I *think* the theory is there.Last edited by Phillammon on Mon May 21, 2012 3:07 am, edited 2 times in total.Current Losing Streak: 4 (record: 9)
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