Theme Test Market

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Post Post #3425 (ISO) » Wed May 09, 2012 8:29 am

Post by Pine »

It'll happen, Z. Someone will get run up quickly, and derpishly use the gun to prove themselves Town. I doubt it'll add the dimension you're expecting.

Maybe make it two-shot, can't be fired twice on any given day. Or maybe the gun and bullet are separate, and a separate vote count has to succeed for it to be loaded.

IceGuy wrote:I'd only play this with a VI- and troll-free playerlist, though.

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Post Post #3426 (ISO) » Wed May 09, 2012 8:30 am

Post by Xalxe »

IceGuy wrote:The town autowin is a strong incentive.

I'd only play this with a VI- and troll-free playerlist, though.


Good luck.

But yeah, Page 1 some moron will shoot it and you'll have a VI Innocent Child and (probably) a townie dead.
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Post Post #3427 (ISO) » Wed May 09, 2012 8:32 am

Post by zoraster »

Again, maybe someone does derpishly use it day 1. The incentive is there for an individual, but the game will obviously be balanced toward an ideal use of the weapon.

Again, this is part of the interest to me. That tension between using it now before someone else can and using it later when it helps town a whole lot more.
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Post Post #3428 (ISO) » Wed May 09, 2012 8:33 am

Post by Xalxe »

Right, and it's a great idea but I'm telling you it won't work in practice without a heavily vetted playerlist.
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Post Post #3429 (ISO) » Wed May 09, 2012 8:45 am

Post by callforjudgement »

Yes, it will
really
need a well-chosen playerlist to work. Other than that, it's interesting. (My first guess at optimal play is for the town to force the scummiest-looking player to shoot the second scummiest-looking, and probably not day 1. If they refuse, lynch them and save the bullet for tomorrow.)

Should probably be run as an open, in the open queue, rather than anywhere else.
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Post Post #3430 (ISO) » Wed May 09, 2012 8:46 am

Post by zoraster »

I don't see why for the last part. Other than my statement of no killing roles, no protection roles, I don't have any intention of running it as an open.
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Post Post #3431 (ISO) » Wed May 09, 2012 8:48 am

Post by IceGuy »

I think this would be a good open game, but considering the VI problem it's probably best to run it in another queue.
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Post Post #3432 (ISO) » Wed May 09, 2012 8:52 am

Post by zoraster »

Unless I see a
very
compelling reason to run this in the open queue, it ain't going to happen. For one thing, it's my baby. I run it. And I run it where I please. For another, it obviously has flavor. And last, it's not an open game. It just has a known mechanic.
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Post Post #3433 (ISO) » Wed May 09, 2012 8:54 am

Post by callforjudgement »

Ah, OK. I was thinking more in terms of the players you'd be likely to get. (The sort of people who think logically about when best to use the shot, rather than just playing emotionally and shooting day 1.)
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Post Post #3434 (ISO) » Wed May 09, 2012 8:55 am

Post by zoraster »

Those tend to be the players attracted to my games anyway.
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Post Post #3435 (ISO) » Wed May 09, 2012 8:55 am

Post by IceGuy »

callforjudgement wrote:Ah, OK. I was thinking more in terms of the players you'd be likely to get. (The sort of people who think logically about when best to use the shot, rather than just playing emotionally and shooting day 1.)


A short look at the recent Open playerlists should show that this is not the case.
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Post Post #3436 (ISO) » Wed May 09, 2012 9:03 am

Post by zoraster »

Regardless, this game is somewhat down the road. Team Mafia will need to finish, then I'm running Always On Mafia, which should be.... interesting. And then I may get to this as my mini if I don't do Contract Mafia or something else instead.

Still, I'm very interested to see how it would turn out.

Picking the scummiest to shoot the second scummiest is a possibility, but the scummiest player then has no reason not to shoot whoever the heck he wants. If he disagrees the other person is scummiest, then he'll just shoot another person.
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Post Post #3437 (ISO) » Wed May 09, 2012 9:12 am

Post by Moneybags »

Xalxe wrote:The setup for Once Upon a Time Mini Theme literally just popped into my head. Is this a good idea Y/N?

I would play it.

And the gun idea seems pretty cool too. Pretty townsided though.
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Post Post #3438 (ISO) » Wed May 09, 2012 9:15 am

Post by zoraster »

"town sided" Oh? I mean, it's certainly a mechanic that favors town over straight mafia, but town
sided
?

If I ran the game as mountainous, would you really expect town to win more times than scum? I do not.
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Post Post #3439 (ISO) » Wed May 09, 2012 9:21 am

Post by quadz08 »

ummm
favoring town over mafia is actually what the word 'town-sided' means.
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Post Post #3440 (ISO) » Wed May 09, 2012 9:22 am

Post by Pine »

Actually, I feel that site meta has gotten pretty scum-sided, so I would think of a Town-sided setup as a refreshing change of pace.
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Post Post #3441 (ISO) » Wed May 09, 2012 9:22 am

Post by Lost Butterfly »

callforjudgement wrote:Ah, OK. I was thinking more in terms of the players you'd be likely to get. (The sort of people who think logically about when best to use the shot, rather than just playing emotionally and shooting day 1.)

Hahahahahaha.


Pedit: Yes, but the mechanic by itself wouldn't make the set-up town sided is Zor's point.
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Post Post #3442 (ISO) » Wed May 09, 2012 9:55 am

Post by zoraster »

quadz08 wrote:ummm
favoring town over mafia is actually what the word 'town-sided' means.


Not really. A setup that is "town sided" means that the town is more likely to win than scum.

My mechanic only means that
relative to the normal mechanic
town has a greater chance of winning. That in no way means that town is suddenly more likely to win than scum.

Without any power roles, the normal mechanic is wayyyyyyy scum sided at the numbers we play at (3v9, 3v10, 4v15, whatever). The chance of a town victory in 3v9 is 10.5% if town lynches randomly. We can argue all day whether players are better than random at lynching, but it'd be very hard to say that it doesn't favor scum a great deal.

So what I'm saying is that while my mechanic can help town, it alone doesn't make the setup town sided. Because I can simply not use as many or as powerful town power roles.
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Post Post #3443 (ISO) » Wed May 09, 2012 9:57 am

Post by zoraster »

Pine wrote:Actually, I feel that site meta has gotten pretty scum-sided, so I would think of a Town-sided setup as a refreshing change of pace.


At what point was it not scum sided? If anything, things have gotten better since we moved from a standard 12p game to a standard 13p game.

In any case, scum have always won a lot more than town here. Just check the records of people who have played a lot (e.g. SpyreX) and break down their stats by town and by scum.
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Post Post #3444 (ISO) » Wed May 09, 2012 10:04 am

Post by quadz08 »

Oh, gotcha. Ok, I misunderstood what you meant by saying it favored town.
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Post Post #3445 (ISO) » Wed May 09, 2012 10:05 am

Post by zoraster »

no problem.
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Post Post #3446 (ISO) » Wed May 09, 2012 10:12 am

Post by saulres »

zoraster wrote:how is the fact the person becomes an innocent child make it " not different" obviously that's what he becomes. So what?


I was misinterpreting, thinking that there were no power roles in the game at all. I see where I made my mistake now.
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Post Post #3447 (ISO) » Wed May 09, 2012 10:54 am

Post by zoraster »

ahhh yeah. i just promised no protective roles so that the newly made innocent child dies the next night most likely and no killing roles to assure that people can decide how to use the gun optimally (if there's an extra vig thrown in, that throws things off a lot)
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Post Post #3448 (ISO) » Sat May 12, 2012 8:41 am

Post by Sir Bastion »

I'm spitballing at the moment but was thinking of an big theme election game in honour of the upcoming US elections.
EDIT
*
JUST NOTICED I SHOULD HAVE SEARCHED :( THERE IS ONE ALREADY


Where all players have a nightaction which is to vote for a candidate and the one with the most votes has the power to select which 3 players can be eligable for lynching the following day

BUT
some players also carry a unique nightaction but to use that nightaction they have to miss the polls so dont get a vote. This includes scum, so to nightkill as scum you have to pass having a vote.

players with unique Nightactions also can affect the election. Jailkeepers locking up the winning candidate has him disqualified from the race and the runner up is elected. X-shot Investigators can see the results of a election or popularity poll of their choice so they'll know who voted for who.

Any dayaction player will not be able to vote for following night.

And a few players will have unique elected actions, such as one who is flavoured as Ron Paul who would open up the voting process into a standard anyone can be lynched (libertarism eh?) if he is elected.


-It be a very close nit flavour because there will be things like exit polls at each morning so people will know not only who got elected but also what % of the game voted and who might have used powers/blocked etc and popularity polls at specific times during the day where players can confidentially indicate who'd they might vote for the next night phase, but can also be duped/abused by scum.


thoughts on how to improve?
Scum:
nk bastion cos he is never being lynched imo.


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Post Post #3449 (ISO) » Mon May 14, 2012 8:16 pm

Post by Amrun »

I actually have another one designed, which I designed first, but wasn't ready to run due to OvTvS. We're going to be overrun.

And your idea sounds very similar to Nomination Mafia.
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