[OLD] Open Setup Ideas and Discussion
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- izakthegoomba
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izakthegoomba Mafia Scum
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I feel like that would be better suited to mish mash, actually.(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!- Phillammon
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Phillammon Mafia Scum
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Hm...
MishMash has no modding requirements, so I may well just go try it out, once I've thrown it past some pseudo-reviews, if it would be balanced enough.
What am I talking about, it is by definition balanced. Both sides are identical. Do people agree it's mishmash material?Current Losing Streak: 4 (record: 9)
Probable record holder for most games played on site before managing to win one!- izakthegoomba
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The thing is, in theory, it's perfectly balanced. But it'sverylikely to become unbalanced as soon as the townies pick their sides.(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!- Phillammon
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Phillammon Mafia Scum
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- quadz08
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quadz08 Jack of All Trades
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↑ Kcdaspot wrote:↑ quadz08 wrote:I don't think it's fundamentally flawed. I actually like the gambler role as a concept, but it probably needs some refinement.
And the night-lynch is an odd extra concept that you seem to have just thrown in with no thoughts on its effect on gameplay. Keep in mind that a night lynch (which I assume means votes are anonymous) means that scum will vote in a block, which gives them basically an extra nightkill as you get close to MYLO/LYLO territory. Again, not an inherently flawed concept, but it needs work, and maybe they don't belong in the same game right as they're being introduced.
Well what positives are there for the gambler? I'd like your answer.
I think it's inherently a role that weakens the lynch as a town weapon. This is not inherently a bad thing, in and of itself. It just needs to be placed in a setup that's balanced with that in mind (i.e., not this one).
It's an interesting role, that puts a neat twist on the game.Current Avatar: Kronk. Duh.- quadz08
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- animorpherv1
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animorpherv1 Honey Trap
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↑ Phillammon wrote:MishMash has no modding requirements, so I may well just go try it out, once I've thrown it past some pseudo-reviews, if it would be balanced enough.
Except for the fact that mafia games aren't allowed in Mish Mash?"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Phillammon Mafia Scum
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- quadz08
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quadz08 Jack of All Trades
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- Phillammon
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Phillammon Mafia Scum
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- izakthegoomba
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izakthegoomba Mafia Scum
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Yeah, mutations are better suited to MM imo.(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!- Kcdaspot
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- BBmolla
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BBmolla Open Book
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Nothing would happen in the dayphase.- Phillammon
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Phillammon Mafia Scum
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- Moneybags
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Moneybags Mafia Scum
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So guys. I stumbled across the List of Open Games page in the wiki (http://wiki.mafiascum.net/index.php?tit ... Open_Games) and I counted from game 390 back to game 290, the win rate was 36% Town, 54% Mafia, and 3% Other (with 7% abandoned).
This means out of the past 100 games, mafia has won a little over half of them. This might of already been discussed, but does this seem a little off balanced to anyone?- callforjudgement
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callforjudgement Microprocessor
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Moneybags Mafia Scum
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- Ythan
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Ythan Welcome to the Haystack
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- callforjudgement
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callforjudgement Microprocessor
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I think part of the problem is that games are generally designed for a perfectly logical, competent town who are all trying to win, and that often isn't the case in practice. (Scum can play badly just like town can, but that tends to have less of an effect in practice for some reason.)scum· scam · seam · team · term · tern · torn ·town- Ythan
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- callforjudgement
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re Phillamon's setup: doesn't it have the WitP problem, where the optimal play is town massclaim (on the basis that you have more than a 50% chance to be on the larger side, if a townie)? WitP dealt with that using hidden daykills, but I don't see a similar solution here.scum· scam · seam · team · term · tern · torn ·town- Phillammon
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Phillammon Mafia Scum
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Had a cool idea, idea still sounded cool in the morning after sleeping on it, so here it is.
-Each Oracle picks a person each night. If that oracle dies that night and they chose a town-aligned player, then the player that they chose becomes mod confirmed town. However, if the oracle is lynched, or they chose a scum-aligned player, then no such confirmation occurs.
-Scum have a factional nightkill, and a 1-Shot factional janitor/roleblock that can be used to cause a no-flip on that night's kill, as well as roleblocking them if they are an oracle.[/area]
What do people think? I realize that hypoclaims might mess it up a little, but that could be averted by clever scum, surely?Current Losing Streak: 4 (record: 9)
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Kublai Khan Khan Man
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↑ Phillammon wrote:-All "Town" aligned roles choose, at the start, a side. They win with this mafia team.
-A Mafia group is wiped out if all of the members of its QT who are aligned with said team are dead.
Why pick sides? Why not just assign half the game to one side and the other half to the other side? Any imbalance in the number of players on each side just leads to an imbalanced game.
The daypart is a bit of a waste. Nobody is going to want to lynch somebody on their "side" (which they either know everyone on their side through the neighborhood or through massclaiming), so there's never going to be a majority to lynch with. They it just becomes a game of "how accurate is their night-kill" as they try to kill the two mafia members during the night phases.
You can make lynches possible by having 3 mafia groups and/or maybe some sort of independent group who is looking to eliminate both mafia groups.Occasionally intellectually honest
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Phillammon Mafia Scum
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- IceGuy
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IceGuy Mafia Scum
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↑ Phillammon wrote: I realize that hypoclaims might mess it up a little, but that could be averted by clever scum, surely?
I don't see how scum could do that (except for the 1-shot janitor/RB).
If somebody flips Oracle and claimed to target player X, and player X isn't named conftown by the mod, X is scum. Keep in mind that if there is a strategy to mess with hypoclaims, it's usually one of the two: either an action that somehow invalidates the result silently, or a way for scum where hypoclaims and results combined with the knowledge of scum leads to a way to find out which hypoclaims are genuine and which aren't. Your setup provides none of those: The invalidation is always public (no flip) and the only way to find out which hypoclaims are genuine is after the flip, at which point town will have the same information. - IceGuy
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