[OLD] Open Setup Ideas and Discussion
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- Staeg
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Phillammon Mafia Scum
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-Each Oracle picks a person each night. If that oracle dies that night and they chose a town-aligned player, then the player that they chose becomes mod confirmed town. However, if the oracle is lynched, or they chose a scum-aligned player, then no such confirmation occurs.
-Scum have a factional nightkill, which also reports the role of the killed player to the scum QT.
-Night Kills do not flip.[/area]
Any better? Slightly edited to account for everything. Maybe the number of oracles needs tweaking?Current Losing Streak: 4 (record: 9)
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- Phillammon
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If there were a third party, maybe. The way I see this being played by the town is watching for coincidences in the hypoclaims etc, whereas the scum are desperately trying to ensure that they hit VT if anyone is pointed at them, and trying to lynch the oracles to avoid getting into lylo with too many confirmed townies left. I still want to force scum to manage to lynch at least one more oracle than they lose themselves, hence there being one more oracle than there is scum.Current Losing Streak: 4 (record: 9)
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I mean, there are only two alignments. Scum, and Town. Alignment flip is unnecessary because they will flip town, as there is only scum who have NKs, and scum self killing in a vanilla+investigative game is MORONIC.Current Losing Streak: 4 (record: 9)
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- callforjudgement
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callforjudgement Microprocessor
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↑ Phillammon wrote:I mean, there are only two alignments. Scum, and Town. Alignment flip is unnecessary because they will flip town, as there is only scum who have NKs, and scum self killing in a vanilla+investigative game is MORONIC.
I've seen something very similar done offsite (although the setup wasn't quite so simple, it was close; a cop/doc/vig variation). The mafia member in question maintained it was the right play afterwards; they'd killed the cop and were trying to make out that the dead scum was the real cop, and it worked right up to the day after the day the town thought was lylo :)scum· scam · seam · team · term · tern · torn ·town- Phillammon
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Junpei Jack of All Trades
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↑ Phillammon wrote:
-Each Oracle picks a person each night. If that oracle dies that night and they chose a town-aligned player, then the player that they chose becomes mod confirmed town. However, if the oracle is lynched, or they chose a scum-aligned player, then no such confirmation occurs.
-Scum have a factional nightkill, which also reports the role of the killed player to the scum QT.
-Night Kills do not flip.[/area]
Any better? Slightly edited to account for everything. Maybe the number of oracles needs tweaking?
Day 1:
Mass claim.
Why is this not the best option? This would either force mafia to kill an oracle or two or force mafia to CC oracle, in which case it becomes 7v2 + 4v1. It's pretty much monotonous, and 10v3 monotonous is balanced yes?- Faraday
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Faraday ...should I be here?
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- Phillammon
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10 v 3 with possible confirmed town, I'd have thought, would be fairer, though. As for the anti mass-claim, surely that's by definition a problem with all opens? How do most non-variables stop it being a gamebreaker?Current Losing Streak: 4 (record: 9)
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Cogito Ergo Sum YARR!
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- callforjudgement
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↑ Phillammon wrote:10 v 3 with possible confirmed town, I'd have thought, would be fairer, though. As for the anti mass-claim, surely that's by definition a problem with all opens? How do most non-variables stop it being a gamebreaker?
Either by having very few power roles, or with a specific anti-mass-claim mechanic (normally involving some sort of scum power).scum· scam · seam · team · term · tern · torn ·town- Phillammon
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