[OLD] Open Setup Ideas and Discussion
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callforjudgement Microprocessor
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↑ Phillammon wrote:10 v 3 with possible confirmed town, I'd have thought, would be fairer, though. As for the anti mass-claim, surely that's by definition a problem with all opens? How do most non-variables stop it being a gamebreaker?
What's to stop scum mostly claiming oracle?scum· scam · seam · team · term · tern · torn ·town- Phillammon
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That's why I said "mostly"; say, all but one. They're still going to be more likely to hit town than scum lynching within the oracles, and meanwhile, scum can NK the VTs.
It's the strategy I'd be suggesting to my buddies if I were scum in that setup.scum· scam · seam · team · term · tern · torn ·town- Kublai Khan
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Again: take it to mish mash. It still wouldn't work, but at least it would be categoriesed right.(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!- IceGuy
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- Junpei
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Junpei Jack of All Trades
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Day 2 farseer claims are meaningless.. day 1 farseer is meaningless...
This is 9v2 with no reveal is all. I don't know if 9v2 mountainous is balanced or not, but with no reveal I'm sure it's not.- vijay2vasandani
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Day 1 farseer has no information, and so all his claim does is give you a day 1 confirmed town.
Day 2 with a night kill (the day 1 lynch will claim VT if it's a VT and claim farseer if scum) a farseer claim is impossible to trust because the night kill could be the real farseer.- vijay2vasandani
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Well what do you want exactly? A no reveal setup wherein there's a farseer and a mafia who gets the flips? What pieces do you want to retain?- vijay2vasandani
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Well if that's it then we can tear it up some.
First get rid of farseer because in its current capacity it is useless.
Maybe replace it with a town rolecop who can also target dead people?
If we do that then give the mafia a godfather who appears as VT.
Now we have to make it so that the rolecop claiming day 1 is not the optimal play. So lets add a mechanic which will tell town if the rolecop is alive or not. When the rolecop is alive, lynches will not flip. So when a lynch does flip, town knows that there's no rolecop. At this point I'd like to hear from people to see if they think that the town rolecop would ever not investigate the lynch or not. I think that they routinely would not investigate the lynch unless they felt it was important for information.
Lets go with 8v2 and add in a town 1-shot BP and RB.
town 1-shot BP
town RB
town rolecop (can target dead people)
5 VT
scum RB
scum GF
Gonna finish watching the basketball game and get back to you but play with this a little; hopefully you see the direction I'm headed and if not then I'll try to articulate myself better later.- vijay2vasandani
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Well the rolecop will know alignment as well. So Scum RB, Town RB are separate reports. And I figured night kills would be no reveal as well. At least that's what I had in mind when you said no reveal. GF being VT after death isn't something I initially thought about; My initial reaction is that even when dead he shows up as VT on reports, but if lynched (after the rolecops' death) will be seen as GF of course.
There's probably a problem somewhere in there. Like the BP probably should claim day 1 and then the RB will know if he hit scum or not because the BP will always claim hit. Yeah.. BP has to go.
Town RB
Town rolecop (can target dead people)
6 VT
scum RB
scum GF
Still looks like there should be an issue. I'll think about it some more, if anyone has any ideas let us know.- Hoopla
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While the Cop Enabler is alive, Cop powers are active, but if the Cop Enabler dies, Cop powers no longer work.
Extremely low - tantamount to suicide.
I don't know. I'm hoping to create a setup that allows for a variety of different tactics for the SK. If you spend all your points on getting Unlimited kills/Unlimited BP, you expose yourself to Cops/Trackers etc, so I think that isn't a reasonable option.
Personally, I think two kills could be enough if you pick roles to keep you safe at night, or lots of killing roles to speed the game up. Or...
...could be fun.- Junpei
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(4) Cop, Odd Night Cop, Godfather
(1) Even Night Cop
(3) Vigilante
(2) Vigilante
BP full time
1-shot kill
Cop immunity
Lots of cops, 3 NKs and no worry of death. And a shot to finish off any certain scenarios. Seems like the best option to me. - Junpei
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