[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #4725 (ISO) » Mon May 28, 2012 7:56 am

Post by IceGuy »

Junpei has a good point there.

Mass claim. Lynch only claimed VTs. Scum can decide between confirming a player as town/scum by killing a claimed oracle, or taking away one player from the non-confirmed pool by killing a townie. Scum gets caught by PoE.
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Post Post #4726 (ISO) » Mon May 28, 2012 8:14 am

Post by callforjudgement »

Phillammon wrote:10 v 3 with possible confirmed town, I'd have thought, would be fairer, though. As for the anti mass-claim, surely that's by definition a problem with all opens? How do most non-variables stop it being a gamebreaker?

What's to stop scum mostly claiming oracle?
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Post Post #4727 (ISO) » Mon May 28, 2012 8:49 am

Post by Phillammon »

Then VTs win it by Lynching all the oracles...
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Post Post #4728 (ISO) » Mon May 28, 2012 9:24 am

Post by mcqueen »

What about having 2 towns, but no mafia?

All Town Showdown
Setup:

  • 1
    Town A
    Sane Cop

  • 4
    Town A
    Vanilla Townies

  • 1
    Town B
    Sane Cop

  • 4
    Town B
    Vanilla Townies


Game Mechanics:

  • Sane Cops get results in the form of "
    Town A
    " or "
    Town B
    ".
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Post Post #4729 (ISO) » Mon May 28, 2012 9:24 am

Post by callforjudgement »

That's why I said "mostly"; say, all but one. They're still going to be more likely to hit town than scum lynching within the oracles, and meanwhile, scum can NK the VTs.

It's the strategy I'd be suggesting to my buddies if I were scum in that setup.
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Post Post #4730 (ISO) » Mon May 28, 2012 9:27 am

Post by Kublai Khan »

mcqueen wrote:What about having 2 towns, but no mafia?

What's the win condition?

If it's to get rid of the other town, then what stops a massclaim/stalemate from happening?
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Post Post #4731 (ISO) » Mon May 28, 2012 9:28 am

Post by izakthegoomba »

mcqueen wrote:What about having 2 towns, but no mafia?

All Town Showdown
Setup:

  • 1
    Town A
    Sane Cop

  • 4
    Town A
    Vanilla Townies

  • 1
    Town B
    Sane Cop

  • 4
    Town B
    Vanilla Townies


Game Mechanics:

  • Sane Cops get results in the form of "
    Town A
    " or "
    Town B
    ".

Again: take it to mish mash. It still wouldn't work, but at least it would be categoriesed right.
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Post Post #4732 (ISO) » Mon May 28, 2012 9:43 am

Post by IceGuy »

mcqueen wrote:What about having 2 towns, but no mafia?


You win when there are no threats to the town means instant win D1. Not a very fun setup if you ask me.
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Post Post #4733 (ISO) » Mon May 28, 2012 1:33 pm

Post by vijay2vasandani »

Fuck, izak and Chrimi switched. X.X this shit is going to get confusing quick.

Anyway here's my setup idea. It seems rather lacking though.
Blind Mafia
Setup:

  • 1
    Town
    Farseer

  • 8
    Vanilla Townies

  • 1
    Mafia
    Rolecop

  • 1
    Mafia
    Goon


Game Mechanics:

  • No flips are revealed publicly.
  • Night kills are revealed only to the mafia via PM.
  • Farseer gets all the flip info.


Thoughts?
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Post Post #4734 (ISO) » Mon May 28, 2012 2:46 pm

Post by IceGuy »

Swingy as fuck, and probably unbalanced in favor of scum.
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Post Post #4735 (ISO) » Mon May 28, 2012 2:50 pm

Post by Junpei »

Day 2 farseer claims are meaningless.. day 1 farseer is meaningless...

This is 9v2 with no reveal is all. I don't know if 9v2 mountainous is balanced or not, but with no reveal I'm sure it's not.
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Post Post #4736 (ISO) » Mon May 28, 2012 2:53 pm

Post by vijay2vasandani »

Sorry Junpei can you explain what you meant about Farseer claims?
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Post Post #4737 (ISO) » Mon May 28, 2012 2:58 pm

Post by Junpei »

Day 1 farseer has no information, and so all his claim does is give you a day 1 confirmed town.

Day 2 with a night kill (the day 1 lynch will claim VT if it's a VT and claim farseer if scum) a farseer claim is impossible to trust because the night kill could be the real farseer.
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Post Post #4738 (ISO) » Mon May 28, 2012 3:00 pm

Post by vijay2vasandani »

Ah fair enough. Anything I can do to improve the setup or is it a bust?
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Post Post #4739 (ISO) » Mon May 28, 2012 3:15 pm

Post by Junpei »

Well what do you want exactly? A no reveal setup wherein there's a farseer and a mafia who gets the flips? What pieces do you want to retain?
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Post Post #4740 (ISO) » Mon May 28, 2012 3:21 pm

Post by vijay2vasandani »

Just a balanced no flip game really XD
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Post Post #4741 (ISO) » Mon May 28, 2012 3:38 pm

Post by Junpei »

Well if that's it then we can tear it up some.

First get rid of farseer because in its current capacity it is useless.

Maybe replace it with a town rolecop who can also target dead people?

If we do that then give the mafia a godfather who appears as VT.

Now we have to make it so that the rolecop claiming day 1 is not the optimal play. So lets add a mechanic which will tell town if the rolecop is alive or not. When the rolecop is alive, lynches will not flip. So when a lynch does flip, town knows that there's no rolecop. At this point I'd like to hear from people to see if they think that the town rolecop would ever not investigate the lynch or not. I think that they routinely would not investigate the lynch unless they felt it was important for information.

Lets go with 8v2 and add in a town 1-shot BP and RB.

town 1-shot BP
town RB
town rolecop (can target dead people)
5 VT

scum RB
scum GF

Gonna finish watching the basketball game and get back to you but play with this a little; hopefully you see the direction I'm headed and if not then I'll try to articulate myself better later.
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Post Post #4742 (ISO) » Mon May 28, 2012 4:04 pm

Post by vijay2vasandani »

So why won't the RC just claim, die and then get the flips? Or are night kills no reveal as well? Also, is the GF still VT after death? Otherwise yeah, I like it.
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Post Post #4743 (ISO) » Mon May 28, 2012 4:39 pm

Post by Junpei »

Well the rolecop will know alignment as well. So Scum RB, Town RB are separate reports. And I figured night kills would be no reveal as well. At least that's what I had in mind when you said no reveal. GF being VT after death isn't something I initially thought about; My initial reaction is that even when dead he shows up as VT on reports, but if lynched (after the rolecops' death) will be seen as GF of course.

There's probably a problem somewhere in there. Like the BP probably should claim day 1 and then the RB will know if he hit scum or not because the BP will always claim hit. Yeah.. BP has to go.

Town RB
Town rolecop (can target dead people)
6 VT

scum RB
scum GF

Still looks like there should be an issue. I'll think about it some more, if anyone has any ideas let us know.
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Post Post #4744 (ISO) » Mon May 28, 2012 7:38 pm

Post by Hoopla »

The Experiment


Premise: A genius scientist goes mad when he discovers his experiments on his unwitting fellow townspeople have gone awry. His only hope is to kill them all.

Base Setup:


9x
Townies

3x
Mafia Goons

1x
Serial Killer


Setup Determination:


Pregame, the Serial Killer is the lone decider of the setup. He starts out without investigation immunity, without nightkill immunity and doesn't even have the ability to kill. However, the more power he gives to the town and mafia, the more perks he gets for himself.

The Serial Killer has 10 points to spend and may choose a maximum of 5 different articles across all four banks. If he chooses a concentration of articles from a specific bank, he will be rewarded with perks.


Bank 1:

(1)
Innocent Child
(PM version)
(1)
Even Night Cop

(2)
Odd Night Cop

(2)
1-Shot Cop

(3)
Cop
,
Godfather

(3)
Cop
,
Roleblocker

(3) 2x
Town Masons

(4)
FBI Agent
(gets guilty only on SK)
(4)
Cop
,
Even Night Cop
,
Roleblocker

(4)
Cop
,
Odd Night Cop
,
Godfather


2 points - SK receives 1-Shot Commute (cannot kill and commute on same night)
3 points - SK receives 1-Shot Bulletproof
5 points - SK receives Unlimited Bulletproof



Bank 2:

(1)
Even Night Watcher

(1)
Odd Night Tracker

(1)
1-Shot Vig

(2)
Tracker

(2)
Watcher

(2)
Roleblocker

(2)
Vigilante

(3)
Vigilante
,
Vengeful Goon

(3)
Jailkeeper
,
Roleblocker

(4)
Watcher
,
Tracker
,
Roleblocker


2 points - SK receives 1-Shot Kill
3 points - SK receives 2-Shot Kill
5 points - SK receives Unlimited Kills



Bank 3:

(1)
Doctor

(1)
2-Shot Jailkeeper

(2)
1-Shot Vig

(2)
Roleblocker

(2)
Vengeful Townie

(3)
Jailkeeper

(3)
Vigilante

(4)
Jailkeeper
,
Vengeful Goon

(4)
Vigilante
,
Roleblocker


2 points - SK receives Ninja/Strongman Ability
3 points - SK receives Cop Immunity
4 points - SK receives Cop Immunity AND Ninja/Strongman Ability



Bank 4:

(1)
Miller

(1)
PGO

(1)
Bus Driver

(1)
Blank 1-Shot Vig

(1)
Blank Vigilante

(1)
Cop Enabler

(1)
Cop Enabler

(1)
PGO

(1)
Bus Driver

(3) Loverize (two players of SK's choice become Lovers - these players can still draw other PR's)
(3)
Death Miller


SK receives no perks for selecting these articles.
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Post Post #4745 (ISO) » Mon May 28, 2012 7:52 pm

Post by andrew94 »

hmm seems like Sk is really hard to win.
From what i see, a Sk that cant kill unlimited times is hard to win,
so most will probably choose unlimited kills, one shot bulletproof.

edit: can townies draw 2 prs?
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Post Post #4746 (ISO) » Mon May 28, 2012 7:56 pm

Post by Hoopla »

andrew94 wrote:hmm seems like Sk is really hard to win.


What's new? :wink:

andrew94 wrote:edit: can townies draw 2 prs?


Nope. Although a townie that is Loverized can be a PR, as the SK is choosing which two players are lovers.
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Post Post #4747 (ISO) » Mon May 28, 2012 8:05 pm

Post by andrew94 »

Question : what are cop enablers.

chances of winning if
- he spends no points at all --> 1:3:9 mountainous , but Sk cant shot

Which bank do you think Sk should spend points at :)
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Post Post #4748 (ISO) » Mon May 28, 2012 8:18 pm

Post by Hoopla »

andrew94 wrote:Question : what are cop enablers.


While the Cop Enabler is alive, Cop powers are active, but if the Cop Enabler dies, Cop powers no longer work.

andrew94 wrote:chances of winning if
- he spends no points at all --> 1:3:9 mountainous , but Sk cant shot


Extremely low - tantamount to suicide.

andrew94 wrote:Which bank do you think Sk should spend points at :)


I don't know. I'm hoping to create a setup that allows for a variety of different tactics for the SK. If you spend all your points on getting Unlimited kills/Unlimited BP, you expose yourself to Cops/Trackers etc, so I think that isn't a reasonable option.

Personally, I think two kills could be enough if you pick roles to keep you safe at night, or lots of killing roles to speed the game up. Or...

Cop
,
Roleblocker

Tracker

Vigilante

PGO

PGO


SK --> 1-Shot BP, 1-Shot Kill, Cop Immunity


...could be fun.
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Post Post #4749 (ISO) » Tue May 29, 2012 1:26 am

Post by Junpei »

(4) Cop, Odd Night Cop, Godfather
(1) Even Night Cop

(3) Vigilante

(2) Vigilante

BP full time
1-shot kill
Cop immunity

Lots of cops, 3 NKs and no worry of death. And a shot to finish off any certain scenarios. Seems like the best option to me.
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