[OLD] Open Setup Ideas and Discussion
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- Phillammon
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Phillammon Mafia Scum
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- mcqueen
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- Junpei
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Junpei Jack of All Trades
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No.. that second setup is awful. If only the hammering VT wins then there is ZERO reason to vote at all for town. In fact it makes it impossible to win if you vote first.
First setup is also bad. in 6p lylo town has to lynch MAFIA, not SK, or it's game over. No room for error what so ever.- andrew94
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andrew94 Mafia Scum
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- drmyshotgun
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- chesskid3
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chesskid3 Princeton's Pride
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I still maintain this would be a sick open setup.
10 vT
1 pgo
2 goons with a 1-shot factional daykill that doesn't trigger the PGO, along with regular nightkillPapa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"- Whiskers
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- chesskid3
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chesskid3 Princeton's Pride
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Though open stuff needed permissions to be run in the open queue?
and i don't want to waste a mini theme queue wait on thatPapa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"- callforjudgement
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callforjudgement Microprocessor
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BBmolla Open Book
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- Alchemist
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Alchemist Mafia Scum
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- callforjudgement
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callforjudgement Microprocessor
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Let's see, with those numbers, you're going to want 2:4 to 2:6, which means that you're going to need a lot of town power.
The "standard" 2:4 is nightless white flag, which makes for a neat mountainous game, if you want something simple. Likewise, for 2:5 there's 7P vengeful (5 Vengeful Townies who can only make their vengekill in 5p lylo, 1 Goon, 1 Godfather who automatically loses his faction the game if he gets lynched, but not if he gets vengekilled), most of the small doc/cop setups (3 VT, doc, macho cop, 2 goons is reasonable).
For weird mechanics, Nomination Mafia has been cut down all the way to 7p because it was townsided with more players. (Basically, it's a 2:5 alternates between day phases where town can lynch anyone, and night phases where people can still talk but must lynch from a pool of 3 players chosen by the scum, which might or might not contain any actual scum. Scum can daytalk as well as nighttalk.) And Fight or Flight is a 2:5 with no regular nightkill, with every single player having a 1-shot commute (action immunity for the night) and 1-shot vig.scum· scam · seam · team · term · tern · torn ·town- Alchemist
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Alchemist Mafia Scum
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scum have daytalk in http://wiki.mafiascum.net/index.php?tit ... eful_Mafia vengeful right?- Cogito Ergo Sum
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Cogito Ergo Sum YARR!
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- Alchemist
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Cogito Ergo Sum YARR!
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Junpei Jack of All Trades
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1 GF
1 traitor (mafia who can't NK/doesn't know GF vice versa)
2 Vanilla Town
1 miller (not told miller; dies as miller)
1 town cop
Not a competitively viable setup but good for fun perhaps?- callforjudgement
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callforjudgement Microprocessor
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- Faraday
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Faraday ...should I be here?
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- Junpei
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Junpei Jack of All Trades
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↑ callforjudgement wrote:If none of the scum know each other, there are no associative tells, and you don't really have an informed minority.
Epicmafia didn't suffer from the fun factor with that. I don't know though, the setup looked fun to me.
You could just make the traitor a mafia goon and the miller flip as a mafia goon.- callforjudgement
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