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Post Post #11300 (ISO) » Fri Jul 06, 2012 2:27 pm

Post by JDodge »

Staeg wrote:So uhh, we discovered that a fed malphite is pretty much a raid boss

Our main dps got a drop called "last whisper" and we downed him easy after that, though


do you have any clue how long i've been trying to get that fucking drop

fucking hate this game am cancelling my sub
stream

ffxiv/speedrunning sometimes/other things?
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Post Post #11301 (ISO) » Fri Jul 06, 2012 2:28 pm

Post by Fate »

I'm pretty sure Nuwen's the only one who's competently played Orianna enough times to have an opinion that matters and she says the changes are huge. (edit: in a good one)
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Post Post #11302 (ISO) » Fri Jul 06, 2012 2:30 pm

Post by Knight of Cydonia »

That sure explains why the majority of the PBE reaction has been negative.
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Post Post #11303 (ISO) » Fri Jul 06, 2012 2:37 pm

Post by Ankamius »

All right, well, my mouse being a piece of shit means I can't play this game anymore.
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Post Post #11304 (ISO) » Fri Jul 06, 2012 2:43 pm

Post by Brandi »

It doesn't really matter how competent you are with a champion, math doesn't lie.
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Post Post #11305 (ISO) » Fri Jul 06, 2012 2:58 pm

Post by RayFrost »

Ankamius wrote:All right, well, my mouse being a piece of shit means I can't play this game anymore.


Learn to touch pad? Or not using a laptop?

Also I've only done well with tanky champions lately (mumu blitz sej). Seems like the game is telling me my role is TANK OR TANKY ACCESSORIES.
don't you feel silly now?
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Post Post #11306 (ISO) » Fri Jul 06, 2012 3:01 pm

Post by Fate »

There are a lot more htings to making a champion viable than "DPS"

To make a point with an exaggeration:

I make Xylthim, the Champion. All of his abilities have a 3 second channel timebefore the fire. They also require the target they hit to not be moving. His ratios are insane, aove 1.0 AP on each ability and he has the highest base values in the game. His dps is insane EVEN takin into consideration the 3 second channel because each of his abilities hits for over 1k base dmaage at lvl 5.

Is he the most OP champion ever now?

Or on the side of the spectrum

I make Blink, the Champion. He can go anywhere on the map with a .5 sec cooldown. But the blink only does 50 damage with each attack when he blinks near something.
I'd take this champ every game though, because he is broken as fuck.

Orianna's Q was always meant for repositioning. Her main utility and dps has ALWAYSbeen W, and they just buffed it, and also E range, which allows her bruisers to go deeper intot he backline before she detonates ult. These. Are. huge. Buffs.
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Post Post #11307 (ISO) » Fri Jul 06, 2012 3:08 pm

Post by RayFrost »

Xylthim combined with amumu galio alistar mf. GG huehuehue.

But yeah thing is her laning phase was weak before and now it's horrible because q does quite a bit less damage. W is a huuuuuge mana sink early game so they hit her already weak early/mid game to strengthen her late game a tad. Doesn't seem like a very good trade off compared to the positions other champions are in (a la ahri, fuck her).
don't you feel silly now?
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Post Post #11308 (ISO) » Fri Jul 06, 2012 3:13 pm

Post by Brandi »

pretty much what RF said.
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Post Post #11309 (ISO) » Fri Jul 06, 2012 3:21 pm

Post by Ankamius »

RayFrost wrote:
Ankamius wrote:All right, well, my mouse being a piece of shit means I can't play this game anymore.


Learn to touch pad? Or not using a laptop?

Also I've only done well with tanky champions lately (mumu blitz sej). Seems like the game is telling me my role is TANK OR TANKY ACCESSORIES.


Desktop. It's an actual mouse.
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Post Post #11310 (ISO) » Fri Jul 06, 2012 3:26 pm

Post by Brandi »

Learn to touch pad? Or not using a laptop?

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Post Post #11311 (ISO) » Fri Jul 06, 2012 3:32 pm

Post by Nikanor »

Set your numpad to be your mouse!
I am in the bottom 10% of scumhunters onsite!
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Post Post #11312 (ISO) » Fri Jul 06, 2012 3:49 pm

Post by Cyberbob »

Fate wrote:I'm pretty sure Nuwen's the only one who's competently played Orianna enough times to have an opinion that matters and she says the changes are huge. (edit: in a good one)

can we get that from someone a little less... involved
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Post Post #11313 (ISO) » Fri Jul 06, 2012 6:06 pm

Post by Neruz »

The changes are bad, the
concept
behind the changes they stated in the patch preview was good, but their choice to either lie in the patch preview or do a complete 180 was appallingly bad. After the changes Orianna is a weaker champion than before the changes, that's really all there is to say on the matter.

Amusingly however, AD Orianna is now even more viable thanks to the passive buff.
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Post Post #11314 (ISO) » Fri Jul 06, 2012 7:03 pm

Post by hitogoroshi »

Neruz wrote:The changes are bad, the concept behind the changes they stated in the patch preview was good, but their choice to either lie in the patch preview or do a complete 180 was appallingly bad. After the changes Orianna is a weaker champion than before the changes, that's really all there is to say on the matter.


The changes are bad, the concept behind the changes they stated in the patch preview was good, but their choice to either lie in the patch preview or do a complete 180 was appallingly bad. After the changes Orianna is a weaker champion than before the changes, that's really all there is to say on the matter.


mathcrafters are saying that because they're not taking into account the global cooldown reduction which is a Big Deal

ori got buffed like unquestionably dude
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Post Post #11315 (ISO) » Fri Jul 06, 2012 7:13 pm

Post by Brandi »

Um... no... they are taking into account the global cooldown.
It's pretty obvious you didn't even read the mathcrafting that was linked. :/
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Post Post #11316 (ISO) » Fri Jul 06, 2012 7:50 pm

Post by hitogoroshi »

suppose I should have said the quantitative utility of the gcd

it's less "dps" but dps is close to meaningless for ap mids

it's the difference between getting the ult off before the enemy flashes out and not. It's like a 22.5 frame advantage for every link of every combo. maybe it does less damage if your enemies are completely immobile and allowing you to roll your skills on cooldown, but that's not the environment mid is in. ori can now smartcast roll when she couldn't before, and that is terrifying
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Post Post #11317 (ISO) » Fri Jul 06, 2012 8:59 pm

Post by Hinduragi »

>Wake up really early
>"I can play some games while I wait"
>"Pvp.net will shutdown in 2 minutes"

Fuck you Riot

I make Blink, the Champion. He can go anywhere on the map with a .5 sec cooldown. But the blink only does 50 damage with each attack when he blinks near something.
I'd take this champ every game though, because he is broken as fuck.

Anti-Mage League version? Hell yes.
Last edited by Hinduragi on Fri Jul 06, 2012 9:24 pm, edited 1 time in total.
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Post Post #11318 (ISO) » Fri Jul 06, 2012 9:12 pm

Post by Brandi »

>Try vayne first time ever, doing really well
>our ahri DC's oh no
>we keep trying anyway
>Their karthus DC's
>ok we have a chance
>Come close to killing their nexus
>59 minutes in
>our Jayce (PBE) says "this is boring" ... runs into enemy team, then says "bye"
>we lose immediately after that
T_T
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Post Post #11319 (ISO) » Fri Jul 06, 2012 9:29 pm

Post by Cyberbob »

Brandi wrote:>Try vayne first time ever, doing really well
>our ahri DC's oh no
>we keep trying anyway
>Their karthus DC's
>ok we have a chance
>Come close to killing their nexus
>59 minutes in
>our Jayce (PBE) says "this is boring" ... runs into enemy team, then says "bye"
>we lose immediately after that
T_T

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Post Post #11320 (ISO) » Fri Jul 06, 2012 10:08 pm

Post by xRECKONERx »

hitogoroshi wrote:suppose I should have said the quantitative utility of the gcd

it's less "dps" but dps is close to meaningless for ap mids

it's the difference between getting the ult off before the enemy flashes out and not. It's like a 22.5 frame advantage for every link of every combo. maybe it does less damage if your enemies are completely immobile and allowing you to roll your skills on cooldown, but that's not the environment mid is in. ori can now smartcast roll when she couldn't before, and that is terrifying

yeah, this

people who ::mathcraft:: are fine and all, but very few players (like, six) can handle pulling off abilities at the ::mathcraft:: levels they're talking about

buffing W damage while nerfing Q actually increases damage across the board for every player who isn't NUMBA ONE CONTROL ORIANNA and that's everybody in this thread

anyone bitching about Orianna nerfs is just looking for something to bitch about because a) nobody plays orianna and b) nobody plays orianna at a high enough level to take advantage of the ::mathcraft::

for people who are average to decent level players like EVERYBODY IN THIS THREAD, the changes to orianna are actually a buff to overall damage
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Post Post #11321 (ISO) » Fri Jul 06, 2012 10:16 pm

Post by Brandi »

I didn't respond to Hito's comment because I couldn't think of anything to say that didn't sound insulting and I don't want to be rude.

But um
Reck you obviously still have not read the matchcrafting.
Like- take some time to actually read it please.

I have tried the "new" orianna on the PBE
and so have thousands of others
It's a nerf.

and just about every high elo (1800+) Orianna player has also attested to this as well.
It's not just the people in this thread that are saying it.
Which is why you clearly haven't read anything that's been linked.
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Post Post #11322 (ISO) » Fri Jul 06, 2012 10:51 pm

Post by Brandi »

Servers are up.
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Post Post #11323 (ISO) » Fri Jul 06, 2012 11:01 pm

Post by hitogoroshi »

Brandi wrote:and just about every high elo (1800+) Orianna player has also attested to this as well.


They mention Xypherous and Roku being thrilled with it in the thread you link...

Mid damage isn't dps. Dps is basicially confined to towers, jungles, and occasional brusier/ad carry slugfests. AP mid fights are per event. Cooldown is useful because it puts your events on a shorter clock, but you're not generally throwing your roll every time it's up. If mid lane is just standing still, throwing skills as soon as they're on cd, something has gone terribly wrong.

Mathcrafting old Q+W and new Q+W is fundamentally disingenuous because new Q+W is easier to land. That Fizz might have trollpolled the .5s delay W but can't pull it against the .15s delay, etc. The thread is saying, "Well geez, Orianna is going to go oom quick if you spam all of her abilities as soon as they're off cooldown" which is a no shit sherlock kind of thing and true for pretty much everyone with mana. You can throw Q's and hitconfirm into W's. It's a lot easier of a hitconfirm than it used to be, since the time between the two is like a third of what it used to be.

I mean, if you're against opponents you land every skillshot on, or opponents who always got hitconfirmed by old Q+W, then yeah you'll probably do worse against them than you used to, because this makes it easier to land all her shit but some people were already being hit by everything. I know in my experience with Ori it's pretty easy to dodge most Q's (unless your farm puts you in predictable spots) and I'm worried about the fact that if a Q hits me, she can confirm it into a W and I only have .125s to react instead of .5. That is, it's not about the damage per Q (because they're certainly not all connecting!) - it's that Ori can only spend mana on W when a Q connects, and it's very difficult now to escape the W if the Q hits you. this matters a big deal against kids like Vlad and Fizz and Morg, less so for kids like Brand who could pretty reliably get hitconfirmed by old Q. (Of course, when people level Q instead of W, you don't really care about that anyway.)

Also: in teamfights, the difference between having .5s to flash out when the brusier gets an E and .125s to flash out when the brusier gets an E should be a pretty big thing. Oriana's R has always had that bit of "pop your flashes/hourglasses/character flashes cause here it comes" quality to it, and now when she smartcasts she can effectively hitconfirm into her ult by
shielding a ally.
So basicially now by attacking anyone within Ori's (increased!) tether range, Ori can pretty much guaranteed ult you. That is scary. .-.

I suppose the real point I'm making is that unless you have two wizard trees rooted to the ground throwing magic at each other and never ever moving, talking about dps in mid lane means nothing. Mid lane is rolls and clocks. Maybe it turns out most people can't dodge Ori's shit and this nerfs her across an average composite of games - but if the patch was a nerf, it's only a coincidence that this math said the same thing. I mean, I'm pretty sure 4 stacks E spammin Vlad has at least twice Ori's DPS, but that doesn't matter because that's not what it's about - it's about a very safe, hit-confirmable QW versus a very risky, escapable QEWEQ. This really isn't even about Ori as much as me being infuriated by "mid dps" calculation, because dear people calculating mid dps,
when I'm in midlane I dodge shit.
, and unless your calculation includes chance to hit, confimability of chains, threat potential, loss of utility, etc, then it's not really useful.

edit: maybe my rambling will make more sense if you check this out. At least in my case, my average is double the speed I need to escape old Ori's chains, and
half
the speed I need to escape new Ori's chains. gulp.

tl;dr: if ori hits you with something that you could have dodged with .5 gcd, then she did infinity percent more dps
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Post Post #11324 (ISO) » Fri Jul 06, 2012 11:22 pm

Post by Brandi »

yeah, Xyph and Roku, that's 2 out of hundreds that have voiced their opinions. :/
They don't even sound sure of themselves, and claim they will change it after more testing if needed.
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