↑ IceGuy wrote:↑ izakthegoomba wrote:
↑ PokerFace wrote:I would agree that it is not mafia, but I wouldn't say the setup is shity. its just generally more difficult for town to win. 1 bad towny in a normal game leads to 1 possibly 2 mislynches and or the death of a power role, worst case scenario. While 1 loud mouth guard can lead to instant win for the assassin, game over. You really need different skill sets for each game type.
I believe it's been demonstrated that random lynching or a similar strategy is optimal for the town, which in my mind quite clearly identifies it as "shitty".
Exactly.
Is it so different? How truly random is the lynching? There is a trick to it that is difficult to pickup on sometimes
In normal mafia you often have a random vote stage up until someone does something scummy and then you lynch that guy
In AiTP you random vote and if necessary random lynch. During either the random voting or the random lynching, the assassin may speak up. He pretty much has to say something or his killing will be random. When he says anything that resembles king hunting, then
In mafia you have informed minority vs uninformed majority
In AiTP its informed majority vs uninformed minority
That's why its not mafia and its a different skill set. You want to kill the loudest and leave the silent lurkers. If you are a guard you need to think like scum because you aren't really town!
To support that it is not always random I will say that in AiTP3, the assassin was lynched day 1. No random lynches were needed in that game as mykonian and red panda were able to establish to the rest of the guards who was king searching. I would link you to game but it was lost in crash and I don't have my notes on who was each role