Micro Game Queue (Players & Moderators)

For archiving signup threads after their corresponding games are complete.
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Post Post #200 (ISO) » Mon Aug 13, 2012 8:30 am

Post by PokerFace »

IceGuy wrote:
izakthegoomba wrote:
PokerFace wrote:I would agree that it is not mafia, but I wouldn't say the setup is shity. its just generally more difficult for town to win. 1 bad towny in a normal game leads to 1 possibly 2 mislynches and or the death of a power role, worst case scenario. While 1 loud mouth guard can lead to instant win for the assassin, game over. You really need different skill sets for each game type.

I believe it's been demonstrated that random lynching or a similar strategy is optimal for the town, which in my mind quite clearly identifies it as "shitty".


Exactly.

Is it so different? How truly random is the lynching? There is a trick to it that is difficult to pickup on sometimes

In normal mafia you often have a random vote stage up until someone does something scummy and then you lynch that guy

In AiTP you random vote and if necessary random lynch. During either the random voting or the random lynching, the assassin may speak up. He pretty much has to say something or his killing will be random. When he says anything that resembles king hunting, then
hopefully
all guards are smart enough to realize that guy must be the assassin and vote him. The biggest flaw in the game type is not enough people are able to notice and understand what king hunting is fast enough. They are too concerned with keeping silent to realize who is gathering info.

In mafia you have informed minority vs uninformed majority

In AiTP its informed majority vs uninformed minority

That's why its not mafia and its a different skill set. You want to kill the loudest and leave the silent lurkers. If you are a guard you need to think like scum because you aren't really town!

To support that it is not always random I will say that in AiTP3, the assassin was lynched day 1. No random lynches were needed in that game as mykonian and red panda were able to establish to the rest of the guards who was king searching. I would link you to game but it was lost in crash and I don't have my notes on who was each role
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Post Post #201 (ISO) » Mon Aug 13, 2012 8:30 am

Post by Battousai »

/in next
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Post Post #202 (ISO) » Mon Aug 13, 2012 8:32 am

Post by IceGuy »

Basically, the idea behind scumhunting is that it gives the uninformed majority some information so it can win against the informed minority. If the majority is informed, scumhunting only helps the (uninformed) minority. The optimal strategy for the guards in AitP is to random lynch every day until the game ends.
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Post Post #203 (ISO) » Mon Aug 13, 2012 9:23 am

Post by PokerFace »

IceGuy wrote:Basically, the idea behind scumhunting is that it gives the uninformed majority some information so it can win against the informed minority. If the majority is informed, scumhunting only helps the (uninformed) minority. The optimal strategy for the guards in AitP is to random lynch every day until
the game ends
someone talks too much and you lynch that guy.

ftfy

Generally there can be direction in the lynches, but as that direction must be understood and not talked, it is easily miconsued as completly random
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Post Post #204 (ISO) » Mon Aug 13, 2012 9:25 am

Post by PokerFace »

EBWOP

Generally there can be direction in the lynches, but as that direction must be understood and not talked
about
, it is easily miconsued as completly random
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Now I test lottery and gambling software. Its funny how my life has turned out. Somewhere a Time Traveler is laughing madly
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Post Post #205 (ISO) » Mon Aug 13, 2012 11:21 am

Post by Timeater »

the queue really isnt the place for an aitp discussion poker make an MD thread
watch for the eggshells
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Post Post #206 (ISO) » Mon Aug 13, 2012 11:39 am

Post by ewo2 »

/in for chosen mafia
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Post Post #207 (ISO) » Mon Aug 13, 2012 12:36 pm

Post by basketballstar24 »

/In for Duel mafia.
Infected!
Jailkeeper, Gatekeeper, Realmkeeper
-bbstar24 :D
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Post Post #208 (ISO) » Mon Aug 13, 2012 2:44 pm

Post by ProsecutorGodot »

/in for Micro 11
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Post Post #209 (ISO) » Mon Aug 13, 2012 3:14 pm

Post by DCLXVI »

Well, unless I am mistaken micro 11 (mostly normal micro) is full for me with:

Bub Bidderskins
Mehdi2277
borkjerfkin
DoubleJD
Luckyjt
Mr_Ree
Salamence20
zabriel
ProsecutorGodot


I'm going to get the thread setup and send role-pms out by tonight.
Sarcasm is
not
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Post Post #210 (ISO) » Mon Aug 13, 2012 3:39 pm

Post by Hoopla »

Micro 11:
Mostly Normal Micro has filled for DCLXVI with the following playerlist:

Bub Bidderskins
Mehdi2277
borkjerfkin
DoubleJD
Luckyjt
Mr_Ree
Salamence20
zabriel
ProsecutorGodot


Announcing signups for another game:


Micro 15:
Alternating Semi-Open 9P
Setup:
Semi-Open (based on Alternating 9P)
Mod:
Knight of Cydonia
Status:
0/9
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Post Post #211 (ISO) » Mon Aug 13, 2012 3:40 pm

Post by Hoopla »

Still taking signups for:


Micro 10:
Chosen Mafia
Setup:
(2x Goons, 2x Chosen Townies, 5x Townies)
Mod:
Nachomamma8
Status:
6/9

GreyICE
FUT
RedCoyote
Majiffy
Battousai
ewo2

Micro 14:
Duel Mafia
Setup:
Closed Theme
Mod:
Quilford
Status:
1/9

basketballstar24

Micro 15:
Alternating Semi-Open 9P
Setup:
Semi-Open (based on Alternating 9P)
Mod:
Knight of Cydonia
Status:
0/9
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Post Post #212 (ISO) » Mon Aug 13, 2012 4:57 pm

Post by Psyche »

post
as gregor samsa awoke one morning from uneasy dreams he found himself transformed in his bed
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Post Post #213 (ISO) » Mon Aug 13, 2012 7:25 pm

Post by ChannelDelibird »

/in Micro 15
#greenshirtthursdays
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Post Post #214 (ISO) » Mon Aug 13, 2012 8:06 pm

Post by Quilford »

Hoopla, I'd like to pull my game from signups, if you don't mind. Thanks.
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Post Post #215 (ISO) » Mon Aug 13, 2012 9:58 pm

Post by Battousai »

/out micro 10
/in micro 15
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Post Post #216 (ISO) » Mon Aug 13, 2012 10:06 pm

Post by Hoopla »

Alright, pulling Quilford's game from signups.

Announcing signups for a new game:


Micro 14:
Think Twice
Setup:
Open (2x Mafia Goons, 3x Townies, Nightless)
Mod:
GreyICE
Status:
0/5

GreyICE: "3 Vanilla townies, 2 mafia goons. If the first lynch is on town, the player's alignment is instead publicly revealed in thread, and the player is not lynched. Nightless."
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Post Post #217 (ISO) » Mon Aug 13, 2012 10:10 pm

Post by Hoopla »

Still taking signups for:


Micro 10:
Chosen Mafia
Setup:
(2x Goons, 2x Chosen Townies, 5x Townies)
Mod:
Nachomamma8
Status:
5/9

GreyICE
FUT
RedCoyote
Majiffy
ewo2

Micro 14:
Think Twice
Setup:
Open (2x Mafia Goons, 3x Townies, Nightless)
Mod:
GreyICE
Status:
0/5

Micro 15:
Alternating Semi-Open 9P
Setup:
Semi-Open (based on Alternating 9P)
Mod:
Knight of Cydonia
Status:
2/9

ChannelDelibird
Battousai
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Post Post #218 (ISO) » Mon Aug 13, 2012 10:53 pm

Post by IceGuy »

/in 14

Grey, why did you get rid of the godfather?
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Post Post #219 (ISO) » Tue Aug 14, 2012 4:41 am

Post by Timeater »

/in for Think Twice
watch for the eggshells
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Post Post #220 (ISO) » Tue Aug 14, 2012 5:17 am

Post by saulres »

/in 14
"SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanent
V/LA
Friday afternoons through Saturday nights.
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Post Post #221 (ISO) » Tue Aug 14, 2012 6:18 am

Post by Cobblerfone »

/in 14
Show
Kaboose as Mafia in an open setup with neighborhoods: "So I'm in the West [Neighborhood], you're in the East [Neighborhood]? So pretty much I would bet the other two scum are split as well?"
Moderator: "You are the only two scum."
Kaboose: "Oh good so we've already beat the other team, now we just have to beat the town."
----
Avatar is from the webcomic
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Post Post #222 (ISO) » Tue Aug 14, 2012 9:50 am

Post by basketballstar24 »

/in 14
Infected!
Jailkeeper, Gatekeeper, Realmkeeper
-bbstar24 :D
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Post Post #223 (ISO) » Tue Aug 14, 2012 11:27 am

Post by GreyICE »

IceGuy wrote:/in 14

Grey, why did you get rid of the godfather?

Extra complexity, and it was a holdover from 5P vengeful that I didn't really feel was needed (there's no way the Godfather can be shot by a vengeful townie, so that entire mechanic doesn't work).
That which is done out of love always takes place beyond good and evil


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Post Post #224 (ISO) » Tue Aug 14, 2012 12:29 pm

Post by Hoopla »

Micro 14:
Think Twice has filled for GreyICE with the following playerlist:

IceGuy
Timeater
saulres
Cobblerfone
basketballstar24


Announcing signups for another game:


Micro 16:

Setup:
Closed Normal
Mod:
ChannelDelibird
Status:
0/7

CDB: "No bastard modding, no jesters, no cults. Ordinary mechanics. No other setup clues. Inexperience should not be a serious barrier."
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