Notes:
Hunters have one shot daykill, but do NOT have a vote. Daykill does NOT end the day.
In order to win, hunters need to hit scum with their daykill.
Hunters lose if they hit town with their daykill.
Hunters exit the game upon using their shot.
↑ gorckat wrote:That doesn't seem fun for the Hunters and hard for the town...
Hunters act scummy and/or obfuscate until LYLO, shoot a dude, probably win.
If Hunters shoot both goons, does the town still win? In that case, halfway random lynching down to MYLO, no lynch and let the hunters sort it out.
I don't think the goons should lose their kill if a townie gets shot.
↑ Demon Core wrote:Yes, it's a lot of power, but it's also a lot of pressure. Miss, and you they lose. Also, if town lynches scum before either hunter gets a shot off, one of them has to lose.
↑ Demon Core wrote:@Cheery Dog: Oh, yeah, you're right
2 Mafiosi
2 Bulletproof Hunters
5 Townies
Notes:
Hunters have one shot daykill, but do NOT have a vote. Daykill does NOT end the day.
In order to win, hunters need to hit scum with their daykill.
Hunters lose if they hit town with their daykill.
Hunters exit the game upon using their shot.
↑ LlamaFluff wrote:I dont like due to luck involved. It has the same flaw as AitP has in that someone can essentially claim scum D1 and win due to luck of a pick. I mean, I could technically go "Shoot X" first post as a hunter and I have a 22% win chance. Its not *high* but its possible.
I would say include hunters being able to win if they are alive when town achieves their win condition. Otherwise its just unfair to them.
↑ Whiskers wrote:And what if one of those players drew Hunter? "YOU MUST HATE JIGGLYPUFF! *PEW*!" and "I'M SO CAUGHT UP IN MY OWN READS THAT I CAN'T SEE ANYTHING ELSE! *PEW!*"
And-- okay, what if townwon, even? It wouldn'tfeellike a win, because I, the VT, wholly dependant on the Hunters to shoot correctly, don't play any real part in winning the game and don't feel rewarded when town wins.
Same with mafia. I imagine mafia playing this setup cowering in a corner and hoping the Hunters don't shoot them. If they win, it's not because they're clever or smart or lucky, it's because the Hunters shot wrong.
↑ Whiskers wrote:It's just very kingmakery. It's not fun to play as a VT in that setup. One (or in this case, two) player(s) are superhero-gods and everyone else is normal. It gives one (or in this case, two) person(s) a huge amount of power and town really can't do anything. It's based entirely around the Hunter role, and the whole game depends on him (them).
Like, what if PMysterious, or RapidCanyon, got into that game as VTs? What are they going to do? If they look bad, Hunters will shoot them, losing the game for the whole town.
It's just not fun.
Or at least, I wouldn't play it.
↑ Whiskers wrote:And what if one of those players drew Hunter? "YOU MUST HATE JIGGLYPUFF! *PEW*!" and "I'M SO CAUGHT UP IN MY OWN READS THAT I CAN'T SEE ANYTHING ELSE! *PEW!*"
And-- okay, what if townwon, even? It wouldn'tfeellike a win, because I, the VT, wholly dependant on the Hunters to shoot correctly, don't play any real part in winning the game and don't feel rewarded when town wins.
Same with mafia. I imagine mafia playing this setup cowering in a corner and hoping the Hunters don't shoot them. If they win, it's not because they're clever or smart or lucky, it's because the Hunters shot wrong.
↑ Demon Core wrote:Don't underestimate the power the dayvig has to screw scum over, though.