↑ mykonian wrote: ↑ JDodge wrote: ↑ mykonian wrote:I can't agree with urgot either. A year ago M5 showed you in what cases he's the champ to pick. That hasn't really changed.
it actually has; at that time he shot upwards to being one of the more-played (top half at least) champions in the game and respected as strong
and then they reduced the scaling on his shield by 10 per level while reducing the armor/mr bonus he gets from his ult by 20/15/10
and then they did a comprehensive nerf that cut the range on his missile-locked Q by 300, reduced the range of said missile by 50, gave the missile a cd that decreases with ranks at 15/14/13/12/11 instead of 11 at all ranks, and cut the range on his ult at ranks 1 and 2 by 150 and 75 respectively
the reason to play urgot before was because he's a massive asshole in-lane and because his ult was good; now he's significantly worse at earlier levels and his ult is worse
he is now 106th in amount people pick him
there are currently 106 champions in the game
his solo queue win rate i believe was around 52%
it's now 37.5% (an incredibly significant swing; occasionally when i remember to i track data on these sorts of swings, i've never seen one as massive as urgot)
Hmm, I remembered the nerfs/buffs of after that period wrongly. I do think part of the problem is the popularity of ez and graves. They are champions at no point urgot works against. What I meant when typing that message is that urgot, regardless of those nerfs, is still a great champion to counter a "protect the carry" comp. Graves and ez pretty much never signal such a teamcomposition, so their popularity makes urgot useless.
urgot never had a strong lategame to begin with - his strength was two-fold:
1. His ability to rip a high priority target out of a fight, which is something which significantly decreased over time and with skill level (the nature of scaling in this game means that damage will always outstrip tankiness later on) and the range on his ult being decreased combined with the lower survivability due to the nerfs on his shield meant that his ability to do this earlier on was decreased by a significant amount
2. His ability to bully a lane, which the CD increase on missile and range decrease on Q harmed significantly
This is further reinforced by the fact that M5 is the team that popularized Urgot. M5 on the whole plays rather massively skewed towards midgame. Look at their win rate vs other teams and their win rate vs CLG.eu (the definition of lategame) as a comparison. Think of how many events M5 has managed to pull off a victory at, and look at how mediocre they made iG (a highly skilled team in their own right) look in comparision. Their general matchup vs CLG.eu has always been a 2-0 win for CLG.eu.
Remember beyond that that protect-the-carry is a strictly lategame strategy for the most part - generally it involves picking a hypercarry that scales super hard (the classics being Kog and Vayne) and putting several brick shithouses between the other guys and that team. For a time it could be perceived that Urgot
was
capable of countering this, but it involved forcing the issue
before
said carry got super super strong. It wasn't something that necessarily worked late on (I really wish I had tracking data on champion win rate vs game time) - it was, however, something that worked
at the time
.
The protect-the-carry strat hasn't died out as viable - look at CLG.eu's Kog comps to further drive that point home. The thing that's changed is Urgot himself - that's the reason M5 doesn't run him anymore, that's the reason why he's completely useless in his present state.