[OLD] Open Setup Ideas and Discussion
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Ascension Mafia
4 Elder Townies
2 Mafia Goons
Nightful.
If an Elder Townie is lynched they return to life and are immune to nightkills. Note that this confirms them as town.
The mafia win condition is to make up half the town (townies immune to nightkills can obviously be endgamed). The town win condition is to eliminate both mafia members.
The game has a town EV of 0.375, which seems pretty decent to me when you factor in the advantage of a confirmed townie after a mislynch. There is a possible problem of reverse policy lynching on day one, but in my opinion you'd be far better off aiming for scum since hitting a townie day one drops your EV to 0.25.
It's pretty simple so it might've been done before but I didn't see anything like this on the wiki list.- IceGuy
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Is it? Your previous statement isn't true - if you hit a goon day one you have two tries to find the second one, and if you don't then you can't afford to miss again. Obviously hitting a goon day one is a big advantage, but I don't think that's any more true for this setup than others featuring two scum.
I was considering giving scum daytalk for at least part of day one incidentally, to give them a slight boost for day one if it's necessary.- IceGuy
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Ding Dong Ditch
2 Mafia Goons
7 Vanilla Townies
At the beginning of each Day, all living players are randomly paired into daytalking neighborhoods (with one neighborhood of three, assuming an odd number of players alive). Neighborhoods are closed at the end of the Day and the players receive new randomized neighborhoods at the beginning of the next Day.
If the game reaches 3p lylo, each player gets a 2-person neighborhood with each other player.
Mafia have daytalk.
Does this sound like fun?Two chainz, four bracelets. Let me see that ass clap, standing ovation.- callforjudgement
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Yeah, I was sort of waffling on whether the town needs a PR or two, but I think the ability to become confirmed makes the neighbor mechanic a lot less interesting. I guess it could potentially be run as a closed setup with one or two weak PRs.Two chainz, four bracelets. Let me see that ass clap, standing ovation.- Om of the Nom
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Om of the Nom Jack of All Trades
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http://forum.mafiascum.net/viewtopic.php?f=83&t=23842
Here's a link to a finished game of the 7P Masons and Mafia setup I talked about earlier.
Well it certainly reduced the chance for immediate scum gambits, since it actually stopped kondi from shooting as soon as he could.
It's harder for me to analyse this game correctly though, since this game was definitely a victim of quicklynches.“Leftover lady, let alone the strongest to be subdued.
If I only had the magic key that would unlock the realms to the plateau of the highest me.
Even though I’ve been badly bruised, living in a house to become a popular muse.”
hey beautiful ! how was your day ?- Klick
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Klick Flash Forward
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It's not really a good way of achieving that, because you're putting it in the hands of a town player who should never use it. It's not exactly unbalanced, it just seems strange to have a redundant role.
I see the GF claiming dayvig if selected to be the target, in order to draw the real dayvig out.- Shamrock
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This sounds fun cause daytalking is fun. However if everyone knows everyone is someone's neighbor, I feel like it sort of kills some of the desire to use your daytalk. I mean, if I'm town and I think my neighbor is town, anything I want to say to them I could just say in thread. And if I think my neighbor is scum, I don't really want to talk to them anyways, right? It's also possible that I'm ignorant of good neighbor/mason play, so feel free to correct me.
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