Theme Test Market

This forum is for discussion related to the game.
Forum rules
User avatar
callforjudgement
callforjudgement
Microprocessor
User avatar
User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #3750 (ISO) » Tue Jan 15, 2013 10:11 am

Post by callforjudgement »

I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)
scum
· scam · seam · team · term · tern · torn ·
town
User avatar
Bitmap
Bitmap
Jack of All Trades
User avatar
User avatar
Bitmap
Jack of All Trades
Jack of All Trades
Posts: 8962
Joined: June 30, 2012
Location: Somewhere

Post Post #3751 (ISO) » Tue Jan 15, 2013 10:12 am

Post by Bitmap »

callforjudgement wrote:I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)

Advance Wars 1, 2 and Dual Strike most likely. Days of Ruin will not be in it. I'm interested in adding a CO power element to the game which might get tricky.
"I give up on trying to read you. You're unimaginably scummy, with a dose of ultra-Town thrown in for spice."
User avatar
Bitmap
Bitmap
Jack of All Trades
User avatar
User avatar
Bitmap
Jack of All Trades
Jack of All Trades
Posts: 8962
Joined: June 30, 2012
Location: Somewhere

Post Post #3752 (ISO) » Tue Jan 15, 2013 10:19 am

Post by Bitmap »

Man, I love you guys. Barely any of my friends ever played Advance Wars.
"I give up on trying to read you. You're unimaginably scummy, with a dose of ultra-Town thrown in for spice."
User avatar
Maestro
Maestro
he/they
Jack of All Trades
User avatar
User avatar
Maestro
he/they
Jack of All Trades
Jack of All Trades
Posts: 8079
Joined: April 18, 2012
Pronoun: he/they
Location: Chronically Online (EST)

Post Post #3753 (ISO) » Tue Jan 15, 2013 10:28 am

Post by Maestro »

Bitmap wrote:
callforjudgement wrote:I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)

Advance Wars 1, 2 and Dual Strike most likely. Days of Ruin will not be in it. I'm interested in adding a
CO power element
to the game which might get tricky.

:eek: Cooooooooool.

Have them wait longer to rack up stars and use a specified Super Power instead of their Normal Power?
User avatar
Bitmap
Bitmap
Jack of All Trades
User avatar
User avatar
Bitmap
Jack of All Trades
Jack of All Trades
Posts: 8962
Joined: June 30, 2012
Location: Somewhere

Post Post #3754 (ISO) » Tue Jan 15, 2013 11:44 am

Post by Bitmap »

Maestro wrote:
Bitmap wrote:
callforjudgement wrote:I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)

Advance Wars 1, 2 and Dual Strike most likely. Days of Ruin will not be in it. I'm interested in adding a
CO power element
to the game which might get tricky.

:eek: Cooooooooool.

Have them wait longer to rack up stars and use a specified Super Power instead of their Normal Power?


Yup.
"I give up on trying to read you. You're unimaginably scummy, with a dose of ultra-Town thrown in for spice."
User avatar
implosion
implosion
he/him
Polymath
User avatar
User avatar
implosion
he/him
Polymath
Polymath
Posts: 13497
Joined: September 9, 2010
Pronoun: he/him
Location: zoraster's wine cellar

Post Post #3755 (ISO) » Tue Jan 15, 2013 11:50 am

Post by implosion »

Bitmap: just fyi, AlmasterGM modded a couple advance wars games a while ago - you might want to look at them. Not that you shouldn't mod more, just letting you know.
User avatar
Bitmap
Bitmap
Jack of All Trades
User avatar
User avatar
Bitmap
Jack of All Trades
Jack of All Trades
Posts: 8962
Joined: June 30, 2012
Location: Somewhere

Post Post #3756 (ISO) » Tue Jan 15, 2013 12:26 pm

Post by Bitmap »

implosion wrote:Bitmap: just fyi, AlmasterGM modded a couple advance wars games a while ago - you might want to look at them. Not that you shouldn't mod more, just letting you know.


I just took a look. Thanks for pointing this out.
"I give up on trying to read you. You're unimaginably scummy, with a dose of ultra-Town thrown in for spice."
User avatar
Konowa
Konowa
Mafia Scum
User avatar
User avatar
Konowa
Mafia Scum
Mafia Scum
Posts: 4168
Joined: June 1, 2009
Location: Suburban Hell

Post Post #3757 (ISO) » Tue Jan 15, 2013 2:08 pm

Post by Konowa »

Would people be interested in a game based on The Black Company, series by Glen Cook.
How many people long for that "past, simpler, and better world," I wonder,
without ever recognizing the truth that perhaps it was they who were simpler and better,
and not the world about them?
User avatar
Maestro
Maestro
he/they
Jack of All Trades
User avatar
User avatar
Maestro
he/they
Jack of All Trades
Jack of All Trades
Posts: 8079
Joined: April 18, 2012
Pronoun: he/they
Location: Chronically Online (EST)

Post Post #3758 (ISO) » Tue Jan 15, 2013 4:16 pm

Post by Maestro »

Thanks for the suggested reading!
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast
Contact:

Post Post #3759 (ISO) » Wed Jan 16, 2013 2:26 am

Post by Mr. Flay »

About "time" for another Time Travel incursion, wouldn't you say??
Retired as of October 2014.
User avatar
jmj3000
jmj3000
Mafia Scum
User avatar
User avatar
jmj3000
Mafia Scum
Mafia Scum
Posts: 1290
Joined: December 3, 2009
Location: Savannah, GA
Contact:

Post Post #3760 (ISO) » Wed Jan 16, 2013 4:18 am

Post by jmj3000 »

Would anyone be interested in a Sega Mafia? Something kind of like my Nintendo Mafia with a few changes thrown in.
Looking for experienced designers to help me design
SONY MAFIA
, a sequel to my Nintendo Mafia game!

User avatar
Mute
Mute
Goon
User avatar
User avatar
Mute
Goon
Goon
Posts: 564
Joined: October 20, 2010
Location: Earth

Post Post #3761 (ISO) » Wed Jan 16, 2013 2:14 pm

Post by Mute »

I've an idea, but it's sheer thought at this point. It'd be a mini theme game, where the mafia wouldn't initially know their teammates, but throughout the game would be given hints as to who their partners in crime are. Also, within that same game, two other things: 1) there would be X+y number of roles to X players, and each player would select from one of those roles (i.e. player 1 picks #a, and players 2 and 3 pick #b (player 2 would get role b, player 3 gets notified of their choice being taken and of the role numbers currently available); but not until every role is selected by the players they would not be aware of their role/alignment until every role is chosen and role PM's are sent), and 2) before the game proper begins, each player pairs up neighbor-style with a player of their choice.

Too farfetched/flawed?
:dead:
-Hard to see big picture behind pile of corpses-
User avatar
Mitillos
Mitillos
He
Mafia Scum
User avatar
User avatar
Mitillos
He
Mafia Scum
Mafia Scum
Posts: 2262
Joined: August 23, 2012
Pronoun: He
Contact:

Post Post #3762 (ISO) » Wed Jan 16, 2013 2:29 pm

Post by Mitillos »

@Mute: 1) Scum not knowing their allies would make it likely that they'd either scumhunt them and possibly get them lynched, or get too scared to scumhunt, in case that happens, and be obvscum. 2) If roles are chosen that way, player 3 will know that role #b is in the setup and also possibly that either 1 or 2 have it, giving him information that others don't have, going in. Also, would you restrict this in two lists? One role list for town and one for mafia? Otherwise, how would it work?

EDIT: Also, for the neighbouring thing, if everyone neighbours someone, that's potentially n neighbourhoods, of 2 players each. And what if 5 people pick the same neighbour? He'd have to keep track of 5 different QTs, 6 if he's also scum.
You don't have ambiguity; you have
options
.
User avatar
Mute
Mute
Goon
User avatar
User avatar
Mute
Goon
Goon
Posts: 564
Joined: October 20, 2010
Location: Earth

Post Post #3763 (ISO) » Wed Jan 16, 2013 3:41 pm

Post by Mute »

Mitillos wrote:@Mute: 1) Scum not knowing their allies would make it likely that they'd either scumhunt them and possibly get them lynched, or get too scared to scumhunt, in case that happens, and be obvscum. 2) If roles are chosen that way, player 3 will know that role #b is in the setup and also possibly that either 1 or 2 have it, giving him information that others don't have, going in. Also, would you restrict this in two lists? One role list for town and one for mafia? Otherwise, how would it work?

EDIT: Also, for the neighbouring thing, if everyone neighbours someone, that's potentially n neighbourhoods, of 2 players each. And what if 5 people pick the same neighbour? He'd have to keep track of 5 different QTs, 6 if he's also scum.


with the role selection thing:
That isn't actually the case. Say out of, iuno, 12 people, there would be 15 possible roles to pick from. Of those 12, two pick the same number, and three pick the same number for another number. Of the groups, whomever picks their number first, that is whomever's PM I receive first, gets that role. In either scenario, they would only be aware that their choice was all ready taken, and the list of numbers left open. They would not be told whom requested the role before them, nor what the role actually is; only I would. No one would know their roles until everyone has chosen one, and once they actually receive their role PM's.
Then, as for the diversity between mafia roles and town roles, this is where the X+y total of roles for X players comes into play. At a minimum, there would need to be 2-5, or 2-6 mafia roles to choose from, with the hopes that at least 2-4 are taken by the players. If the situation where the players that pick the mafia roles number too low, then a VT role could be changed to a goon role for the sake of balance, before the player is given the role proper.

For the mafia not knowing who their teammates are:
They wouldn't within their role PM's know who their teammates are, but would get a secondary or passive ability to look for their teammates that wouldn't affect their identities being revealed to everyone else. One idea that comes to mind is the mafia members all being given a segment to a phrase, and when combined, formed a code word, where the object is to get them to form the phrase, in effect finding their partners on their own.
I admit it's broken and in all likelihood wouldn't work, but trying to toy with the notion that the mafia does not immediately know who their scummates are but instead having to work to find them, appeals to me.

For the neighboring thing:
Still working that out. The initial ideas was that, say two mafia member neighbor each other. They'd no longer need to track down one (or more) of their teammates during the game, and would be notified that they neighbored with a scummate. As far as too many neighbors? The request to neighbor would be sent from Player A to Player B through me, and Player A would have the choice to decline the neighboring if they want, or to accept it. All of this, as well as everything else posted thus far within these two posts, would take place all before the game even starts, so during N0 phase of the game.
:dead:
-Hard to see big picture behind pile of corpses-
User avatar
Mitillos
Mitillos
He
Mafia Scum
User avatar
User avatar
Mitillos
He
Mafia Scum
Mafia Scum
Posts: 2262
Joined: August 23, 2012
Pronoun: He
Contact:

Post Post #3764 (ISO) » Wed Jan 16, 2013 3:52 pm

Post by Mitillos »

@Mute: Oh, I thought you meant the roles would be known beforehand, instead of just being numbers. Eh, I'm not sure how that's better than just randomising.
As for the phrase thing, wouldn't that make it more likely they'd be spotted by town, particularly after one of them flips and everyone goes back and ISOs them? Incidentally, I was mafia in a game and didn't know who my partner was, until after N1. So, it's not an impossible mechanic. But it seems very hard to pull off.

Well, I gave my comments. Hopefully someone with more experience can help polish the idea.
You don't have ambiguity; you have
options
.
User avatar
Mute
Mute
Goon
User avatar
User avatar
Mute
Goon
Goon
Posts: 564
Joined: October 20, 2010
Location: Earth

Post Post #3765 (ISO) » Wed Jan 16, 2013 4:00 pm

Post by Mute »

Well, the role thing plays into the flavor, in that the players are entered into a sort of social experiment unaware of their roles in the experiment.
But I do thank you for your input. Definitely will help.
:dead:
-Hard to see big picture behind pile of corpses-
User avatar
Maestro
Maestro
he/they
Jack of All Trades
User avatar
User avatar
Maestro
he/they
Jack of All Trades
Jack of All Trades
Posts: 8079
Joined: April 18, 2012
Pronoun: he/they
Location: Chronically Online (EST)

Post Post #3766 (ISO) » Fri Jan 18, 2013 12:39 pm

Post by Maestro »

Downton Abbey Mafia ever been run? Is there interest?
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21677
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #3767 (ISO) » Fri Jan 18, 2013 2:28 pm

Post by zoraster »

i think that could be pretty great if you did it with a mechanic that matched. upstairs/downstairs mechanic. let's talk.
.
User avatar
GreyICE
GreyICE
Fifty Shades
User avatar
User avatar
GreyICE
Fifty Shades
Fifty Shades
Posts: 15347
Joined: December 15, 2010

Post Post #3768 (ISO) » Fri Jan 18, 2013 2:29 pm

Post by GreyICE »

Bitmap wrote:
callforjudgement wrote:I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)

Advance Wars 1, 2 and Dual Strike most likely. Days of Ruin will not be in it. I'm interested in adding a CO power element to the game which might get tricky.

look up the amazing games AlmasterGM ran for some inspiration
That which is done out of love always takes place beyond good and evil


Official Visigoth
User avatar
Bitmap
Bitmap
Jack of All Trades
User avatar
User avatar
Bitmap
Jack of All Trades
Jack of All Trades
Posts: 8962
Joined: June 30, 2012
Location: Somewhere

Post Post #3769 (ISO) » Fri Jan 18, 2013 6:28 pm

Post by Bitmap »

GreyICE wrote:
Bitmap wrote:
callforjudgement wrote:I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)

Advance Wars 1, 2 and Dual Strike most likely. Days of Ruin will not be in it. I'm interested in adding a CO power element to the game which might get tricky.

look up the amazing games AlmasterGM ran for some inspiration

Already did but thanks.
"I give up on trying to read you. You're unimaginably scummy, with a dose of ultra-Town thrown in for spice."
User avatar
GreyICE
GreyICE
Fifty Shades
User avatar
User avatar
GreyICE
Fifty Shades
Fifty Shades
Posts: 15347
Joined: December 15, 2010

Post Post #3770 (ISO) » Fri Jan 18, 2013 7:12 pm

Post by GreyICE »

hah I should have read lower

just enjoyed that one game

good mechanic

really time intensive though
That which is done out of love always takes place beyond good and evil


Official Visigoth
User avatar
Bitmap
Bitmap
Jack of All Trades
User avatar
User avatar
Bitmap
Jack of All Trades
Jack of All Trades
Posts: 8962
Joined: June 30, 2012
Location: Somewhere

Post Post #3771 (ISO) » Fri Jan 18, 2013 7:20 pm

Post by Bitmap »

GreyICE wrote:hah I should have read lower

just enjoyed that one game

good mechanic

really time intensive though


I was thinking of taking it and building on it implementing a more Advance Wars feel by adding a "city" element. And you played Advance Wars?
"I give up on trying to read you. You're unimaginably scummy, with a dose of ultra-Town thrown in for spice."
User avatar
Venmar
Venmar
Jack of All Trades
User avatar
User avatar
Venmar
Jack of All Trades
Jack of All Trades
Posts: 6842
Joined: May 6, 2012
Location: the ordeal of life

Post Post #3772 (ISO) » Sat Jan 19, 2013 7:06 am

Post by Venmar »

Venmar wrote:If anyone is interested in it, I will and would work on a Crash Bandicoot game in the near future, probably in the Large Theme queue.

- Going to assume the lack of feedback means no? I would really like to do this idea since i love the series, but I wont if there's no interest.
a sad fuck
User avatar
Ser Arthur Dayne
Ser Arthur Dayne
Jack of All Trades
User avatar
User avatar
Ser Arthur Dayne
Jack of All Trades
Jack of All Trades
Posts: 7705
Joined: April 4, 2012
Location: 2spooky4me

Post Post #3773 (ISO) » Sat Jan 19, 2013 7:43 am

Post by Ser Arthur Dayne »

Wait I love Crash Bandicoot.
vezokpiraka: If you are playing on EUNE we can duo.
chesskid3: I play on NA because i enjoy my freedom.
User avatar
Faraday
Faraday
...should I be here?
User avatar
User avatar
Faraday
...should I be here?
...should I be here?
Posts: 12126
Joined: March 29, 2009
Location: Ireland

Post Post #3774 (ISO) » Sat Jan 19, 2013 11:18 am

Post by Faraday »

Venmar wrote:
Venmar wrote:If anyone is interested in it, I will and would work on a Crash Bandicoot game in the near future, probably in the Large Theme queue.

- Going to assume the lack of feedback means no? I would really like to do this idea since i love the series, but I wont if there's no interest.

I wouldn't assume a lot from feedback in this queue anyway, a lot of players don't really read it.
break my heart
Post Reply