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- callforjudgement
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callforjudgement Microprocessor
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Bitmap Jack of All Trades
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↑ callforjudgement wrote:I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)
Advance Wars 1, 2 and Dual Strike most likely. Days of Ruin will not be in it. I'm interested in adding a CO power element to the game which might get tricky."I give up on trying to read you. You're unimaginably scummy, with a dose of ultra-Town thrown in for spice."- Bitmap
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Bitmap Jack of All Trades
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Maestro he/theyJack of All Trades
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↑ Bitmap wrote:↑ callforjudgement wrote:I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)
Advance Wars 1, 2 and Dual Strike most likely. Days of Ruin will not be in it. I'm interested in adding aCO power elementto the game which might get tricky.
Cooooooooool.
Have them wait longer to rack up stars and use a specified Super Power instead of their Normal Power?- Bitmap
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Bitmap Jack of All Trades
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↑ Maestro wrote:↑ Bitmap wrote:↑ callforjudgement wrote:I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)
Advance Wars 1, 2 and Dual Strike most likely. Days of Ruin will not be in it. I'm interested in adding aCO power elementto the game which might get tricky.
Cooooooooool.
Have them wait longer to rack up stars and use a specified Super Power instead of their Normal Power?
Yup."I give up on trying to read you. You're unimaginably scummy, with a dose of ultra-Town thrown in for spice."- implosion
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implosion he/himPolymath
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Bitmap: just fyi, AlmasterGM modded a couple advance wars games a while ago - you might want to look at them. Not that you shouldn't mod more, just letting you know.- Bitmap
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Bitmap Jack of All Trades
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I just took a look. Thanks for pointing this out."I give up on trying to read you. You're unimaginably scummy, with a dose of ultra-Town thrown in for spice."- Konowa
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Konowa Mafia Scum
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Would anyone be interested in a Sega Mafia? Something kind of like my Nintendo Mafia with a few changes thrown in.Looking for experienced designers to help me design, a sequel to my Nintendo Mafia game!SONY MAFIA
- Mute
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I've an idea, but it's sheer thought at this point. It'd be a mini theme game, where the mafia wouldn't initially know their teammates, but throughout the game would be given hints as to who their partners in crime are. Also, within that same game, two other things: 1) there would be X+y number of roles to X players, and each player would select from one of those roles (i.e. player 1 picks #a, and players 2 and 3 pick #b (player 2 would get role b, player 3 gets notified of their choice being taken and of the role numbers currently available); but not until every role is selected by the players they would not be aware of their role/alignment until every role is chosen and role PM's are sent), and 2) before the game proper begins, each player pairs up neighbor-style with a player of their choice.
Too farfetched/flawed?-Hard to see big picture behind pile of corpses-- Mitillos
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@Mute: 1) Scum not knowing their allies would make it likely that they'd either scumhunt them and possibly get them lynched, or get too scared to scumhunt, in case that happens, and be obvscum. 2) If roles are chosen that way, player 3 will know that role #b is in the setup and also possibly that either 1 or 2 have it, giving him information that others don't have, going in. Also, would you restrict this in two lists? One role list for town and one for mafia? Otherwise, how would it work?
EDIT: Also, for the neighbouring thing, if everyone neighbours someone, that's potentially n neighbourhoods, of 2 players each. And what if 5 people pick the same neighbour? He'd have to keep track of 5 different QTs, 6 if he's also scum.You don't have ambiguity; you haveoptions.- Mute
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↑ Mitillos wrote:@Mute: 1) Scum not knowing their allies would make it likely that they'd either scumhunt them and possibly get them lynched, or get too scared to scumhunt, in case that happens, and be obvscum. 2) If roles are chosen that way, player 3 will know that role #b is in the setup and also possibly that either 1 or 2 have it, giving him information that others don't have, going in. Also, would you restrict this in two lists? One role list for town and one for mafia? Otherwise, how would it work?
EDIT: Also, for the neighbouring thing, if everyone neighbours someone, that's potentially n neighbourhoods, of 2 players each. And what if 5 people pick the same neighbour? He'd have to keep track of 5 different QTs, 6 if he's also scum.
with the role selection thing:
That isn't actually the case. Say out of, iuno, 12 people, there would be 15 possible roles to pick from. Of those 12, two pick the same number, and three pick the same number for another number. Of the groups, whomever picks their number first, that is whomever's PM I receive first, gets that role. In either scenario, they would only be aware that their choice was all ready taken, and the list of numbers left open. They would not be told whom requested the role before them, nor what the role actually is; only I would. No one would know their roles until everyone has chosen one, and once they actually receive their role PM's.
Then, as for the diversity between mafia roles and town roles, this is where the X+y total of roles for X players comes into play. At a minimum, there would need to be 2-5, or 2-6 mafia roles to choose from, with the hopes that at least 2-4 are taken by the players. If the situation where the players that pick the mafia roles number too low, then a VT role could be changed to a goon role for the sake of balance, before the player is given the role proper.
For the mafia not knowing who their teammates are:
They wouldn't within their role PM's know who their teammates are, but would get a secondary or passive ability to look for their teammates that wouldn't affect their identities being revealed to everyone else. One idea that comes to mind is the mafia members all being given a segment to a phrase, and when combined, formed a code word, where the object is to get them to form the phrase, in effect finding their partners on their own.
I admit it's broken and in all likelihood wouldn't work, but trying to toy with the notion that the mafia does not immediately know who their scummates are but instead having to work to find them, appeals to me.
For the neighboring thing:
Still working that out. The initial ideas was that, say two mafia member neighbor each other. They'd no longer need to track down one (or more) of their teammates during the game, and would be notified that they neighbored with a scummate. As far as too many neighbors? The request to neighbor would be sent from Player A to Player B through me, and Player A would have the choice to decline the neighboring if they want, or to accept it. All of this, as well as everything else posted thus far within these two posts, would take place all before the game even starts, so during N0 phase of the game.-Hard to see big picture behind pile of corpses-- Mitillos
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@Mute: Oh, I thought you meant the roles would be known beforehand, instead of just being numbers. Eh, I'm not sure how that's better than just randomising.
As for the phrase thing, wouldn't that make it more likely they'd be spotted by town, particularly after one of them flips and everyone goes back and ISOs them? Incidentally, I was mafia in a game and didn't know who my partner was, until after N1. So, it's not an impossible mechanic. But it seems very hard to pull off.
Well, I gave my comments. Hopefully someone with more experience can help polish the idea.You don't have ambiguity; you haveoptions.- Mute
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↑ Bitmap wrote:↑ callforjudgement wrote:I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)
Advance Wars 1, 2 and Dual Strike most likely. Days of Ruin will not be in it. I'm interested in adding a CO power element to the game which might get tricky.
look up the amazing games AlmasterGM ran for some inspiration- Bitmap
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Bitmap Jack of All Trades
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↑ GreyICE wrote:↑ Bitmap wrote:↑ callforjudgement wrote:I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)
Advance Wars 1, 2 and Dual Strike most likely. Days of Ruin will not be in it. I'm interested in adding a CO power element to the game which might get tricky.
look up the amazing games AlmasterGM ran for some inspiration
Already did but thanks."I give up on trying to read you. You're unimaginably scummy, with a dose of ultra-Town thrown in for spice."- GreyICE
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GreyICE Fifty Shades
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hah I should have read lower
just enjoyed that one game
good mechanic
really time intensive though- Bitmap
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Bitmap Jack of All Trades
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I was thinking of taking it and building on it implementing a more Advance Wars feel by adding a "city" element. And you played Advance Wars?"I give up on trying to read you. You're unimaginably scummy, with a dose of ultra-Town thrown in for spice."- Venmar
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- Going to assume the lack of feedback means no? I would really like to do this idea since i love the series, but I wont if there's no interest.a sad fuck- Ser Arthur Dayne
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