[OLD] Open Setup Ideas and Discussion
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Hi, this would be the place to speculate on setup ideas correct?
I have no idea if such a thing may have been suggested before, but personally I find from a realism viewpoint, the standard mafia mechanics where PRs are hidden and unknown to be unrealistic. Is it possible to have a setup where the PRs and identities of who they are are known up front, from the beginning - but not their alignment?
Realistically, this would make more sense - if you lived in say a small town, you would know who the cop is, who the doctor is, who the "elected official" (insert name here for double voter) is. If suddenly bodies started piling up, you'd expect these guys to go to work to find out who is doing it - but, there is always the possibility that the people in those roles are the very scum compiling the dead body list.
It'd take some crazy balancing, I'm sure, to make sure that it worked properly, and wasn't just a roll of the random.org dice to see which alignments wins. And, among the random "townfolk", there are possibilities for having hidden PRs too (I'm thinking PGO and vig would make a lot of sense here).
Has anything like this ever been attempted before?- Cogito Ergo Sum
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↑ callforjudgement wrote:
People say that Texas Justice is broken, and they're right. So I decided to tweak the numbers to take the brokenness into account, and, um, ended up with 3 scum in a 7 player game.
By the way, I actually ran this. It doesn't work: it's too swingy day 1, and probably townsided too. The basic problem is that scum are easy to find just via scumhunting when almost half the playerlist is scum, and once one scum is identified, the breaking strategies swing very much in town's favour.
It might even be worth trying at 3:3 (or 4:4?), but the problem there is that you'd need a lot of organization from the town. Something that wasn't there in the game that just ended, resulting in scum winning. (They might have won anyway, though.)scum· scam · seam · team · term · tern · torn ·town- LlamaFluff
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Im going to start requesting new mid sized open setups (11-15 players) as the start of the micro-queue has pulled away some of the popular setups.
If you have any good ideas lets here them- quadz08
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- LlamaFluff
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Im going to bring Popcorn Mafia back up again with only 11 players (7 town, 4 scum) because thats the only recent one that fits the size im looking for. It also has been ran once in the past as an 8:4 setup with a town win, so dropping the player could help quite a bit on the balance there.
↑ Rainbowdash wrote:7x Vanilla
4x Goon
Nightless, Daykill Mechanic
Goon Role (x4)
You are a Mafia Goon with XXX, YYY and ZZZ
Before the game starts, you must elect one townie to receive the gun.
You may talk with your partners <HERE> at any time.
You win when mafia make up at least half of the living players
Vanilla Townie (x7)
You are a Vanilla Townie
All you have is your voice for now
You win when all threats to the town have been killed
When town gets the gun:
You have the gun.
You MUST shoot another player by <Deadline>
If you shoot mafia, they will die and you will retain the gun. If you attempt to shoot a town aligned player, you will die and the gun will transfer to their possession
Basically modified kingmaker nightless
Mafia chooses first king, if king executes mafia they remain king, if they try to execute town they die and thier target takes over as king. If they time out the king dies and mafia elects the new king again.
Also going to throw out the following:
Double Tap
11x Town Two Shot Vig
2x Mafia Two Shot Vig
All players are One-Shot Bulletproof
Mafia have daytalk
Mafia have a NK, cannot use vig and NK on same night- Loranthaceae
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Loranthaceae Mafia Scum
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as a prefix for let's say3-head-hydra anonymoustit-for-tatornewbie setup(something with simple and familiar PRs, no modifiers no miller no SK).
If the setup has 13 player slots for example that means 39 players in total.Hydraconstellations are chosenrandomly. Every slot gets aseparate QTwith unlimited talk. No daytalk for scum. Players aren't allowed toreveal their identityin the thread, that means also avoiding characteristic peculiarities and styles of speech. This setup discouragesOOCandoff-topicposting and dealselegantlywith replacement/discontinuity issues andeliminatesthe basis forpersonal attacks.
By branching out like that I expect afresh gameplay sensationemanating from the social dynamic fueled by the need to optimize communication in order to actas a whole. In conjuncture with a decent activity level the result should behigh level games.- Faraday
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Faraday ...should I be here?
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Loranthaceae Mafia Scum
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- Faraday
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Faraday ...should I be here?
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No. It's nothing like that, at all. What are the penalties if they break the rule? You can't remove the posibilities of people revealing their "real account" via typing style, there'll always be subtle things that drop through. Trying to force people to change their typing style seems an unenjoyable endeavour for them, too. I mean people tend to intentionally mask it up to a point - but as I said something always slips through and some people are just really obvious, anyway.break my heart- Loranthaceae
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When they represent the hydra they're using proper formal English like they would in a business letter. Even if something 'slips through' if people ignore it instead of jumping around on it there's no problem. Penalties for braking this rule: a friendly warning. 2x => force replace. I think people are perfectly capable of following this guideline.- Faraday
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Faraday ...should I be here?
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Sure, they probably are. I think it's a net negative for player enjoyment (pseudo post restrictions are bad and unenjoyable), though. (And also don't think it really adds anything.)
There was a hydra game ran with 2 slots per hydra a while back (and random hydras), if you want to take a look at something similar. (Simply called "hydra mafia", I think? mod was bv310)break my heart- Loranthaceae
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Loranthaceae Mafia Scum
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Will do, 10x. All in all I don't like meta. I don't like having to wait for people to get replaced, people acting like they're offended over something that isn't even a personal attack (even if it is how personal can 2 strangers be over the internet), I don't enjoy off-topic and ooc posts that much outside discussion forums so I came up with a setup that is suitable for my taste.Last edited by Loranthaceae on Sun Feb 17, 2013 3:21 am, edited 1 time in total.- Faraday
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- IceGuy
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Here are some setups I've been developing on paper when I was bored. Have fun.
Pick Your Poison
3 Mafia Goons
1 Cop
1 Doc
1 JK
7 VTs
Every day, mafia chooses whether the cop or both doc and JK will be active the next night. An inactive cop will get a random result, an inactive doc's/JK's action fails silently.
Pick Your Copoison
3 Mafia Goons
2 Cops
8 VTs
Every day, mafia chooses whether Cop A or Cop B will be active. An inactive cop will get a random result.
Join Or Die
2 Mafia A Godfathers
2 Mafia B Godfathers
1 JK
1 Cop
7 VTs
If both mafia groups send in a "join request", they'll be joined and treated as one group (common wincon, common QT). However, they lose their nightkill and become Goons (i.e. can be found by the Cop). - IceGuy
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