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- Mr. Flay
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Maestro he/theyJack of All Trades
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theaceofspades Goon
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I'm interested in doing a "into the Electric castle" themed one.
With time limit on the game, and each role/character having a special power on certain days. Like the Knight on the Mirror maze day. Like that.
I want to do it eventually. Right now It's not fully formed in my mind and I just don't have the time. And if no one cares.......As the king of all cosmos remarked "is it really fun? or that it let's you forget yourself?"
aceofspades is the worst poster on site and anyone that hasn't got him on ignore is doing themselves a disservice ~N
V/LA weekends- TraceyLyn11
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TraceyLyn11 Mafia Scum
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Anyone interested in a nine playerInheritance Cycle(Eragon books) themed micro game?ShowA WILDCHARIZARDAPPEARED!
Completed Games: 18
Ongoing Games: 0
Town: 8-5
Scum: 2-2
Currently Modding: 0
~Currently on a hiatus of an indefinite time period~- Mehdi2277
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- zoraster
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zoraster He/HimDisorganized Crime
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Currently Working On the Following:
In This Together(Alt Title: The Key Party)
At the start of each Day, players are paired off with each other (odd man out goes solo). Various mechanisms control who gets paired off with whom, but they aren't assigned by alignment. Votes are placed against each couple, and at the end of the day, a couple is lynched (though each individual retains their own vote). Nights are spent alone.
It's a twist on a lover's game. The idea here is that you have to evaluate people in pairs because you don't want to lynch.- quadz08
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quadz08 Jack of All Trades
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LEAGUE OF LEGENDS MAFIA
PM ME TO PRE-/IN
YOU MUST HAVE PLAYED IN AT LEAST ONE LARGE THEME, AND HAVE AN ACCOUNT ON LEAGUE OF LEGENDS THAT IS AT LEAST LEVEL 15.
(This is the same game singer and I have been working on for Very Long Time; the setup is now going through the final stages or revising and finalizing, and I expect to be in signups by the end of February at the latest.)Current Avatar: Kronk. Duh.- Venmar
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- The Institute of War
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The Institute of War Goon
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We at the Institute of War have designed a new type of battle, and you have been cordially invited to be a part of the first match. What follows is a listing of the specialized rules for our new battle type; please make yourself familiar with them.
Good luck, Summoners.
You must have played in 1 large theme, and have a LoL account of at least level 20 to /in for this game.
Pre-/ins are currently full. The game is planned to go into signups in 2-3 weeks. PM this account or quadz08 if you want to receive a PM when signups begin.- xRECKONERx
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xRECKONERx GD is my Best Man
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I had an idea for Vino Mafia, a game based on wine/the winemaking process.
I was thinking some kind of mechanic where certain players would control vineyards, other players would control the wineries, and there'd be some kind of mechanic where certain grapes being sent to certain wineries would produce certain powers or results. The idea is still really vague in my head, but I'm wondering if:
1) Anybody would be interested in playing
and
2) Anybody would be interested in helping to design the mechanics of the gamegreen shirt thursdays- TehBrawlGuy
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TehBrawlGuy Mafia Scum
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I'd be interested in running a variant called Texas Mafia. (named after the two hole cards in Texas Hold 'Em) Essentially, everyone gets two role 'cards' which, together, make up their role. Goon/Villager, for example, is a Vanilla Goon. Goon/Neighbor would be neighbors with whoever held the other neighbor card. Cards assignments are totally random, with only outlandish combinations being prohibited. (Goon/Cop, Neighbor/Neighbor, etc)
I originally played in it elsewhere, so there's some stuff already made, but what do you guys think would be interesting for powers? Would you play in it? Keep in mind two things:
Ideally, only the Cop is supposed to be guaranteed to be held by Town, all other powers should be able to be used by both factions effectively.
The set-up is supposed to be open pre-randomization. I.e., you'll know how many of each card are in, what the cards do, and what cards are in the game, just not how they are combined.
Edit: How would you feel about it being multiball? It would allow cops to potentially be Scum, for one, via faction specific cops. Obviously the 'red mafia cop' wouldn't be able to be on the Red Mafia, but would there be issues with letting him be a Blue Mafia member? Would there be problems with possibly having someone draw into Red Goon/Blue Goon, and able to win with both factions? What roles would work much better in Scum hands for multiball?
Also, the original game had two priests (note: not the Mafiawiki Priest) who enabled role reveal. If both were alive, both cards were revealed. If one was alive, only one card flipped. If both were dead, the game was essentially no reveal. How would you work this out in a larger game without it getting mad swingy? I've thought of two systems that may work. The first is to simply add more priests and invoke the role reveal penalty when there's < 2 alive. The other is to split them into day and night priests so that you halve the info loss from a priest's death.I don't have anything to put here because my normal signature is images. Weeeeee.- callforjudgement
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callforjudgement Microprocessor
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Losing the info from the day flip is pretty bad for town.
Losing the info from the night flip isn't nearly as bad (except in multiball); if someone got NKed, and nobody claims the kill, they were probably town. (If the scum have a Coroner, though, it lets them construct much better fakeclaims.)scum· scam · seam · team · term · tern · torn ·town- TehBrawlGuy
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TehBrawlGuy Mafia Scum
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The original set-up was:
3 Scum
1 Traitor (this variant had a nerfed rolecop which got a positive on the Cop, negative on the rest of the game, and could not win alone)
2 Lovers
2 Masons
1 Tough (one time death immunity)
1 Vengeful
2 Priests
2 Millers (one aware, one told it's a villager card)
1 White Hat (always revealed role regardless of priests)
1 Black Hat (never revealed role regardless of priests)
1 Cop
13 Villagers
Bearing in mind each player got two cards, it was 15p.
Would you scrap priests entirely? They're one of the staple roles where this set-up was originally run, and I enjoyed them.I don't have anything to put here because my normal signature is images. Weeeeee.- Mr. Flay
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↑ TehBrawlGuy wrote:I'd be interested in running a variant called Texas Mafia. (named after the two hole cards in Texas Hold 'Em) Essentially, everyone gets two role 'cards' which, together, make up their role. Goon/Villager, for example, is a Vanilla Goon. Goon/Neighbor would be neighbors with whoever held the other neighbor card. Cards assignments are totally random, with only outlandish combinations being prohibited. (Goon/Cop, Neighbor/Neighbor, etc)
We call that type of set-up Smalltown.Retired as of October 2014.- Empking
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Empking Empking's Alt's Alt
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↑ Mr. Flay wrote:↑ TehBrawlGuy wrote:I'd be interested in running a variant called Texas Mafia. (named after the two hole cards in Texas Hold 'Em) Essentially, everyone gets two role 'cards' which, together, make up their role. Goon/Villager, for example, is a Vanilla Goon. Goon/Neighbor would be neighbors with whoever held the other neighbor card. Cards assignments are totally random, with only outlandish combinations being prohibited. (Goon/Cop, Neighbor/Neighbor, etc)
We call that type of set-up Smalltown.
No we don't?Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- TehBrawlGuy
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TehBrawlGuy Mafia Scum
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- Mr. Flay
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Neither is your Texas Mafia much like our Texas Mafia. Terminology abounds.
Empking: It certainly sounds like he's talking about Role/Faction split. If that's not what he means by "Goon/Villager = Vanilla Goon", then perhaps I'm mistaken, but it didn't sound like it.Retired as of October 2014.- quadz08
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quadz08 Jack of All Trades
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- callforjudgement
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callforjudgement Microprocessor
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- Mr. Flay
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Mr. Flay Metatron
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- TehBrawlGuy
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TehBrawlGuy Mafia Scum
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↑ Mr. Flay wrote:Neither is your Texas Mafia much like our Texas Mafia. Terminology abounds.
Empking: It certainly sounds like he's talking about Role/Faction split. If that's not what he means by "Goon/Villager = Vanilla Goon", then perhaps I'm mistaken, but it didn't sound like it.
Huh, you already have a game named that. I wonder what this should be called then?
↑ callforjudgement wrote:That's called "Split Role/Alignment", not Smalltown.
It's something like that, but I don't think it is exactly. Here's how the rolelist looked post-randomization:
Spoiler: roles
Since the only card combinations that were prevented were: Goon/Goon, Goon/Cop, Lover/Lover, DOUBLE Goon/Lover, Mason/Mason, DOUBLE Goon/Mason, Priest/Priest, White Hat/Black Hat, Traitor/Cop, and Miller/Unaware Miller, you could have seen stuff like Cop/Mason, Vengeful/Priest, Tough/Lover, etc.I don't have anything to put here because my normal signature is images. Weeeeee.- Mr. Flay
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Mr. Flay Metatron
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Yeah, that's a bit of a different animal, then. Cool, we like variants!
On the naming...you can of course keep the name you're familiar with, and just accept that you'll get some grief/confusion. Or you could go with something more descriptive like... Dual Role Mafia? Binary Mafia? Two-Face Mafia?Retired as of October 2014.- TehBrawlGuy
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TehBrawlGuy Mafia Scum
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- callforjudgement
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callforjudgement Microprocessor
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Mason should probably be named Neighbour if it has a chance of going to scum (that's the terminology that was introduced to reduce confusion, and it's been working well; the only difference is that Masons are modconfirmed to each other as town, and Neighbours have no alignment confirmation).
I notice that there are no protective roles in the setup, but think it's probably better that way. With random arrangements, you don't want the potential of the players working out that there's a broken interaction like Doctor/Cop, then using it.
Roleblocker might be worthwhile as something to add to the rotation, though; it's pretty useful for both scum and town.scum· scam · seam · team · term · tern · torn ·townCopyright © MafiaScum. All rights reserved.
- callforjudgement
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