Finding scum is our first priority. Never lose sight of that as town, and you'll be alright.
none of you are true newbies
some are still tenderfooted
but we only have one who is truly new.
↑ Nachomamma8 wrote:
Finding scum is our first priority. Never lose sight of that as town, and you'll be alright.
none of you are true newbies
some are still tenderfooted
but we only have one who is truly new.
↑ RandomYoshi wrote:How is discussing the likehood of a Town Cop existing in the setup relevant to Town's success?
↑ RandomYoshi wrote:
What specifically were you replying to? His reason for his RV or his RV in and of itself?
↑ Approximately Normal Guy wrote:↑ RandomYoshi wrote:
What specifically were you replying to? His reason for his RV or his RV in and of itself?
Sorry, it was the "he is creepy" part. I should have deleted the rest of the quote.
And @Varsoon, it's highly unlikely that scum would fake a cop claim unless it was end game, imo. It would just be pretty damn ballsy. So not much to worry about there.
↑ RandomYoshi wrote:How is discussing the likehood of a Town Cop existing in the setup relevant to Town's success?
↑ RandomYoshi wrote:
Yes, of course I'd want to discuss things that are beneficial for us Townies to win. I just wanted you to highlight how it could be contributing to our success as Town. In fact, all I wanted to know was your mindset behind the topics you brought up. Now that you have explained satisfactorily how it can help our success as Town, my question has been thoroughly answered.
↑ Varsoon wrote:↑ RandomYoshi wrote:
Yes, of course I'd want to discuss things that are beneficial for us Townies to win. I just wanted you to highlight how it could be contributing to our success as Town. In fact, all I wanted to know was your mindset behind the topics you brought up. Now that you have explained satisfactorily how it can help our success as Town, my question has been thoroughly answered.
Fairnuff, but I won't change my vote until we get some more discussion rolling.
I feel like I might be too chatty, but I think it's really important that we all chat as much as possible.
The best way we can route out the scum is to talk a lot. This way, the people who aren't as active are under scrutiny and scum is forced to be more social, leading to a higher chance of slipping up. We should hold a quota of so many posts per real-time day. Falling under the quota doesn't benefit town at all, and so those are people we can lynch if we don't agree on a definitive mafia target.
Does this sound like a good plan, everyone?
↑ Approximately Normal Guy wrote:
Super eager and ready to get the ball rolling. I like this guy.
And it's a great plan! Discussion is our greatest weapon. In my first newbie game I started getting really frustrated because the game wasn't active enough for me. It makes it nearly impossible to move forward when it's day 3 and most of the people in the game aren't even saying anything.
Let's not forget that people do have real lives, however. So it should be something within reason. I'm thinking like 4-5 posts per day?
↑ Nobody Special wrote:This is my first post of this real-life day.
I think posting quotas are stupid.
↑ Nobody Special wrote:Yes, Varsoon is very much town.
I think attaching an arbitrary number to a player and saying YOU MUST POST THESE MANY TIMES PER DAY OR... is folly. Some people post more substance in one or two posts a day than some other people who post forty times a day.
An arbitrary number is just that, arbitrary.
If you feel someone is lurking (or active lurking), vote them.
If they don't improve their quality of posting, lynch them.
It's very simple.