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- Glork
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Glork Burdened by Proficiency
- Glork
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Seol, allow me to make one thing abundantly clear.
If I miss signups because I'm away on vacation, I am in fact going to seek you out and kill you with my bare hands. Capiche?- Zindaras
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Zindaras Mr(s) Popularity
- Zindaras
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Phyresis Mafia? I have the idea that there are quite a few Magic players around here, but I'm not sure if it's popular enough.
The game is based on the Magic: the Gathering storyline, from the bad guys' viewpoint. The Phyrexians are the town in this game, and they're trying to kill all the threats to Phyrexia.
The most important mechanic, as the name suggests, is Phyresis, or evolution. Most roles can evolve into something bigger or better.
The game has been designed not to be breakable by mass claims.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed- Zindaras
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Zindaras Mr(s) Popularity
- Zindaras
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EBWOP: Totally in for Lights Out, by the way.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed- Glork
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Glork Burdened by Proficiency
- Glork
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- Posts: 14106
- Joined: July 13, 2005
- Location: Dance into the fire
Zindie: There was an MtG Mafia on-site, and you may want to check out Evolution Mafia for some related reading.- Zindaras
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Zindaras Mr(s) Popularity
- Zindaras
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I know about the Weatherlight Mafia, but this is a little more in-depth. I doubt anyone knows all the people I put in the game (though part of that was on purpose, to make sure mass claims would be useless).ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed- Mastermind of Sin
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Mastermind of Sin Cassandra Complex
- Mastermind of Sin
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- Adele
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Adele Big Sister
- Adele
- Big Sister
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- Joined: October 13, 2005
- Location: Not in any Large games, that's for darn sure!
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- Glork
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Glork Burdened by Proficiency
- Glork
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What an excellent show. I'd definitely play, assuming I have the open slots at the time. I was actually thinking of doing a Scrubs Mafia myself, though I've got about six other projects I'm also working on. >.<Adele wrote:I'm thinking Scrubs. It's a small core cast, so probably not much use to most mods, but I think it's ideal for the Smalltown setup.- KaleiÐoscøpe
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KaleiÐoscøpe =====[]
- KaleiÐoscøpe
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Gangsters of Scum
After being to the theater yesterday (seeing the movie smokin' aces), I had an idea for a mafia game i'd like to share the idea (as it's going to be partial open set up anyway)
The game starts with 2 Mafia godfathers and 23 townies.
The godfather roles will be like this: Able to recruit a player during the night. When ~ dies. (undecided yet if the mafiagroup will stay with no kill after godfather died or that they return to all town).
The role of the recruited will be like this: 2 choices: protect the godfather or kill a player. All the recruited have this choice (so expect a massive deathcount nearing the end).
Each recruitable townie also carries a stats (protective chance of succeeding, assassination chance of succeeding) and sometimes a role (like roleblocker, improved-doc (% of protective increased) or improved-vig (% of assassination increased).
The game will start with day, so the town has more chance at the start. The mafia isn't able to kill during the first night, as he hasn't any recruits so far.
If a godfather targets a recruited player of the other, a recruit of their own team will die.
I'm unsure yet of the facts like townie roles or mafia dismantling.
thoughts?- Cogito Ergo Sum
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Cogito Ergo Sum YARR!
- Cogito Ergo Sum
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I'm sorry, but that's unbalanced. The town needs to lynch the GFs to stand any chance of winning and the odds of that happening before the GFs recruit so many members the town'll be blown away are far too small.Scumchat is awesome. Yarr!
~"Multiple exclamation marks are a sure sign of a diseased mind."~- KaleiÐoscøpe
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KaleiÐoscøpe =====[]
- KaleiÐoscøpe
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That's partially the point. People can advertise themselves to the unknown godfathers to get their spot into the mafia (hey, they're allowed to lie about it to convince the godfather they're a good target). If the GF dies, the mafia will fall apart. The town has also some power roles then to detect the GF's and save themselves.
It sure needs more in depth research... that's for sure...- Mr. Flay
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Mr. Flay Metatron
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I've got a game of similar structure in my files, Kscope. Not going to broadcast the mechanics here because I'd like to run it someday when I have time (when I came up with it, there had just been a rush of scum-as-town alignment-flipping games and it seemed like overkill).
I think the massive deathcount/massive protection will be what breaks your setup, more than anything else. It'll become highly random/broken at the end, I fear.Retired as of October 2014.- Zindaras
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Zindaras Mr(s) Popularity
- Zindaras
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<3 Scrubs.Adele wrote:I'm thinking Scrubs. It's a small core cast, so probably not much use to most mods, but I think it's ideal for the Smalltown setup.
I would definitely want to play in a Scrubs Mafia.
I agree with Flay about your setup, Scopeyboy. It seems really broken, mainly due to the mass amount of deaths. Day is the most important part of Mafia. When Nights become far more important than Days, you might as well let it be played out by random.org.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed- mikehart
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mikehart Dourgrim Jr.
- mikehart
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- Posts: 672
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- Location: Panama, NE
seeing as how I've been out of the loop for awhile i wanted to verify an idea i have. A three game LOTR mafia based upon the books and possibly the movies. After I ran the Hobbit I learned many things to make a LOTR game(s) better balanced and I've written a small amount for fellowship so I just wanted to be sure it hasn't been run in my absence and people would be interested.V/LA every weekend for awhile.
I officially owe Maruchan.- ChannelDelibird
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ChannelDelibird He/theyCard Czar
- ChannelDelibird
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I've just spent a week working as admin staff at The Hague International Model United Nations, and as a result I've been thinking about running a United Nations Mafia. It would have to be limited to experienced players because it would be complicated, but I think it would work really well. What do you guys think?#greenshirtthursdays- Zindaras
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Zindaras Mr(s) Popularity
- Zindaras
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Is there a rule against hosting games with the same theme as an earlier game or something? I don't think there was a LOTR Mafia anyway. But, well, you can't go wrong with LOTR, can you?mikehart wrote:seeing as how I've been out of the loop for awhile i wanted to verify an idea i have. A three game LOTR mafia based upon the books and possibly the movies. After I ran the Hobbit I learned many things to make a LOTR game(s) better balanced and I've written a small amount for fellowship so I just wanted to be sure it hasn't been run in my absence and people would be interested.
Woooo, Dutch! I think that this would depend on how you do it. This theme would have different rules and such, and it all depends on what you come up with.ChannelDelibird wrote:I've just spent a week working as admin staff at The Hague International Model United Nations, and as a result I've been thinking about running a United Nations Mafia. It would have to be limited to experienced players because it would be complicated, but I think it would work really well. What do you guys think?ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed- ChannelDelibird
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ChannelDelibird He/theyCard Czar
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Yeah, that's definitely true. My initial thoughts were that during the day the town is in 'open debate' until someone submits to me a 'resolution' to lynch a particular player. This resolution would have to include the reasons for wanting to lynch such a player, and then after a brief period of debate on the resolution I'd ask players to vote for, against or abstain on the subject. If there's a majority, the player would be lynched.Zindaras wrote:
Woooo, Dutch! I think that this would depend on how you do it. This theme would have different rules and such, and it all depends on what you come up with.ChannelDelibird wrote:I've just spent a week working as admin staff at The Hague International Model United Nations, and as a result I've been thinking about running a United Nations Mafia. It would have to be limited to experienced players because it would be complicated, but I think it would work really well. What do you guys think?
That's obviously subject to change as I work on this, but it's probably the sort of route I'll be going down.#greenshirtthursdays- Zindaras
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Zindaras Mr(s) Popularity
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That looks pretty flavourful. I think I'd give it a heads-up.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed- ChannelDelibird
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ChannelDelibird He/theyCard Czar
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- Mr. Flay
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Mr. Flay Metatron
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There was a game based around the Minas Tirith sequence (won by the SK I believe), and there's not so much a "rule" as there is a general sense that running the same theme/source too often will burn people out on it. There's certainly been several HHGTTG games, and at least one UN before, right?mikehart wrote:seeing as how I've been out of the loop for awhile i wanted to verify an idea i have. A three game LOTR mafia based upon the books and possibly the movies. After I ran the Hobbit I learned many things to make a LOTR game(s) better balanced and I've written a small amount for fellowship so I just wanted to be sure it hasn't been run in my absence and people would be interested.
That said, mike I wouldstronglyencourage you to find a co-moderator/reviewer for your LOTR games if you do go forward. I don't want to see you or your players disappointed with all your hard work because you overlooked something.Retired as of October 2014.- Mr. Flay
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Mr. Flay Metatron
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ChannelDelibird, some of the original Dmitry Davidoff games of Mafia apparently used an "accuse, voteon that lynch" method of voting. It's got some merit and I think it would translate well to a UN format. Just be careful not to let the Days drag on tooooooooo loooooooong.... there was also at least one game here with that strategy but I can't remember how they did it exactly...maybe Propose/Second?Retired as of October 2014.- mikehart
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mikehart Dourgrim Jr.
- mikehart
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you mean like last time? actually i already planned to. i was gonna ask Yaw to do it cause I respect yaw's opinion and have immensley enjoyed his games.Mr. Flay wrote:
There was a game based around the Minas Tirith sequence (won by the SK I believe), and there's not so much a "rule" as there is a general sense that running the same theme/source too often will burn people out on it. There's certainly been several HHGTTG games, and at least one UN before, right?mikehart wrote:seeing as how I've been out of the loop for awhile i wanted to verify an idea i have. A three game LOTR mafia based upon the books and possibly the movies. After I ran the Hobbit I learned many things to make a LOTR game(s) better balanced and I've written a small amount for fellowship so I just wanted to be sure it hasn't been run in my absence and people would be interested.
That said, mike I wouldstronglyencourage you to find a co-moderator/reviewer for your LOTR games if you do go forward. I don't want to see you or your players disappointed with all your hard work because you overlooked something.V/LA every weekend for awhile.
I officially owe Maruchan.- pablito
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pablito Mafia Scum
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This sounds similar to what the Huggle Alliance did in Lights Out 1. Those outside of the Huggle Alliance often voted as they wished, but those within the Alliance had to submit a proposal, quote the significant text and who they wished to accuse on a "referendum". Then those within the Alliance voted Yea or Nay on all the referenda and that would guide who the lynch was for the day. It was player-initiated rather than mod-imposed and it was very informal. What happened is that only the more outspoken members proposed referenda (and these happened to be all townies about 95% of the time) because there were no restrictions on how many referenda could be proposed etc. It lead to a lot of townies targetting townies while scum within the Alliance just lurked.ChannelDelibird wrote:Yeah, that's definitely true. My initial thoughts were that during the day the town is in 'open debate' until someone submits to me a 'resolution' to lynch a particular player. This resolution would have to include the reasons for wanting to lynch such a player, and then after a brief period of debate on the resolution I'd ask players to vote for, against or abstain on the subject. If there's a majority, the player would be lynched.
Since in LO1 we had a fixed deadline of a week per lynch, we just did mass voting on proposals, but it kept the game from going too long. Eventually we just dismissed the system. Also, it seemed that when there were two proposals on the same individual for very different reasons - the votes turned out similarly. Generally people voted on who was up on the resolution, not necessarily for the reasons.
I really enjoyed the referenda and voting, but I can see how it can make the game so long that people get disinterested.Sup, later.- mikehart
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mikehart Dourgrim Jr.
- mikehart
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- Cogito Ergo Sum
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Cogito Ergo Sum YARR!
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