Theme Test Market

This forum is for discussion related to the game.
Forum rules
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #1025 (ISO) » Mon Dec 18, 2006 5:02 am

Post by Glork »

Seol, allow me to make one thing abundantly clear.

If I miss signups because I'm away on vacation, I am in fact going to seek you out and kill you with my bare hands. Capiche?
Green Shirt Thursdays


Get to know a Glork!
User avatar
Zindaras
Zindaras
Mr(s) Popularity
User avatar
User avatar
Zindaras
Mr(s) Popularity
Mr(s) Popularity
Posts: 4343
Joined: April 13, 2006
Location: The Netherlands
Contact:

Post Post #1026 (ISO) » Mon Dec 18, 2006 5:18 am

Post by Zindaras »

Phyresis Mafia? I have the idea that there are quite a few Magic players around here, but I'm not sure if it's popular enough.

The game is based on the Magic: the Gathering storyline, from the bad guys' viewpoint. The Phyrexians are the town in this game, and they're trying to kill all the threats to Phyrexia.

The most important mechanic, as the name suggests, is Phyresis, or evolution. Most roles can evolve into something bigger or better.

The game has been designed not to be breakable by mass claims.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
User avatar
Zindaras
Zindaras
Mr(s) Popularity
User avatar
User avatar
Zindaras
Mr(s) Popularity
Mr(s) Popularity
Posts: 4343
Joined: April 13, 2006
Location: The Netherlands
Contact:

Post Post #1027 (ISO) » Mon Dec 18, 2006 5:19 am

Post by Zindaras »

EBWOP: Totally in for Lights Out, by the way.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #1028 (ISO) » Mon Dec 18, 2006 7:57 am

Post by Glork »

Zindie: There was an MtG Mafia on-site, and you may want to check out Evolution Mafia for some related reading.
Green Shirt Thursdays


Get to know a Glork!
User avatar
Zindaras
Zindaras
Mr(s) Popularity
User avatar
User avatar
Zindaras
Mr(s) Popularity
Mr(s) Popularity
Posts: 4343
Joined: April 13, 2006
Location: The Netherlands
Contact:

Post Post #1029 (ISO) » Mon Dec 18, 2006 8:32 am

Post by Zindaras »

I know about the Weatherlight Mafia, but this is a little more in-depth. I doubt anyone knows all the people I put in the game (though part of that was on purpose, to make sure mass claims would be useless).
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
User avatar
Mastermind of Sin
Mastermind of Sin
Cassandra Complex
User avatar
User avatar
Mastermind of Sin
Cassandra Complex
Cassandra Complex
Posts: 15163
Joined: October 30, 2004
Location: Sleeping with the Godfather's Daughter
Contact:

Post Post #1030 (ISO) » Fri Dec 29, 2006 6:21 pm

Post by Mastermind of Sin »

Time Zone mafia has now been claimed by me :). To be run after I finish my current games.
Permanent V/LA.
User avatar
Adele
Adele
Big Sister
User avatar
User avatar
Adele
Big Sister
Big Sister
Posts: 2223
Joined: October 13, 2005
Location: Not in any Large games, that's for darn sure!
Contact:

Post Post #1031 (ISO) » Tue Jan 09, 2007 4:32 am

Post by Adele »

I'm thinking Scrubs. It's a small core cast, so probably not much use to most mods, but I think it's ideal for the Smalltown setup.
User avatar
Glork
Glork
Burdened by Proficiency
User avatar
User avatar
Glork
Burdened by Proficiency
Burdened by Proficiency
Posts: 14106
Joined: July 13, 2005
Location: Dance into the fire

Post Post #1032 (ISO) » Tue Jan 09, 2007 5:10 am

Post by Glork »

Adele wrote:I'm thinking Scrubs. It's a small core cast, so probably not much use to most mods, but I think it's ideal for the Smalltown setup.
What an excellent show. I'd definitely play, assuming I have the open slots at the time. I was actually thinking of doing a Scrubs Mafia myself, though I've got about six other projects I'm also working on. >.<
Green Shirt Thursdays


Get to know a Glork!
User avatar
KaleiÐoscøpe
KaleiÐoscøpe
=====[]
User avatar
User avatar
KaleiÐoscøpe
=====[]
=====[]
Posts: 2821
Joined: June 11, 2006
Location: Straight from the Asylum

Post Post #1033 (ISO) » Tue Jan 23, 2007 8:58 pm

Post by KaleiÐoscøpe »

Gangsters of Scum

After being to the theater yesterday (seeing the movie smokin' aces), I had an idea for a mafia game i'd like to share the idea (as it's going to be partial open set up anyway)

The game starts with 2 Mafia godfathers and 23 townies.

The godfather roles will be like this: Able to recruit a player during the night. When ~ dies. (undecided yet if the mafiagroup will stay with no kill after godfather died or that they return to all town).

The role of the recruited will be like this: 2 choices: protect the godfather or kill a player. All the recruited have this choice (so expect a massive deathcount nearing the end).

Each recruitable townie also carries a stats (protective chance of succeeding, assassination chance of succeeding) and sometimes a role (like roleblocker, improved-doc (% of protective increased) or improved-vig (% of assassination increased).

The game will start with day, so the town has more chance at the start. The mafia isn't able to kill during the first night, as he hasn't any recruits so far.

If a godfather targets a recruited player of the other, a recruit of their own team will die.

I'm unsure yet of the facts like townie roles or mafia dismantling.

thoughts?
User avatar
Cogito Ergo Sum
Cogito Ergo Sum
YARR!
User avatar
User avatar
Cogito Ergo Sum
YARR!
YARR!
Posts: 11085
Joined: October 29, 2005
Location: Nottingham

Post Post #1034 (ISO) » Tue Jan 23, 2007 10:03 pm

Post by Cogito Ergo Sum »

I'm sorry, but that's unbalanced. The town needs to lynch the GFs to stand any chance of winning and the odds of that happening before the GFs recruit so many members the town'll be blown away are far too small.
Scumchat is awesome. Yarr!

~"Multiple exclamation marks are a sure sign of a diseased mind."~
User avatar
KaleiÐoscøpe
KaleiÐoscøpe
=====[]
User avatar
User avatar
KaleiÐoscøpe
=====[]
=====[]
Posts: 2821
Joined: June 11, 2006
Location: Straight from the Asylum

Post Post #1035 (ISO) » Tue Jan 23, 2007 10:07 pm

Post by KaleiÐoscøpe »

That's partially the point. People can advertise themselves to the unknown godfathers to get their spot into the mafia (hey, they're allowed to lie about it to convince the godfather they're a good target). If the GF dies, the mafia will fall apart. The town has also some power roles then to detect the GF's and save themselves.

It sure needs more in depth research... that's for sure...
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast
Contact:

Post Post #1036 (ISO) » Wed Jan 24, 2007 5:30 am

Post by Mr. Flay »

I've got a game of similar structure in my files, Kscope. Not going to broadcast the mechanics here because I'd like to run it someday when I have time (when I came up with it, there had just been a rush of scum-as-town alignment-flipping games and it seemed like overkill).

I think the massive deathcount/massive protection will be what breaks your setup, more than anything else. It'll become highly random/broken at the end, I fear.
Retired as of October 2014.
User avatar
Zindaras
Zindaras
Mr(s) Popularity
User avatar
User avatar
Zindaras
Mr(s) Popularity
Mr(s) Popularity
Posts: 4343
Joined: April 13, 2006
Location: The Netherlands
Contact:

Post Post #1037 (ISO) » Wed Jan 24, 2007 6:12 am

Post by Zindaras »

Adele wrote:I'm thinking Scrubs. It's a small core cast, so probably not much use to most mods, but I think it's ideal for the Smalltown setup.
<3 Scrubs.

I would definitely want to play in a Scrubs Mafia.

I agree with Flay about your setup, Scopeyboy. It seems really broken, mainly due to the mass amount of deaths. Day is the most important part of Mafia. When Nights become far more important than Days, you might as well let it be played out by random.org.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
User avatar
mikehart
mikehart
Dourgrim Jr.
User avatar
User avatar
mikehart
Dourgrim Jr.
Dourgrim Jr.
Posts: 672
Joined: July 15, 2003
Location: Panama, NE

Post Post #1038 (ISO) » Fri Jan 26, 2007 6:39 am

Post by mikehart »

seeing as how I've been out of the loop for awhile i wanted to verify an idea i have. A three game LOTR mafia based upon the books and possibly the movies. After I ran the Hobbit I learned many things to make a LOTR game(s) better balanced and I've written a small amount for fellowship so I just wanted to be sure it hasn't been run in my absence and people would be interested.
V/LA every weekend for awhile.

I officially owe Maruchan.
User avatar
ChannelDelibird
ChannelDelibird
He/they
Card Czar
User avatar
User avatar
ChannelDelibird
He/they
Card Czar
Card Czar
Posts: 10601
Joined: March 18, 2006
Pronoun: He/they
Location: Nottingham, UK
Contact:

Post Post #1039 (ISO) » Sat Jan 27, 2007 10:05 pm

Post by ChannelDelibird »

I've just spent a week working as admin staff at The Hague International Model United Nations, and as a result I've been thinking about running a United Nations Mafia. It would have to be limited to experienced players because it would be complicated, but I think it would work really well. What do you guys think?
#greenshirtthursdays
User avatar
Zindaras
Zindaras
Mr(s) Popularity
User avatar
User avatar
Zindaras
Mr(s) Popularity
Mr(s) Popularity
Posts: 4343
Joined: April 13, 2006
Location: The Netherlands
Contact:

Post Post #1040 (ISO) » Sat Jan 27, 2007 11:58 pm

Post by Zindaras »

mikehart wrote:seeing as how I've been out of the loop for awhile i wanted to verify an idea i have. A three game LOTR mafia based upon the books and possibly the movies. After I ran the Hobbit I learned many things to make a LOTR game(s) better balanced and I've written a small amount for fellowship so I just wanted to be sure it hasn't been run in my absence and people would be interested.
Is there a rule against hosting games with the same theme as an earlier game or something? I don't think there was a LOTR Mafia anyway. But, well, you can't go wrong with LOTR, can you?
ChannelDelibird wrote:I've just spent a week working as admin staff at The Hague International Model United Nations, and as a result I've been thinking about running a United Nations Mafia. It would have to be limited to experienced players because it would be complicated, but I think it would work really well. What do you guys think?
Woooo, Dutch! I think that this would depend on how you do it. This theme would have different rules and such, and it all depends on what you come up with.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
User avatar
ChannelDelibird
ChannelDelibird
He/they
Card Czar
User avatar
User avatar
ChannelDelibird
He/they
Card Czar
Card Czar
Posts: 10601
Joined: March 18, 2006
Pronoun: He/they
Location: Nottingham, UK
Contact:

Post Post #1041 (ISO) » Sun Jan 28, 2007 12:11 am

Post by ChannelDelibird »

Zindaras wrote:
ChannelDelibird wrote:I've just spent a week working as admin staff at The Hague International Model United Nations, and as a result I've been thinking about running a United Nations Mafia. It would have to be limited to experienced players because it would be complicated, but I think it would work really well. What do you guys think?
Woooo, Dutch! I think that this would depend on how you do it. This theme would have different rules and such, and it all depends on what you come up with.
Yeah, that's definitely true. My initial thoughts were that during the day the town is in 'open debate' until someone submits to me a 'resolution' to lynch a particular player. This resolution would have to include the reasons for wanting to lynch such a player, and then after a brief period of debate on the resolution I'd ask players to vote for, against or abstain on the subject. If there's a majority, the player would be lynched.

That's obviously subject to change as I work on this, but it's probably the sort of route I'll be going down.
#greenshirtthursdays
User avatar
Zindaras
Zindaras
Mr(s) Popularity
User avatar
User avatar
Zindaras
Mr(s) Popularity
Mr(s) Popularity
Posts: 4343
Joined: April 13, 2006
Location: The Netherlands
Contact:

Post Post #1042 (ISO) » Sun Jan 28, 2007 1:01 am

Post by Zindaras »

That looks pretty flavourful. I think I'd give it a heads-up.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
User avatar
ChannelDelibird
ChannelDelibird
He/they
Card Czar
User avatar
User avatar
ChannelDelibird
He/they
Card Czar
Card Czar
Posts: 10601
Joined: March 18, 2006
Pronoun: He/they
Location: Nottingham, UK
Contact:

Post Post #1043 (ISO) » Sun Jan 28, 2007 1:19 am

Post by ChannelDelibird »

I've nearly finished the first draft of the mechanics. When I'm done, I'll set up a thread for people to comment on it and improve it. It's shaping up really well, actually.
#greenshirtthursdays
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast
Contact:

Post Post #1044 (ISO) » Sun Jan 28, 2007 6:45 am

Post by Mr. Flay »

mikehart wrote:seeing as how I've been out of the loop for awhile i wanted to verify an idea i have. A three game LOTR mafia based upon the books and possibly the movies. After I ran the Hobbit I learned many things to make a LOTR game(s) better balanced and I've written a small amount for fellowship so I just wanted to be sure it hasn't been run in my absence and people would be interested.
There was a game based around the Minas Tirith sequence (won by the SK I believe), and there's not so much a "rule" as there is a general sense that running the same theme/source too often will burn people out on it. There's certainly been several HHGTTG games, and at least one UN before, right?

That said, mike I would
strongly
encourage you to find a co-moderator/reviewer for your LOTR games if you do go forward. I don't want to see you or your players disappointed with all your hard work because you overlooked something.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast
Contact:

Post Post #1045 (ISO) » Sun Jan 28, 2007 6:51 am

Post by Mr. Flay »

ChannelDelibird, some of the original Dmitry Davidoff games of Mafia apparently used an "accuse, vote
on that lynch
" method of voting. It's got some merit and I think it would translate well to a UN format. Just be careful not to let the Days drag on tooooooooo loooooooong.... there was also at least one game here with that strategy but I can't remember how they did it exactly...maybe Propose/Second?
Retired as of October 2014.
User avatar
mikehart
mikehart
Dourgrim Jr.
User avatar
User avatar
mikehart
Dourgrim Jr.
Dourgrim Jr.
Posts: 672
Joined: July 15, 2003
Location: Panama, NE

Post Post #1046 (ISO) » Sun Jan 28, 2007 7:20 am

Post by mikehart »

Mr. Flay wrote:
mikehart wrote:seeing as how I've been out of the loop for awhile i wanted to verify an idea i have. A three game LOTR mafia based upon the books and possibly the movies. After I ran the Hobbit I learned many things to make a LOTR game(s) better balanced and I've written a small amount for fellowship so I just wanted to be sure it hasn't been run in my absence and people would be interested.
There was a game based around the Minas Tirith sequence (won by the SK I believe), and there's not so much a "rule" as there is a general sense that running the same theme/source too often will burn people out on it. There's certainly been several HHGTTG games, and at least one UN before, right?

That said, mike I would
strongly
encourage you to find a co-moderator/reviewer for your LOTR games if you do go forward. I don't want to see you or your players disappointed with all your hard work because you overlooked something.
you mean like last time? :lol: actually i already planned to. i was gonna ask Yaw to do it cause I respect yaw's opinion and have immensley enjoyed his games.
V/LA every weekend for awhile.

I officially owe Maruchan.
User avatar
pablito
pablito
Mafia Scum
User avatar
User avatar
pablito
Mafia Scum
Mafia Scum
Posts: 3739
Joined: January 5, 2006
Location: en route somewhere else
Contact:

Post Post #1047 (ISO) » Sun Jan 28, 2007 7:22 am

Post by pablito »

ChannelDelibird wrote:Yeah, that's definitely true. My initial thoughts were that during the day the town is in 'open debate' until someone submits to me a 'resolution' to lynch a particular player. This resolution would have to include the reasons for wanting to lynch such a player, and then after a brief period of debate on the resolution I'd ask players to vote for, against or abstain on the subject. If there's a majority, the player would be lynched.
This sounds similar to what the Huggle Alliance did in Lights Out 1. Those outside of the Huggle Alliance often voted as they wished, but those within the Alliance had to submit a proposal, quote the significant text and who they wished to accuse on a "referendum". Then those within the Alliance voted Yea or Nay on all the referenda and that would guide who the lynch was for the day. It was player-initiated rather than mod-imposed and it was very informal. What happened is that only the more outspoken members proposed referenda (and these happened to be all townies about 95% of the time) because there were no restrictions on how many referenda could be proposed etc. It lead to a lot of townies targetting townies while scum within the Alliance just lurked.

Since in LO1 we had a fixed deadline of a week per lynch, we just did mass voting on proposals, but it kept the game from going too long. Eventually we just dismissed the system. Also, it seemed that when there were two proposals on the same individual for very different reasons - the votes turned out similarly. Generally people voted on who was up on the resolution, not necessarily for the reasons.

I really enjoyed the referenda and voting, but I can see how it can make the game so long that people get disinterested.
Sup, later.
User avatar
mikehart
mikehart
Dourgrim Jr.
User avatar
User avatar
mikehart
Dourgrim Jr.
Dourgrim Jr.
Posts: 672
Joined: July 15, 2003
Location: Panama, NE

Post Post #1048 (ISO) » Sat Mar 03, 2007 10:02 pm

Post by mikehart »

don't know if this has been run or if its really a valid subject matter but wouldn't a drug/marijuana mafia be viable with the maturity of most scummer?
V/LA every weekend for awhile.

I officially owe Maruchan.
User avatar
Cogito Ergo Sum
Cogito Ergo Sum
YARR!
User avatar
User avatar
Cogito Ergo Sum
YARR!
YARR!
Posts: 11085
Joined: October 29, 2005
Location: Nottingham

Post Post #1049 (ISO) » Sat Mar 03, 2007 10:34 pm

Post by Cogito Ergo Sum »

I'm pretty sure you could run it.
Scumchat is awesome. Yarr!

~"Multiple exclamation marks are a sure sign of a diseased mind."~
Post Reply