Newbie 1351: Hyrule's Under Attack.. Interesting..-GAME OVER


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Post Post #25 (ISO) » Thu Mar 28, 2013 6:03 pm

Post by Revenus »

Fropome wrote:Re: Eye Urn's point: From what I've seen so far I hope we have game full of active players.
I think lynching absentees sucks, but the fact that a typical scum ploy is to go for inactives it makes it a great place for them to hide, as any town player who suggests it instantly looks suss.
It's also anti-town to not contribute at least to clearing yourself, why give scum the information advantage?



I'm confused about what you're trying to argue here.
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Post Post #26 (ISO) » Thu Mar 28, 2013 6:24 pm

Post by Fropome »

When I played as scum there were a few lurkers, all town. The more town clear themselves to other town, the more scum are forced to go after the lurkers. We pulled off that win because town went paranoid over the lurkers, and then lynching those who suggested lynching the lurkers. Active "towny" scum makes town lurkers/absentees a liability to town, not only in the lack of potential lynch votes. If someone is town and they lurk, they suck, basically.
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Post Post #27 (ISO) » Thu Mar 28, 2013 6:26 pm

Post by Revenus »

Ah, ok.

The thing is though; this is a newbie game, I'd be highly surprised if we didn't have at least one or two heavily lurkers (regardless of alignment)
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Post Post #28 (ISO) » Thu Mar 28, 2013 6:31 pm

Post by CareyHammer »

Hello everyone!

I may be SE, but I suck at mafia, so don't expect too much from me.

RVS:
VOTE: Birdland
for not confirming yet.
"I'm so meta, even this acronym" - xkcd #917
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Post Post #29 (ISO) » Thu Mar 28, 2013 6:36 pm

Post by Fropome »

Revenus wrote:Ah, ok.

The thing is though; this is a newbie game, I'd be highly surprised if we didn't have at least one or two heavily lurkers (regardless of alignment)
I take your point, I've been watching for a while.
One thing which also adds to the mix is that a totes newbie landing a scum role is likely to be reticent about posting, another argument for posting even if you're totally newb town.
Idgi though, but then I'm been pretty set on learning this game properly and trying to develop a strong game, so the best way I can see to do that is to put some effort in either way. I made some terrible mistakes in my first games, got mislynched as doc and didn't even out! You learn.
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Post Post #30 (ISO) » Thu Mar 28, 2013 6:41 pm

Post by Fropome »

CareyHammer wrote:Hello everyone!

I may be SE, but I suck at mafia, so don't expect too much from me.

RVS:
VOTE: Birdland
for not confirming yet.


Lol, well so far both of you have been mislynched day 1 and contributed magnificently to that cause, so there's an elegance to this.
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Post Post #31 (ISO) » Thu Mar 28, 2013 6:42 pm

Post by CareyHammer »

lol
"I'm so meta, even this acronym" - xkcd #917
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Post Post #32 (ISO) » Thu Mar 28, 2013 7:08 pm

Post by fferyllt »

Revenus wrote:Ah, ok.

The thing is though; this is a newbie game, I'd be highly surprised if we didn't have at least one or two heavily lurkers (regardless of alignment)

This was true in the first newbie game I played. Several players had to be replaced. I think one slot had to be replaced twice. IMO it can be disruptive to the flow of the game when too many players sub out.
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Post Post #33 (ISO) » Thu Mar 28, 2013 7:49 pm

Post by goodmorning »

This game is going to be verrrryy interesting.
Maybe I won't really have to put on my IC hat?
That said, the debating over theory is an interesting study of playstyles but probably not doing much to advance the gamestate. I mean, keep being awesome and all that, but does anyone have any tentative reads?

Fro is talking a lot about being scum, but I have no idea what I think that means.
fffffffff is giving me Townfeels so far.
Revenus is behaving himself. This is interesting.
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Post Post #34 (ISO) » Thu Mar 28, 2013 7:51 pm

Post by goodmorning »

On replacements: Most of them screw the Town. Occasionally they screw the Scum instead.
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Post Post #35 (ISO) » Thu Mar 28, 2013 8:17 pm

Post by Fropome »

I thought the meaning of my posts was pretty clear? Maybe that IC hat has fallen in front of your eyes.
What would you say town's job is?
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Post Post #36 (ISO) » Thu Mar 28, 2013 9:02 pm

Post by Revenus »

Revenus is behaving himself. This is interesting.


Luckily for you, I'm in a good mood today.
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Post Post #37 (ISO) » Thu Mar 28, 2013 11:06 pm

Post by fferyllt »

my tentative reads so far are town to null.

I liked Revenus' question to Fropone. I liked Fropone's enthusiasm for this game starting. I like goodmorning's interest in moving things along. I liked Eye Url's self-intro.

Carey's self-deprecating "don't expect too much of me" is probably the thing that sticks out mos questionablyt atm.
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Post Post #38 (ISO) » Thu Mar 28, 2013 11:08 pm

Post by AlexisTay3 »

Alexis Tay, at your service. I'm new to the site and and I really love the game, so please teach me a thing or two! I'm really into the whole theory about mafia mostly because I used to mod RL games.

VOTE:
Fropome


Your avatar creeps me out, my friend. :D

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Post Post #39 (ISO) » Thu Mar 28, 2013 11:09 pm

Post by fferyllt »

er...it's readable, but I got "questionably" into the middle of "most" somehow.

My typos may be middling to horrific over the next few weeks. I have a new laptop with a larger keyboard than I am used to. And I type pretty fast. I've usually hit enter before the typos register.
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Post Post #40 (ISO) » Thu Mar 28, 2013 11:17 pm

Post by AlexisTay3 »

goodmorning wrote:On replacements: Most of them screw the Town. Occasionally they screw the Scum instead.


I agree, It's easier for the scum to pull together from scratch, but it's much harder for the town to do so. Information theory :)

Re: Eye Urn's point: From what I've seen so far I hope we have game full of active players. I think lynching absentees sucks, but the fact that a typical scum ploy is to go for inactives it makes it a great place for them to hide, as any town player who suggests it instantly looks suss. It's also anti-town to not contribute at least to clearing yourself, why give scum the information advantage?


On Fropome's point above, I believe you're trying to say that lurking simply makes it easier for the scum to find someone to target, but I also don't get how it is a great place for them to hide.

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Post Post #41 (ISO) » Thu Mar 28, 2013 11:24 pm

Post by Fropome »

fferyllt wrote:my tentative reads so far are town to null.

I liked Revenus' question to Fropone. I liked Fropone's enthusiasm for this game starting. I like goodmorning's interest in moving things along. I liked Eye Url's self-intro.

Carey's self-deprecating "don't expect too much of me" is probably the thing that sticks out mos questionablyt atm.


I'm interested to know where goodmorning got his read on you from.
Also, I'm kinda keen to understand what purpose a vague hedgy no-read note on me might serve. Besides that I'm not sure I found her post particularly helpful, considering she seemed to redirect the subject to "replacements" and softened the import for town in the same move.

At the moment I have a town feel from you, but we'll see if it amounts to a read. Nothing on anyone else yet.
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Post Post #42 (ISO) » Thu Mar 28, 2013 11:32 pm

Post by Fropome »

AlexisTay3 wrote:
goodmorning wrote:On replacements: Most of them screw the Town. Occasionally they screw the Scum instead.


I agree, It's easier for the scum to pull together from scratch, but it's much harder for the town to do so. Information theory :)

Re: Eye Urn's point: From what I've seen so far I hope we have game full of active players. I think lynching absentees sucks, but the fact that a typical scum ploy is to go for inactives it makes it a great place for them to hide, as any town player who suggests it instantly looks suss. It's also anti-town to not contribute at least to clearing yourself, why give scum the information advantage?


On Fropome's point above, I believe you're trying to say that lurking simply makes it easier for the scum to find someone to target, but I also don't get how it is a great place for them to hide.

ATay3


Where I played my previous games lynching lurkers is always a scummy move. The logic of it only works if you have a well cleared town, and many players are loathe to lynch an absentee without giving them a chance to respond. However, scum know who town are, and know if a town player is lurking, so it makes sense for at least one scum to lurk with them and then they only need to worry if and when town start worrying about lurkers. Even then the chance of being lynched is still a 1:2 shot if there's just one other lurker.

My point is that town have no reason to lurk, even newbie town who are afraid they might make mistakes, newb town mistakes can still be sources of useful information for town.
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Post Post #43 (ISO) » Thu Mar 28, 2013 11:32 pm

Post by fferyllt »

Those are good observations about goodmorning. I'm awaiting her response to your post 35.
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Post Post #44 (ISO) » Fri Mar 29, 2013 12:03 am

Post by Revenus »

Where I played my previous games lynching lurkers is always a scummy move.


Personally I believe that if people took a more hardline stance on lurkers (aka, line up everyone who lurkers, and kill the scummiest on day 1), then people would be more disinclined to lurk.

In fact, the attitude towards lurkers on your previous site encourages lurking.
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Post Post #45 (ISO) » Fri Mar 29, 2013 3:15 am

Post by goodmorning »

Fropome wrote:I thought the meaning of my posts was pretty clear? Maybe that IC hat has fallen in front of your eyes.
What would you say town's job is?

Bit defensive, this.
Town's job is to play to their wincon, which is usually along the lines of "get rid of all threats".

Revenus wrote:
Revenus is behaving himself. This is interesting.


Luckily for you, I'm in a good mood today.

Hahaha, sorry. The only game of yours I've seen involved you either self-hammering or being modkilled, I don't remember, but I recall the rest of the playerlist being mildly annoyed with you.

fferyllt wrote:
I liked Revenus' question to Fropone.

This is probably the best (most reliable) thing from your readslist, though I'm not sure I agree.

Carey's self-deprecating "don't expect too much of me" is probably the thing that sticks out mos questionablyt atm.

On this: I would agree with you if it were from a Newbie, but it's not the most surprising thing ever coming from Carey. It's definitely something to look back at though.

AlexisTay3 wrote:Alexis Tay, at your service. I'm new to the site and and I really love the game, so please teach me a thing or two! I'm really into the whole theory about mafia mostly because I used to mod RL games.

I like that you're confident coming into this. That's also something to look back at.

fferyllt wrote:I've usually hit enter before the typos register.

This strengthens my Townfeels.

AlexisTay3 wrote:
On Fropome's point above, I believe you're trying to say that lurking simply makes it easier for the scum to find someone to target, but I also don't get how it is a great place for them to hide.


I'm sure someone's probably answered this, but basically it means they don't have to say anything that could incriminate them, PLUS Town is sometimes wary of lynching lurkers because 1. they could be Town (or even PRs) 2. It can look scummy to try and drive a lynch on a lurker or 3. they just plain forget about the lurkers.

Fropome wrote:I'm interested to know where goodmorning got his read on you from.

Gut, mostly. I've played a few Newbie games, I tend to trust my gut for the first couple pages.

Also, I'm kinda keen to understand what purpose a vague hedgy no-read note on me might serve.

It reminds me to look at that in your ISO later to see how it bounces off the rest.

Besides that I'm not sure I found her post particularly helpful, considering she seemed to redirect the subject to "replacements" and softened the import for town in the same move.

Sorry you feel I redirected. This is my first time ICing, I'm trying to figure out where the hat should go exactly.
As for the replacement issue: you're mostly right, 90% of the time replacements hurt the Town. But there are replacements that hurt Scum (I'm only harping on this because I was Scum in a game like that really, but eh.)

Fropome wrote:My point is that town have no reason to lurk, even newbie town who are afraid they might make mistakes, newb town mistakes can still be sources of useful information for town.

QFT.

Sorry for quotewalling you, it should get less bad as we get into the game.
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Post Post #46 (ISO) » Fri Mar 29, 2013 3:26 am

Post by fferyllt »

goodmorning wrote:This is probably the best (most reliable) thing from your readslist, though I'm not sure I agree.

You asked for
tentative
reads, so I gave you my impressions at that point.

Since posting that, I'm apparently getting a different vibe from you about Fropome. He looks like newbish and rather paranoid town to me so far. And Revenus appears to want to continue the theoretical discussion about lurkers rather than get down to the business of mafia despite your encouragement to move from theory to practice. Though it's difficult to make that a solid call while players are still entering the thread and responding to what's been posted so far.
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Post Post #47 (ISO) » Fri Mar 29, 2013 3:43 am

Post by goodmorning »

fferyllt wrote:
You asked for
tentative
reads, so I gave you my impressions at that point.

I didn't mean the rest of them were bad, just more easily faked. If you see Town motivation from a question/comment that's stronger than, say, seeing someone who tries to keep the game on track.
Though YMMV.
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Post Post #48 (ISO) » Fri Mar 29, 2013 3:48 am

Post by AlexisTay3 »

fferyllt wrote:er...it's readable, but I got "questionably" into the middle of "most" somehow.

My typos may be middling to horrific over the next few weeks. I have a new laptop with a larger keyboard than I am used to. And I type pretty fast. I've usually hit enter before the typos register.


I get the feeling this post may have been a bit too deliberate. Town or Scum, it's online, and you have time to review your post. Not a strong read, but definitely something to refer to.
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Post Post #49 (ISO) » Fri Mar 29, 2013 3:50 am

Post by fferyllt »

goodmorning wrote:
fferyllt wrote:
You asked for
tentative
reads, so I gave you my impressions at that point.

I didn't mean the rest of them were bad, just more easily faked. If you see Town motivation from a question/comment that's stronger than, say, seeing someone who tries to keep the game on track.
Though YMMV.

My mileage varies page by page. Sometimes post by post. :D I could go all self-meta about but I think the proof is in the pudding.
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