What changes you could recommend to fix the town part.
[OLD] Open Setup Ideas and Discussion
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- ArcAngel9
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What changes you could recommend to fix the town part.Inatimeofancientgods,warlordsandkings,alandinturmoilcriedoutforahero.ShewasXena,amightyprincessforgedintheheatofbattle.Thepower,thepassion,thedanger.Hercouragewillchangetheworld-Xena Warrior Princess, Coming Soon!!- quadz08
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- Leafsnail
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↑ Docteur Gudsight wrote:
"Forced cooperation"
2 Mafia A Goons
2 Mafia B Goons
7 Vanilla Townie
2 Power Roles (to be determined - i'm considering a pair of masons right now)
I think it's pretty cool, I've always been drawn to the idea of forced negotations between rival teams. My guess is that you'd have each team in the scumchat fire off three suggestions and come to an agreement based on the overlap between the two.- LlamaFluff
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↑ Docteur Gudsight wrote:I'm considering running this one soon (either in the Open or the Theme queue depending on the mood of the higher-ups). I welcome some opinions:
"Forced cooperation"
2 Mafia A Goons
2 Mafia B Goons
7 Vanilla Townie
2 Power Roles (to be determined - i'm considering a pair of masons right now)
Unusual mecanisms:
Shared Nightkill:The two mafias share the night kill and a quicktopic. In order to perform the nightkill, both factions need to agree on it. They can post anonymously in the quicktopic (and are advised to do so )
No Kingmaking:If at any point of the game, the number of scum equals the number of townies, game goes in night-only mode. Both scum factions gain a kill (the shared night-kill disappears) and all town powerroles are disabled. First faction to destroy the opposing one wins. In case both factions are destroyed simultaneously, game is a draw between the two scum factions and a loss for town.
Im not sure how opening communication between the two would work.
I could see something with no communication but something like:
"Each member of each mafia has a NK, a kill only occurs if a player is targeted for a kill by mafia A and B in the same night". Some voyeur offshoot or something role could be added to that as a PR if thats what you want that sees what factions targeted a player at night. Any opening communication is just going to just cause the focalpoint of the game to be trying to read who the other side is by posts.- Cheery Dog
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It sounds similar to Star-Crossed to me.
Or at least how that's how it could work.Everything happens for a reason, except maybe football.
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↑ LlamaFluff wrote:"Each member of each mafia has a NK, a kill only occurs if a player is targeted for a kill by mafia A and B in the same night". Some voyeur offshoot or something role could be added to that as a PR if thats what you want that sees what factions targeted a player at night. Any opening communication is just going to just cause the focalpoint of the game to be trying to read who the other side is by posts.
That's actually the aim of the setup: add a mini-game where scum try to perform their NKkill without leaking too much information to the opposing team.- LlamaFluff
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↑ Docteur Gudsight wrote:That's actually the aim of the setup: add a mini-game where scum try to perform their NKkill without leaking too much information to the opposing team.
There was a really old game where there were some known Scum-Town QTs. They never got used. I image this would be similar since scum wouldnt want to risk giving something away. Really just looking at posting patterns let alone wording/etc you could probably pick out who is talking if you know the "possibilities" or whatever.
Making it so factions have to more or less bet on who the others are targeting makes it cleaner.
You also can do something if you really want to play games with mafia
"Each faction has 50 points to spread out each night over as many players as they want, whoever has the most points combined dies. No more than 30 can be given to a single player any given night". Something like that scum can possibly use stats to read who the other scum are due to who dies comparing to their own points given.
Actually....
Buy A Bullet Mafia
2x Mafia A Goon
2x Mafia B Goon
1x Town Vig
1x Town Backup Vig
8x Vanilla Town
-Each Mafia faction has 50 points to spend a night on who gets killed. No faction may put more than 30 points to any individual
-Town Vig has 30 points to spend a night on who gets killed. All points may be spent on the same individual.
-In the event of one or more player being tied for most points to kill, ties are broken in following manner
1) Most points spent by any individual faction/vig
2) Most groups awarding points to player
3) Most points received over entire game up to that point
4) Random draw-
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↑ LlamaFluff wrote:↑ Docteur Gudsight wrote:That's actually the aim of the setup: add a mini-game where scum try to perform their NKkill without leaking too much information to the opposing team.
There was a really old game where there were some known Scum-Town QTs. They never got used. I image this would be similar since scum wouldnt want to risk giving something away. Really just looking at posting patterns let alone wording/etc you could probably pick out who is talking if you know the "possibilities" or whatever.
That's why i called the setup Forced Cooperation. Mafias must communicate in order to use their NKill. Of course they can choose to skip this and turn the game into nightless, but i doubt this would be in their favor (basically if there is any decent town PR).
My aim isn't to share a kill among two mafias (it's a mean to achieve my goal). My goal is exactly to create a topic where two mafias *must* communicate between themselves, while making sure to hide their real identity (or they will get punished).- ArcAngel9
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does the open games are limited to have power roles to a certain number or can they be more than 2 or 3 power roles?Inatimeofancientgods,warlordsandkings,alandinturmoilcriedoutforahero.ShewasXena,amightyprincessforgedintheheatofbattle.Thepower,thepassion,thedanger.Hercouragewillchangetheworld-Xena Warrior Princess, Coming Soon!!- Siveure DtTrikyp
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Tempo
2x Un-named mafia role? (can kill or commute . Two-shot commute limit per mafia)
1x Vigilante (2 shot commute)
1x Dayvig
5x hider
Hiders targeting dayvig, or targeting mafia or vig while they have chosen to commute will not result in death.Last edited by Ineffective on Tue Apr 02, 2013 2:29 pm, edited 1 time in total.- petapan
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Can you make an invincible circle of hiders?Everything happens for a reason, except maybe football.
Telephone Pictionary!!- Leafsnail
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Hmmmmmmmmm...........
Trying to break it already i like that.
Massclaiming and making a hider circle could easily result in 3 hiders dying and one mafia being outed if mafia arranged to leave hider on maf untouched and kill a hider being targeted
Assuming hider dies n1 and town nl d1 by n3 the count would be 1 hider 1 maf 2 prs that can shoot. Autowin.
If mafia instead chose to commute the whole excersize would have the effect of taking away a commute only, but the procsss could be repeated in that case.
If mafia chose to kill a pr...
Ok ya gj u broke it.
This can be fixxed by letting one mafia kill and one commute and making the commute limit per mafia member- Cheery Dog
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Even just two hiders hiding behind each other boosts town win rates by a lot.
Though the real point of the question is out that happens, are either out those hiders targetableEverything happens for a reason, except maybe football.
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There's the sense of something I was missing.Everything happens for a reason, except maybe football.
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So a and b make a pact mafia targets a b dies.
Or as wifom mafia makes a pact with a hider commutesLast edited by Ineffective on Tue Apr 02, 2013 3:09 pm, edited 1 time in total.- LlamaFluff
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Any game that can end on the first night is essentially out to start.
Anyway, I think Duck Duck Goose needs another townie. With extra townie it actually brings a scum dying due to PGO action to an extra lynch for town. As of now it has same numbers (ie lylo with one scum is at 4P instead of 3P) while with the addition of a townie it would have it at 4P lylo with no success and 3P lylo with town success.
Thoughts on doing one extra town? - LlamaFluff
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