[OLD] Open Setup Ideas and Discussion
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- GuyInFreezer
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Massclaim D1 almost breaks it.- GuyInFreezer
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Faraday ...should I be here?
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Less unique power roles. Don't think it breaks it here, though. It's still 7:3 which is hard on town. Day 2 lylo means they have to massclaim somewhat day 1 due to avoiding the icky "I'm the cop" stuff on Day 2. (Best to estatblish it day 1 - he'll get a result either way)
When does vanilliser resolve? After the night? So the cop would still get his results. Town are probably best claiming "PR" or "Not PR", day 1 I think? (At least initially). Scum should kill one and vanillise the other. Meh. Mafia tracker is effectively useless, really.break my heart- Ineffective
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↑ GuyInFreezer wrote:First attempt making a setup.
Mafia Tracker
Mafia Goon
Mafia 1-shot Vanilarizer
Town Roleblocker
Town Cop
Town Bodyguard
Vanilla Townie x4
Any comments?
Would be balanced with game related pms allowed imo
Cop can pm inno to take private claims or roleblocker can claim and claims can be sent to him to prevent. cop being vanillad n2
Bg claim can be instucted to be on the claim taker or on the cop in pm
Not broken... plent of counterplay for either side in almost any situationLast edited by Ineffective on Tue Apr 02, 2013 3:48 pm, edited 1 time in total.- BBmolla
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Even when there are as many known prs as mafia? 10:3? Is this because of the voting system?- BBmolla
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idk i don't think the set-ups retardedly unbalanced completely with the high number of unique pr's. It doesn't seem that fun though. mafia tracker is useless when day 1 massclaim is optimal for town and i'm not sure what utility it serves?. town basically need the cop to get a scan here - so they need the bg on him night 1. i'd probably still expect the scum to win more than average just b/c I think 3 scum is a powerful voting block in such a small game.break my heart- Faraday
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↑ Ineffective wrote:Even when there are as many known prs as mafia? 10:3? Is this because of the voting system?
Idk, what's the ratio usually for an EM game? 5:2, 7:2 are all fairly common here for the semi open newbie set-up. But yeah anything with 3 scum is usually 10 town unless there's a high concentration of pr's. A closed normal will generally have 3-4 pr's (although some are pretty weak shit like neighbouriser and scum will have a pr or 2 to offset them), it varies depending on opens.break my heart- BBmolla
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1 cult recruiter
1 diviner (knows cult recruiter and all cult members as soon as they are culted. Counts toward cult:town ratio as cult.Wins in place of cult if not culted/lynchedbefore cult win)
1 cleric (if targeting the same person as cult recruiter, target dies as town. Cannot be culted.)
1 martyr (can kill himself day or night to reveal the role of another player)
7 town vanilla
Cult not only have to shield their leader, but in a twist of gameplay, they actually have to scumhunt the oposition, the deviner
Game related pms allowed regardless of current alignment. Said pms may be referenced in game (eg. Unclaimed cleric gets a pm from cult attempting to co-opt him --- cleric cannot be culted and outs the pm) .
if cult recruiter is lynched: cult may no longer recruit, but remain alive to try to win by lynching. in night actions martyrs self kill comes first, so if he is culted. On the same night he dies as townLast edited by Ineffective on Thu May 02, 2013 10:01 pm, edited 3 times in total.- GuyInFreezer
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I kind of like that, gives the cult something to do other than just look town tells and recruit people for an easy win. Night start or Day Start? For a cult set-up I don't hate it. Diviner role seems fun to play too.
Seems like qt wouldn't work as well for that. Pm's/Aim/Skype or w/e works best for that type of communication.break my heart- Ineffective
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- TehBrawlGuy
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TehBrawlGuy Mafia Scum
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I'm toying with an idea, but I'd like feedback on it before I move forward to balancing it. Essentially, while I like multiball, it's far too swingy. This is my aim at creating something that feels a little like multiball, without being as crazy due to crosskills.
2 scumteams of 2, both teams win/lose together. Both have a factional kill. The twist? Both also have a factional cop, and may also choose each night to not kill in return for being able to cop twice. The factional kills will kill a mafia member.
As far as other roles, I definitely want to see a Town Tailor. Maybe Town faction-specific cops as well, although I love the idea of Town Tailor + Scum copping and not much else.I don't have anything to put here because my normal signature is images. Weeeeee.- Ineffective
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forgot to mention that if martyr self kills same night as culted, the humane thing to do would be kill him as town.↑ Ineffective wrote:1 cult recruiter
1 diviner (knows all cult members as soon as they are culted. Counts toward cult:town ratio as cult. Wins in place of cult if not culted/lynchedbefore cult win)
1 cleric (if targeting the same person as cult recruiter, target dies as town. Cannot be culted.)
1 martyr (can kill himself day or night to reveal the role of another player)
7 town vanilla
Game related pms allowed. if cult recruiter is lynched cult may no longer recruit, but remain alive to try to win by lynching - Ineffective
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