↑ Ineffective wrote:Looking up qt rn
http://www.quicktopic.com
↑ JacobSavage wrote:Everyone needsgoodNeighbours
9 Town Neighbours
3 Scum Neighbours
Night Start.
Split {T,T,T} {T,T,T} {T,T,M} {T,M,M}
Scum have day talk.
↑ TehBrawlGuy wrote:I'm toying with an idea, but I'd like feedback on it before I move forward to balancing it. Essentially, while I like multiball, it's far too swingy. This is my aim at creating something that feels a little like multiball, without being as crazy due to crosskills.
2 scumteams of 2, both teams win/lose together. Both have a factional kill. The twist? Both also have a factional cop, and may also choose each night to not kill in return for being able to cop twice. The factional kills will kill a mafia member.
As far as other roles, I definitely want to see a Town Tailor. Maybe Town faction-specific cops as well, although I love the idea of Town Tailor + Scum copping and not much else.
↑ Docteur Gudsight wrote:I guess it is to determine who the other half of the team is.
The idea of two mafia halves searching each other is interesting, but i'm not sure that replacing the NK by cop shots is the best way to do it.
Also it looks pretty harsh for the town. 4 allied scum with 2NK vs 9 townies? Even with the possibility of a misshot, this looks impossible. Heck, if the day1 lynch and NK are not on mafia, all mafioso can claim and win.
↑ JacobSavage wrote:Everyone needsgoodNeighbours
9 Town Neighbours
3 Scum Neighbours
Night Start.
Split {T,T,T} {T,T,T} {T,T,M} {T,M,M}
Scum have day talk.
↑ Ineffective wrote:The targeted hider wouldnt die but the hider targeting him would
↑ Ineffective wrote:Imo since mafia/vig did not target hider b hider a lives
↑ Cheery Dog wrote:Even just two hiders hiding behind each other boosts town win rates by a lot.
Though the real point of the question is out that happens, are either out those hiders targetable
was the actual in line conversation to that question. the post you quoted was in response to if hider a and b are on each other and mafia targets one.↑ Ineffective wrote:Imo since mafia/vig did not target hider b hider a lives
↑ Ineffective wrote:1 cult recruiter
1 diviner (knows all cult members as soon as they are culted. Counts toward cult:town ratio as cult. Wins in place of cult if not culted/lynchedbefore cult win)
1 cleric (if targeting the same person as cult recruiter, target dies as town. Cannot be culted.)
1 martyr (can kill himself day or night to reveal the role of another player)
7 town vanilla
Game related pms allowed. if cult recruiter is lynched cult may no longer recruit, but remain alive to try to win by lynching. in night actions martyrs self kill comes first, so if he is culted same night he dies as town
↑ TehBrawlGuy wrote:I'm toying with an idea, but I'd like feedback on it before I move forward to balancing it. Essentially, while I like multiball, it's far too swingy. This is my aim at creating something that feels a little like multiball, without being as crazy due to crosskills.
2 scumteams of 2, both teams win/lose together. Both have a factional kill. The twist? Both also have a factional cop, and may also choose each night to not kill in return for being able to cop twice. The factional kills will kill a mafia member.
As far as other roles, I definitely want to see a Town Tailor. Maybe Town faction-specific cops as well, although I love the idea of Town Tailor + Scum copping and not much else.
↑ quadz08 wrote:↑ TehBrawlGuy wrote:I'm toying with an idea, but I'd like feedback on it before I move forward to balancing it. Essentially, while I like multiball, it's far too swingy. This is my aim at creating something that feels a little like multiball, without being as crazy due to crosskills.
2 scumteams of 2, both teams win/lose together. Both have a factional kill. The twist? Both also have a factional cop, and may also choose each night to not kill in return for being able to cop twice. The factional kills will kill a mafia member.
As far as other roles, I definitely want to see a Town Tailor. Maybe Town faction-specific cops as well, although I love the idea of Town Tailor + Scum copping and not much else.
I'm not sure the cop would really get used, or what a reason to use it would be.
↑ Docteur Gudsight wrote:I guess it is to determine who the other half of the team is.
The idea of two mafia halves searching each other is interesting, but i'm not sure that replacing the NK by cop shots is the best way to do it.
Also it looks pretty harsh for the town. 4 allied scum with 2NK vs 9 townies? Even with the possibility of a misshot, this looks impossible. Heck, if the day1 lynch and NK are not on mafia, all mafioso can claim and win.
↑ Ineffective wrote:↑ TehBrawlGuy wrote:I'm toying with an idea, but I'd like feedback on it before I move forward to balancing it. Essentially, while I like multiball, it's far too swingy. This is my aim at creating something that feels a little like multiball, without being as crazy due to crosskills.
2 scumteams of 2, both teams win/lose together. Both have a factional kill. The twist? Both also have a factional cop, and may also choose each night to not kill in return for being able to cop twice. The factional kills will kill a mafia member.
As far as other roles, I definitely want to see a Town Tailor. Maybe Town faction-specific cops as well, although I love the idea of Town Tailor + Scum copping and not much else.
Ok how about a big game? Maybe 20 players. Too small of a game and optimal play leads to zero chance of mafia miskilling
Perhaps a fown framer would help as well?
↑ Ineffective wrote:↑ TehBrawlGuy wrote:I'm toying with an idea, but I'd like feedback on it before I move forward to balancing it. Essentially, while I like multiball, it's far too swingy. This is my aim at creating something that feels a little like multiball, without being as crazy due to crosskills.
2 scumteams of 2, both teams win/lose together. Both have a factional kill. The twist? Both also have a factional cop, and may also choose each night to not kill in return for being able to cop twice. The factional kills will kill a mafia member.
As far as other roles, I definitely want to see a Town Tailor. Maybe Town faction-specific cops as well, although I love the idea of Town Tailor + Scum copping and not much else.
Ok how about a big game? Maybe 20 players. Too small of a game and optimal play leads to zero chance of mafia miskilling
Perhaps a fown framer would help as well?