I should go back to lurkmode.
Mac [2/5] - Minimal, orcinus_theoriginal
buldermar [2/5] - DCLXVI, Majiffy
Abstained (Not Voting): pirate mollie, Mac, fferyllt
1) Finding scum is not the only use of informative roles.In post 1222, buldermar wrote:Firstly, it has little potential of finding scum. Secondly, relative to picking a person at random and doing the exact same thing, it's not superior in a single aspect and inferior in more than one aspect. I'll go as far as to say that your plan is possibly one of the worst things she could do with her abilities. I'd be extremely surprised if she disagrees with it being a terrible plan.In post 1220, Majiffy wrote:Bolded: Saying it over and over doesn't make it so.In post 1217, buldermar wrote:In this game,he doesn't read things carefully, he just goes along, tunnels on meand suggests stupid anti-town things like simultanously watching and tracking your biggest town tell.He's being lazy in the sense that he just waits for me to talkso that he can call whatever I say scummy for no good reason. This I think is typical for scum-him.
Italicized: You haven't provided a legitimate argument for why it's a "stupid anti-town" suggestion.
Underlined: Posturing.
I wanted to see if he'd point out essentially what you just did. It's no big deal; I'm pretty sure he wouldn't.
That has literally nothing to do with replacing out.In post 1193, orcinus_theoriginal wrote:Town makes conscious effort to scumhunt, scum like spam so they can just fade away in the noise.In post 1164, Human Destroyer wrote:Before I do orc...why don't you tell me how replacing out for activity reasons is town-motivated and not null.
Now stop stalling
How convenient that you could add 4) now - and ironic that you did. I obviously don't buy that you didn't read the subsequent posts in which ff pointed that out.In post 1226, Majiffy wrote:1) Finding scum is not the only use of informative roles.In post 1222, buldermar wrote:Firstly, it has little potential of finding scum. Secondly, relative to picking a person at random and doing the exact same thing, it's not superior in a single aspect and inferior in more than one aspect. I'll go as far as to say that your plan is possibly one of the worst things she could do with her abilities. I'd be extremely surprised if she disagrees with it being a terrible plan.In post 1220, Majiffy wrote:Bolded: Saying it over and over doesn't make it so.In post 1217, buldermar wrote:In this game,he doesn't read things carefully, he just goes along, tunnels on meand suggests stupid anti-town things like simultanously watching and tracking your biggest town tell.He's being lazy in the sense that he just waits for me to talkso that he can call whatever I say scummy for no good reason. This I think is typical for scum-him.
Italicized: You haven't provided a legitimate argument for why it's a "stupid anti-town" suggestion.
Underlined: Posturing.
2) It's superior by limiting the choices scum has tonight. How is it inferior? You haven't addressed this.
3) Cool story.
4) Has been covered already.
I believe I've answered 2).In post 1228, Majiffy wrote:Also I like how you dropped points 1 and 3 in my formatted post to focus on arguing 2.
I don't believe he really thinks his plan is pro-town.In post 1236, buldermar wrote:Please don't dodge. Just tell me if you really believe that he still thinks his plan is pro-town, or if you think he's a town who is just arguing because of his ego, or if you think he's a scum who is arguing because he wants to seem stupid (which would excuse suggesting that plan).
If you think there are more options, do add them.
1) Uh... ok? Sorry she posted?In post 1230, buldermar wrote:How convenient that you could add 4) now - and ironic that you did. I obviously don't buy that you didn't read the subsequent posts in which ff pointed that out.
Finding scum is superior to finding town, which is why using the strat on a strong town read is inferior to using it on a weak one (i.e. a scum read).
The limiting of choices scum has does not affect them in any negative way. In fact, they are only limited in the sense that they now can avoid obstacles that would otherwise be hidden (had the person been picked at random).
... Duh?In post 1231, buldermar wrote:I believe I've answered 2).In post 1228, Majiffy wrote:Also I like how you dropped points 1 and 3 in my formatted post to focus on arguing 2.
Almost certainly not 3. 2 is the typical scum team in a Micro (< 10p) here. It'll be 2 or less.In post 1237, fferyllt wrote:not up to 2
at least one. potentially 3 but I know majiffy isn't stupid.
Then you're an idiot.In post 1238, fferyllt wrote:I don't believe he really thinks his plan is pro-town.
for reasons having nothing to do with that post.In post 1241, Majiffy wrote:Then you're an idiot.
In post 1240, fferyllt wrote:reading is fundamental
Try again. Tomorrow there will be 5 non-assassin players. Probably 5 players, period. It will either be 3-2 or 4-1 depending on the day 1 cardflip if there are currently 2 scum.In post 1247, fferyllt wrote:town
orcinus
buldermar
leaning town
HD - participation level scares me a little
null
minimal
mac
scum
majiffy
DCL
Day 2 will be either 4-2 or 5-1 depending on today's cardflip.
I think you completely misunderstood, and this time I'm pretty sure you're not faking it.In post 1241, Majiffy wrote:Almost certainly not 3. 2 is the typical scum team in a Micro (< 10p) here. It'll be 2 or less.