For balance reasons, when you put a couple of third parties into the game whose win conditions are compatible with town but incompatible with each other, they are isolated from the game. You want them to have as little impact on the rest of the game as possible. Which is what AP did; his rules on Assassins killing mean that they won't kill town, and they won't kill scum. I'd also wager that the SK is investigation-immune, meaning that the day cop won't really have much effect on the game either. Track/Watch has the greatest choice of catching scum, but it's also the most useless to the assassin. But while you don't want your third party interfering too much with town (unless you've planned for it), you also don't want the town interfering with your third party. Maybe you want to give incentives for working with either side, but you don't want town to fuck you over.In post 1564, buldermar wrote:Still would like to know this.In post 1527, buldermar wrote:Nacho, just for me, one last time - and I promise to vote HD. Why does his self-proclaimed role not make sense in this setup specifically?In post 1515, Human Destroyer wrote:no you aren'tIn post 1513, buldermar wrote:Nah I think it's fine. I'm probably voting HD once I'm done reading this thread.
PGO fucks over the entire assassin mechanic. They are encouraged to target a wide range of players? PGO punishes that. They are encouraged to find and kill each other? PGO punishes that too.
Next, other balance reasons. Take the third parties out, and you have 5-2 scum at best. This means the game starts out with the town thinking they have three mislynches to work with, but say they mislynch. Scum get a kill in and it's already LyLo. This is made worse with the assassins not really counting towards town at all, meaning that town could get hit with a hell of a surprise when they mislynch D1, lynch an assassin D2, and suddenly the game is over after one mislynch. The PGO can't fit into all of this because if this is the case, you're looking for some power roles to balance out the super fast lylo and no moving room for town. So your solution is... a PGO? Hell no because PGOs will kill all of the nice targetting power roles you had planned, will only kill one scum, and won't give you an extra mislynch even if the PGO is successful.
With one scum, PGO problems become even more obvious. A role that ends the game if it goes off on scum is absolutely retarded, and giving the scum immunity to a power role that is supposed to be double-edged is even more retarded. If you're putting one scum in the game, you know it's going to be swingy and you make sure that the game doesn't end randomly, and getting killed as only scum because you targetted someone at night is the epitome of swingy.
Human Destroyer [1/5] - Nachomamma8
Mac [1/5] - Minimal
Nachomamma8 [1/5] - Human Destroyer
buldermar [1/5] - Majiffy
Abstained (Not Voting): pirate mollie, Mac, fferyllt