[OLD] Open Setup Ideas and Discussion
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- JacobSavage
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Didn't consider that...- IceGuy
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IceGuy Mafia Scum
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Shit.In post 5899, LlamaFluff wrote:
Day one massclaim. 67%+ town win.In post 5883, IceGuy wrote:Two Chances
3 Mafia Goons
1 Tracker
1 Watcher
2 JKs
Every night, the scum has to send out one scum player to intimidate a town player. The target of the intimidation or the fact that it failed will be publicly revealed. Intimidation has no other effects. If scum doesn't send in an action, it'll be randomized.
The first town player lynched stays in game as confirmed town.- IceGuy
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Two Chances
3 Mafia Goons
4 Night Clerks
Every night, the scum has to send out one scum player to intimidate a town player. The intimidation has no effects. If scum doesn't send in an action, it'll be randomized. They have no kill.
A Night Clerk can investigate a player and will receive "Yes" if they were either the target or the instigator of an intimidation, and "No" otherwise. They are not able to investigate themselves.
The first town player that gets lynched stays alive as confirmed town. A second mislynch means instawin for scum.Last edited by IceGuy on Fri May 24, 2013 12:31 am, edited 1 time in total.- LlamaFluff
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LlamaFluff Jack of All Trades
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Kinda spitballing something
Delayed Mafia
10x Vanilla Town
2x Mafia Goon
Mafia kill is delayed and resolves at the end of the following night instead (scum kill player A night one, player A dies at lynch ).
Basically taking mountainous and removing the D1 scumkill and somewhat nerfing subsequent kills.- Mr. Flay
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- quadz08
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- LlamaFluff
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With roles though you need to make them exceedingly week (or all delayed - that can work too) or scum are going to be in trouble.In post 5905, quadz08 wrote:I like the idea of delayed actions, but I don't think a mountainous setup is the place for it. Mountainous is frustrating enough without adding additional consternation for both sides.- Cheery Dog
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An example of that would be Micro 17.Everything happens for a reason, except maybe football.
Telephone Pictionary!!- Siveure DtTrikyp
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- quadz08
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There's also Timeshift Mafia. I actually designed this setup as part of a mish-mash game, and d3f3nd3r liked it enough to run it. All abilities were delayed, but the SK had a 1-shot timeshift that forced all abilities to resolve "correctly" (on the night they were used), a regular kill, and a 1-shot timeshifted kill (where only that kill resolved the night it was used).Current Avatar: Kronk. Duh.- IceGuy
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If all scum would claim JK, you'd have three scum and two real JKs, and you have four lynches to hit the three scum out of five people.In post 5908, Siveure DtTrikyp wrote:I was thinking for the original two chances that scum just claimed JK and you have 2 prs but not much else.
Also, I'd be interested in more opinions re: the new suggestion.- LlamaFluff
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LlamaFluff Jack of All Trades
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I guess you can even add some roles to do something likeIn post 5909, quadz08 wrote:There's also Timeshift Mafia. I actually designed this setup as part of a mish-mash game, and d3f3nd3r liked it enough to run it. All abilities were delayed, but the SK had a 1-shot timeshift that forced all abilities to resolve "correctly" (on the night they were used), a regular kill, and a 1-shot timeshifted kill (where only that kill resolved the night it was used).
6x Vanilla Town
1x Macho Cop
1x Doctor
vs
3x Goon
With all actions being delayed by a night. Note 12P intentionally as while first day is 12 alive, D2 starts 11 alive (no kill yet).- SoraAdvent
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Took part in that game as scum, and I'm just gonna say that it was both fun(in that we had to strategize) and slightly annoying to have our kills delayed.In post 5909, quadz08 wrote:There's also Timeshift Mafia. I actually designed this setup as part of a mish-mash game, and d3f3nd3r liked it enough to run it. All abilities were delayed, but the SK had a 1-shot timeshift that forced all abilities to resolve "correctly" (on the night they were used), a regular kill, and a 1-shot timeshifted kill (where only that kill resolved the night it was used).
I think giving scum a one-shot non-delayed kill would be great.- Oversoul
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Need some help with a setup I've been thinking about recently, tell me if it is any good or not. Inspired by Zor's TM2012 game, my love of neighborhoods, and the possibility of Private Topics.
Chatterbox
13p
3 Mafia
10 Town
Daystart, 72 hour nights
Neighborhoods are randomly assigned between players so that there are 6 pairs of neighborhoods. Theodd one outreceives a random 1-shot ability of {Tracker, Jailkeeper, Spy}. Spy gains access to read a QT of his choice, active or not. Spy does not gain access to the mafia chat. Mafia-town pairings are possible, as are Mafia-Mafia pairings.
Paired neighborhoods only have day talk.
At night, all players are randomized into 2 bigger neighborhoods. (N1, there will be 2, 6 player neighborhoods, because of 12 players, 2, 5 player neighborhoods because of 10 players). These neighborhoods last only for the night. If there is an uneven amount of players, one neighborhood will have the extra player.
After night, if available, the oldestodd one outjoins a neighborhood with the player who no longer has a neighbor, forming a new neighborhood. If available, a newodd one outis created and receives a random ability from the list.
odd one out does not replace the original role. The original odd one out does not receive a different role PM other than the fact that they have no neighborhood, and have a power.
I want to sprinkle some PRs among the town and the mafia, but I can't think of how to do that other than random.org and I don't know which PRs should be made available. I was hoping something like... 2 of 5, etc. Please help.
I do not want vigilante, third parties, or any alignment cop variants.
I stray away from those as a mod anyway.- LlamaFluff
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LlamaFluff Jack of All Trades
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Can you give an example of how the setup would work better?
Throwing this out there though:
Liability Insurance
1x Town Leader
9x Vanilla Town
1x Mafia Leader
2x Mafia Goon
Pre-Game town leader and mafia leader selects two players each they donotwant to receive the following roles:
Cop
Vigilante
Once all the names are collected, the two roles are given out to two of the players still eligible for the roles.
Its basically a game giving scum and town a little bit of sway over who is going to get the role, letting them do things like keep the cop out of strong town player hands, or vig out of a player they don't trust. Same time scum can avoid those roles going to certain players.
Only two roles because town leader, while not publicized, is basically an innocent child.- ferretlover
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- JasonWazza
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This because if they do that could quickly cause problems. (Also somewhat of an egopost )In post 5915, ferretlover wrote:Is it possible for the Mafia to get Cop/Vig?Saved by my own stupidity \o/
Sometimes a Psychopath with a notebook wins.- Oversoul
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I'll do this tonight.In post 5914, LlamaFluff wrote:Can you give an example of how the setup would work better?- borkjerfkin
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unintended side effect is that a scum fakeclaim could be immediately shut down due to town leader unknowingly blackballing scum from cop/vig, which i don't think you wantedIn post 5914, LlamaFluff wrote:Its basically a game giving scum and town a little bit of sway over who is going to get the role, letting them do things like keep the cop out of strong town player hands, or vig out of a player they don't trust. Same time scum can avoid those roles going to certain players.beefycheese- JasonWazza
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Maybe inform the scum that they were picked not to become a PR (though that runs different risks)Saved by my own stupidity \o/
Sometimes a Psychopath with a notebook wins.- LlamaFluff
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Its actually far from the worst thing that can happen (as it catches the town who is essentially an IC).In post 5918, borkjerfkin wrote:
unintended side effect is that a scum fakeclaim could be immediately shut down due to town leader unknowingly blackballing scum from cop/vig, which i don't think you wantedIn post 5914, LlamaFluff wrote:Its basically a game giving scum and town a little bit of sway over who is going to get the role, letting them do things like keep the cop out of strong town player hands, or vig out of a player they don't trust. Same time scum can avoid those roles going to certain players.
What probably could (should) be done is give Mafia Leader investigative immunity.
The setup quickly turns into
Cop
Vig
IC (not public)
7x VT
vs
GF
2x Goon
That's probably going to be mild town sided but not by a massive amount.
Also scum (and leaders) cant draw PRs. Only the VT slots can get upgrades.- BBmolla
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Checks if the player is vanilla or not, I think.
It's not really an IC, it's more like a named townie since scum can contest the claim.In post 5920, LlamaFluff wrote: The setup quickly turns into
Cop
Vig
IC (not public)
7x VT
vs
GF
2x Goon- Cheery Dog
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Vanilla Cop shows vanilla on goon and non-vanilla on Cop/godfather?Everything happens for a reason, except maybe football.
Telephone Pictionary!! - Cheery Dog
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