Xenoblade Mafia (Game Over)


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Post Post #3750 (ISO) » Sun Jun 16, 2013 8:06 pm

Post by Nachomamma8 »

In post 3747, spinachattack wrote:Got it the first time. Do you really think I won't be dead by tomorrow anyhow?
TD has called you scummy multiple times and it won't be that hard for MS to flip flop onto you. So maybe.
In post 3748, spinachattack wrote:Of course, they could just go for the co-win. That would be better than a no win, yes?
Multiple scum factions can't do that here, normally.
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Post Post #3751 (ISO) » Sun Jun 16, 2013 8:09 pm

Post by spinachattack »

8-2=6
Mislynch
6-2=4
No lynch
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Post Post #3752 (ISO) » Sun Jun 16, 2013 8:10 pm

Post by Nachomamma8 »

4: 2 red, 1 blue
No Lynch
red shoots blue
blue shoots red
red wins
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Post Post #3753 (ISO) » Sun Jun 16, 2013 8:11 pm

Post by BROseidon »

In post 3565, Nachomamma8 wrote:Why did you say that TD vs MS was town v town, BRO?
I also don't like that the only conclusion that he makes is that AJ was a scumpartner and the group of people were town.
This was predominantly relational. I wasn't thinking about the multiball possibility, so I was trying to get relational reads from 2 to look for scumpartners. The way that 2 treated TD and MS both was strange, calling both of them scummy, so I figured it was scum trying to push suspicion onto two townies that were tunneling each other. The AJ early tunnel onto TD also supported this, since at the time I also thought AJ was scum. Now that AJ's flipped town and everyone else I thought was a 2 scumbuddy (AJ, Vars) have turned out not to be, I'm thinking that TD is on that scumteam. I think if MS is scum, that MS is blue scum, but I this isn't a strong read.

Okay, the GiF/Nacho exchange makes me like MS a lot less. Also holy shit tables.

Okay don't like Nacho much after the Nacho/TD exchange. Still confidant on TD/SAD scum (both red, I think), not sure if the last one (blue) is Nacho or MS or maybe GiF.

Still would like SAD/TD lynch, as those are the ones I am most confidant about (and I would rather lynch scum than not scum, and honestly that is a bigger priority than arguing about whether it is better to remove a scumteam vs. leave the crossfire option open). Leaving my vote on TD for now, but am very willing to jump to SAD or maybe Nacho/MS if my scumread one either of them grows stronger.
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Post Post #3754 (ISO) » Sun Jun 16, 2013 8:12 pm

Post by spinachattack »

They can with a mislynch tomorrow. Or they can be stupid and hand the game over to town when they finally have the advantage.

Pedit~ but it'll be 4: 2T, 1R, 1B :P
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Post Post #3755 (ISO) » Sun Jun 16, 2013 8:13 pm

Post by Nachomamma8 »

also a mislynch and 2 town shots takes us down to 5, which means town would have to work with final blue scum
if town lynches nonred, red wins during the night unless they fuck up shooting the blue, which would be a scum draw but has a very small chance of happening
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Post Post #3756 (ISO) » Sun Jun 16, 2013 8:14 pm

Post by Nachomamma8 »

In post 3753, BROseidon wrote:Okay don't like Nacho much after the Nacho/TD exchange.
What points of TD did you like?
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #3757 (ISO) » Sun Jun 16, 2013 8:15 pm

Post by spinachattack »

In post 3753, BROseidon wrote:
In post 3565, Nachomamma8 wrote:Why did you say that TD vs MS was town v town, BRO?
I also don't like that the only conclusion that he makes is that AJ was a scumpartner and the group of people were town.
I wasn't thinking about the multiball possibility
Lolwut?!?. Multiball has been KNOWN for how long now? And you still want me to disregard BRO @Nacho?
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Post Post #3758 (ISO) » Sun Jun 16, 2013 8:16 pm

Post by Metal Sonic »

In post 3749, TiphaineDeath wrote:Aright, I gotta go to bed, good talk nacho, good talk.

I <3 you MS, even if you are a silly little scummer :).

lets play again in some other game
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Post Post #3759 (ISO) » Sun Jun 16, 2013 8:17 pm

Post by Nachomamma8 »

In post 3757, spinachattack wrote:Lolwut?!?. Multiball has been KNOWN for how long now? And you still want me to disregard BRO @Nacho?
Yes. That was in reference to a post made Day 1.
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Post Post #3760 (ISO) » Sun Jun 16, 2013 8:20 pm

Post by spinachattack »

NVM OOC. That was in reply from before two scum teams were known. Missed that.
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Post Post #3761 (ISO) » Sun Jun 16, 2013 8:26 pm

Post by Nachomamma8 »

aaaand time runs out. I'm eager to see Andrius's wall when he gets around to making it.
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Post Post #3762 (ISO) » Sun Jun 16, 2013 8:28 pm

Post by spinachattack »

In post 3761, Nachomamma8 wrote:aaaand time runs out. I'm eager to see Andrius's wall when he gets around to making it.
Lost me...
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Post Post #3763 (ISO) » Sun Jun 16, 2013 8:30 pm

Post by Nachomamma8 »

In post 3762, spinachattack wrote:Lost me...
translation: I'm tired and going to sleep. I hope Andy is making a beautiful wall and not just crying over LoL.
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #3764 (ISO) » Sun Jun 16, 2013 8:35 pm

Post by Metal Sonic »

bye bye nacho

nice talking to you

c:

due to the nature of our alignment you must get lynched this game

the game is all about the fun


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Post Post #3765 (ISO) » Sun Jun 16, 2013 8:39 pm

Post by spinachattack »

For 10 minutes
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Post Post #3766 (ISO) » Sun Jun 16, 2013 8:41 pm

Post by Metal Sonic »

okay lets discuss GiF

i have him as a strong town
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Post Post #3767 (ISO) » Sun Jun 16, 2013 8:42 pm

Post by spinachattack »

Nil. He came up just behind nacho and bro on vote analysis.
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Post Post #3768 (ISO) » Sun Jun 16, 2013 8:42 pm

Post by spinachattack »

Ugh. Null
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Post Post #3769 (ISO) » Sun Jun 16, 2013 8:46 pm

Post by Metal Sonic »

okay i cant think of what to discuss about

we alreayd have our game plan: TD/SAD/Nacho



how exactly do you use the scumputer its hard to use
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Post Post #3770 (ISO) » Sun Jun 16, 2013 8:49 pm

Post by spinachattack »

3 minutes. This is turning into a very short scummy conversation...

Sounds a lot like fishing for NK targets
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Post Post #3771 (ISO) » Sun Jun 16, 2013 8:50 pm

Post by spinachattack »

Scumputer takes a bit to explain, but I'll do it real quick. Won't have time for questions though.
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Post Post #3772 (ISO) » Sun Jun 16, 2013 8:52 pm

Post by Metal Sonic »

yeah i've seen DGB use it but its a bit... big

unless there really is a program that does it for you
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Post Post #3773 (ISO) » Sun Jun 16, 2013 8:53 pm

Post by spinachattack »

1. Find wagons that get close to lynch

2. Remove confirmed town and dead players from wagon

3. Each wagon is worth 100 points (if two people are left after eliminating said players they get 50 points each, if 4 then 25 points each)

4. Do this with every wagon

5. Add up every player's points

6. Too high/too low probable scum.
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Post Post #3774 (ISO) » Sun Jun 16, 2013 8:54 pm

Post by Metal Sonic »

nice

what do you mean *get close to lynch* or *lynch*

as in we choose the lynched wagon

or any sufficiently big wagon
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