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Post Post #22175 (ISO) » Fri Jul 19, 2013 5:56 am

Post by notscience »

Heimer is OP discuss
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Post Post #22176 (ISO) » Fri Jul 19, 2013 6:09 am

Post by BROseidon »

Support Heimer is actually a thing. There is one high-level player who mains it.

I've tried it. It's a lot better than you'd think, but still not very good >.>
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Post Post #22177 (ISO) » Fri Jul 19, 2013 7:02 am

Post by notscience »

It sounds terrible. I can see some applications, namely the blind and usimg a turret as gank/all in deterrent.
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Post Post #22178 (ISO) » Fri Jul 19, 2013 7:28 am

Post by BROseidon »

Blind is insane and missiles are great for zoning.

And you get free wards.
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Post Post #22179 (ISO) » Fri Jul 19, 2013 8:34 am

Post by Llamarble »

I've been having a lot of success recently playing Elurgot (Elise-Urgot) lanes bot.
It's kinda weird because my duo buddy (same rank as me) and I were treading water a bit but now suddenly gold seems inevitable.
Elise support is fun because I usually end up with one of the highest gold totals on the team just from GP10, some kills, and farming stuff nobody else was going to take / stealing enemy jungle while warding.
You can solo much more stuff (dragons, camps, enemy champions, towers) as Elise than as most supports. Also elise ganks very effectively for other lanes with stun, gap-closer and damage. When I'm not needed in lane I feel like an extra jungler.
Urgot manages to be tanky while dealing huge amounts of damage from long range. I've watched my friend wander up to 3 enemies, get a double kill, and get away in otherwise even games. I don't see how Urgot isn't played more.

In lane we basically poke a lot and kill anyone I land a stun on. My spider e-q / his lock on gives us the reach to kill people who get low. I start mana manipulator so we can spam our pokes more. We don't die much because I have stun and jump while he's tanky. I can zone people super hard because I have stun-q-w and can spider-E back to the creep wave after.

In other news, quicksilver sash is really good against fizz / liss / sejuani team.
Also I think supports should be warding their team's red buff more; it's so common (at least at my level) for the enemy jungler to try and steal it that I feel like I'm spending 75 gold for a 40% chance at free first blood.
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Post Post #22180 (ISO) » Fri Jul 19, 2013 10:43 am

Post by Bub Bidderskins »

Elise support is sweet. Only problem is that you are a little less relevant late game because you are basically like a jungle/lane elise with no money. But if you're playing it in a lane with Urgot, then late game really isn't an option.
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Post Post #22181 (ISO) » Fri Jul 19, 2013 11:51 am

Post by JDodge »

im 10-1 with nami in the past month
Llamarble wrote:In other news, quicksilver sash is really good against fizz / liss / sejuani team.
Also I think supports should be warding their team's red buff more; it's so common (at least at my level) for the enemy jungler to try and steal it that I feel like I'm spending 75 gold for a 40% chance at free first blood.
more supports should learn how vision works and more importantly what key chokes/entrances are intelligent wards, and catch people going in (for example, if you ward around your own wraith ramp, its likely you'll catch that red steal earlier since a missing ward on a support in bot lane tends to lead to an assumption that bot is warded, thus the jungler is more likely to enter through wraith ramp with the thought that the mid solo has not warded)
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Post Post #22182 (ISO) » Fri Jul 19, 2013 12:08 pm

Post by Cephrir »

In post 22181, JDodge wrote:im 10-1 with nami in the past month
Llamarble wrote:In other news, quicksilver sash is really good against fizz / liss / sejuani team.
Also I think supports should be warding their team's red buff more; it's so common (at least at my level) for the enemy jungler to try and steal it that I feel like I'm spending 75 gold for a 40% chance at free first blood.
more supports should learn how vision works and more importantly what key chokes/entrances are intelligent wards, and catch people going in (for example, if you ward around your own wraith ramp, its likely you'll catch that red steal earlier since a missing ward on a support in bot lane tends to lead to an assumption that bot is warded, thus the jungler is more likely to enter through wraith ramp with the thought that the mid solo has not warded)
Maybe in plat. I don't think lower elo junglers will notice the support is missing a ward.

Then again, maybe that's why I'm such a shit jungler.
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Post Post #22183 (ISO) » Fri Jul 19, 2013 12:58 pm

Post by JDodge »

In post 22182, Cephrir wrote:
In post 22181, JDodge wrote:im 10-1 with nami in the past month
Llamarble wrote:In other news, quicksilver sash is really good against fizz / liss / sejuani team.
Also I think supports should be warding their team's red buff more; it's so common (at least at my level) for the enemy jungler to try and steal it that I feel like I'm spending 75 gold for a 40% chance at free first blood.
more supports should learn how vision works and more importantly what key chokes/entrances are intelligent wards, and catch people going in (for example, if you ward around your own wraith ramp, its likely you'll catch that red steal earlier since a missing ward on a support in bot lane tends to lead to an assumption that bot is warded, thus the jungler is more likely to enter through wraith ramp with the thought that the mid solo has not warded)
Maybe in plat. I don't think lower elo junglers will notice the support is missing a ward.

Then again, maybe that's why I'm such a shit jungler.
that was actually a mostly bs answer btw, wraith ramp is easier access
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Post Post #22184 (ISO) » Fri Jul 19, 2013 2:00 pm

Post by Glork »

Runic Bulwark going away in 3.10... and Locket will build out of Aegis now... Those are some pretty signifcant changes.
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Post Post #22185 (ISO) » Fri Jul 19, 2013 2:18 pm

Post by xRECKONERx »

Holy shit.
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Post Post #22186 (ISO) » Fri Jul 19, 2013 2:23 pm

Post by Brandi »

Morello talking about eliminating all global passives.
Man am I going to miss Janna.
(Actually I miss everyone because I can't play this game due to computer issues >: )
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Post Post #22187 (ISO) » Fri Jul 19, 2013 2:32 pm

Post by Ankamius »

My fucking god

I'm still pissed off that Janna lost the slow from her ult and now she's going to get her passive removed too?
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Post Post #22188 (ISO) » Fri Jul 19, 2013 2:35 pm

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times a changin'

anyway, does anyone wanna play with me on my smurf? I'm tired of getting mean people trolling me.
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Post Post #22189 (ISO) » Fri Jul 19, 2013 2:45 pm

Post by notscience »

Add me
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Post Post #22190 (ISO) » Fri Jul 19, 2013 3:05 pm

Post by Ser Arthur Dayne »

I need to level up my smurf (Cosmic Cutie). So I might be around sometimes.
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Post Post #22191 (ISO) » Fri Jul 19, 2013 3:09 pm

Post by Glork »

In post 22188, PJ. wrote:times a changin'

anyway, does anyone wanna play with me on my smurf? I'm tired of getting mean people trolling me.
If this were in like two weeks I would. :x
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Post Post #22192 (ISO) » Fri Jul 19, 2013 3:30 pm

Post by PJ. »

In post 22189, notscience wrote:Add me

which account?

EDIT:
Also, i'll play with people's level 30 accounts, you don't need to smurf with me. I just want to play in generel so i stop getting mean people.

Add SmiteFail.
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Post Post #22193 (ISO) » Sat Jul 20, 2013 9:32 am

Post by Staeg »

In post 22187, Ankamius wrote:My fucking god

I'm still pissed off that Janna lost the slow from her ult and now she's going to get her passive removed too?
I'd see it changed from 3% global to 5% self movespeed and be glad it happened

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Post Post #22194 (ISO) » Sat Jul 20, 2013 10:01 am

Post by Llamarble »

I did mean the approaches to red moreso than red itself heh.
In post 22180, Bub Bidderskins wrote: Only problem is that you are a little less relevant late game because you are basically like a jungle/lane elise with no money. But if you're playing it in a lane with Urgot, then late game really isn't an option.
It doesn't feel that way. Between GP10 (4 from runes, 2 from masteries, 9 from items) and kills / some farming, my income stays comparable to what our laners are getting (often more than the ones who lose), and lategame we have 5 properly fed members to the other team's 4. Maybe at higher levels teams are better at leaving nothing unfarmed / dying less and there isn't room for a support to collect a full income, but so far in silver III that doesn't seem to be the case.
Also I don't believe in Urgot's lategame weakness, at least at my level :). He deals lots of damage from good range, is decently tanky, and has a super useful ult. This may have something to do with my friend being good at landing his stuff or people not dodging well, but it has been working.

As jungler I usually just start at the enemy red. Nobody bothers to guard for some reason (and if they do I just run away and start my blue).
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Post Post #22195 (ISO) » Sat Jul 20, 2013 10:15 am

Post by Bub Bidderskins »

That's probably because you're winning your lane very hard. A "standard" carry with equal farm would out damage urgot, and a support with more CC would have a greater late-game impact. The key term there is "equal farm". If you exit a Elise/Urgot lane with equal farm, then you lost the lane. You NEED kills, and since you are coordinated in a duo queue in silver III, it isn't hard to get them.

My experience with support elise is that if you can use her early damage to stomp a lane she's great, but if you can't I feel less useful, but I've never tried it in a ranked game or with a duo partner (and I'm also Silver) so take whatever I say with a grain of salt. Regardless, it's a really cool lane and when it works it's awesome.
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Post Post #22196 (ISO) » Sat Jul 20, 2013 10:48 am

Post by Ankamius »

Urgot sucks until his Q procs on-hit effects. There's no build that works on him late-game until he gets that.
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Post Post #22197 (ISO) » Sat Jul 20, 2013 11:01 am

Post by mykonian »

that only helps you with black cleaver, doesn't it?
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Post Post #22198 (ISO) » Sat Jul 20, 2013 11:27 am

Post by Phillammon »

And sheen derivatives and statikk and...
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Post Post #22199 (ISO) » Sat Jul 20, 2013 11:33 am

Post by mykonian »

oh, forgot sheen. Anyway, most on hit items give plenty of attackspeed, a bad stat on urgot.
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