So it's 4v1; town has two chances to hit the scum (one lynch and one vengekill), otherwise scum and one random townie win?In post 6095, Rob14 wrote:Cult Vengeful:
5 players
Setup:
- 1 One-shot Cult Recruiter
- 4 Vanilla Townies
Mechanics:
- Day Start
- On Day 1, if a Vanilla Townie is lynched, they get a vengeful shot.
- The vengeful shot resolves BEFORE the cult recruitment. If the cult recruiter is killed, for instance, their recruitment does not go through.
I ran the numbers on chances of winning in this setup and, discounting the possibility of a no lynch, there is a 53.333% chance of a cult recruiter win. I play-tested this setup on Skype with some Scummers, and it was well-received. Any questions, just ask.
[OLD] Open Setup Ideas and Discussion
Forum rules
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ShowThe Irma Luhrman-Merman murder
Turned the bird's word lurid
The whir and the purr of a twirler girl
She would the world were demurer
The insurer's allure
For valor were pure Kari Wuhrer
One fervid whirl over her turgid error- Rob14
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Cult recruiter wins if there is only one other player, but the 1-shot does come into play in the following scenario:In post 6096, Plessiez wrote:
Why one-shot?In post 6095, Rob14 wrote:Any questions, just ask.
(Or, to put it another way: does the recruiter win automatically if there is only one other player left alive? Because if the answer to that is "yes" then being one-shot doesn't seem to be a meaningful restriction (and if it's "no", then who does win?).
Day 1 No Lynch --> Someone is recruited (3 town, 2 cult)
Day 2 Lynch of the recruited person --> (3 town, 1 cult)
If there's another recruit from the cult leader --> (2 town, 2 cult) = cult win
If the cult leader could recruit again, then it would break the possibility of no lynching on the first day, because they would win even if town successfully lynched the recruited cult member. It would make no lynching always the worst choice for town, which I don't necessarily want to be the case.
Also, @Rural Juror, no that's not the case. Here's the breakdown of possibilities of things happening.
Spoiler: Boring Stuff- Rob14
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Oh, right. I was assuming town would always lynch on day 1. Isn't that obviously best even when the recruiter is one-shot?In post 6101, Rob14 wrote:If the cult leader could recruit again, then it would break the possibility of no lynching on the first day, because they would win even if town successfully lynched the recruited cult member. It would make no lynching always the worst choice for town, which I don't necessarily want to be the case.
I guess that means I have another question: does town win if they lynch the cult recruiter and some cultists are still alive? Or does town need to lynch every living cult member?
Assuming the former: if you no lynch on day 1, then with random voting I think town has a 3/10 chance of winning.
Spoiler:
Assuming the latter: chances of a town win are even less. if you no lynch on day 1, then with random voting town has a 1/5 chance of voting.
Spoiler:
So I don't see why town would ever prefer not to lynch. (Did town choose not to lynch in any of the games you tried?) I mean, even ignoring the numbers, you're trading two chances to hit scum for ... what?- Rob14
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Town didn't ever choose not to lynch in play-testing, but the idea was floated many times by players. It just never gained traction. You would have to lynch all cult members in the case of no lynching, not just the leader. That is intended to be a non-ideal style of play, but it's still a possibility that I don't want to make horribly broken if it were to occur. Players should be responsible for figuring out that this is not best for multiple reasons (especially losing their venge-shot).- BBmolla
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My biggest complaint is it's not really Mafia. Huge part of Mafia is looking at relationships between people to find out if they're partners or not. Get rid of partners, it's not really mafia.
I still find this just a weaker setup than Vengeful 5p. And lyncher 5p.
Edit: Next time we're doing skype mafia, remind me to try We Need A Fifth:Edit:
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Do mafia know who each other are in that setup?Everything happens for a reason, except maybe football.
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What is the goal of the treestumps? Fuck around?In post 6079, ferretlover wrote:Yay! I'm back!
Treezies
1 Scum
2 VT
X Tree Stumps
2 to Lynch
Scum tries to kill VTs, VTs try to kill scum. Ballots are secret.
Sounds pretty fun, we should try that in skype. Are there mafia aligned stumps?Well, if you wanted to look into the asshole of a bull, you wouldn't find any shit there, cause all the bullshit is right here.
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Tree stumps are traditionally town-aligned. This is actually quite similar to an idea I had in MafiaChat a long time ago to incorporate non-players into a game in a "peanut gallery," where they can contribute however they want. You just did it better, since you figured out the solution to the problem of getting non-players involved in the setup (answer: make them sign up just like normal players). The only issue I see is that you may encounter situations where the stumps spam the thread and make it harder for the actual players to keep up with conversation. You might want to cap the number of tree stumps in a game - for instance X≤5.- IceGuy
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Three Chances
3 Mafia Goons
4 Night Clerks
Every night, the scum has to send out one scum player to intimidate a town player. The intimidation has no effects. If scum doesn't send in an action, it'll be randomized. They have no kill.
A Night Clerk can investigate a player and will receive "Yes" if they were either the target or the instigator of an intimidation, and "No" otherwise. They are not able to investigate themselves.
The first town player that gets lynched stays alive as confirmed town. A second mislynch means instawin for scum. If the first mislynch occurs on D1, the "lynched" player gets a vengekill. If they hit town, they confirm a second town player; if they hit scum, they kill them.
Credit goes to Does Bo Know for the vengekill idea.- Does Bo Know
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Just make lynches mandatory, I guess. If no one votes, random player is chosen to be lynched. And no one really has fun when that happens.In post 6110, IceGuy wrote:Re: We Need A Fifth, what happens if there is no lynch?
I like We Need a Fifth as well.
PEdit YAY I GET CREDIT <3Town: 11-12; Scum: 10-4; Third-party 1-0- Does Bo Know
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Does that mean you'd make an exception and let BBMolla (or someone else if he doesn't want to, I volunteer) run it in the Micro Queue?In post 6107, quadz08 wrote:I actually quite like We Need a Fifth."SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
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Oh and I guess the dayvig shot is intended to be compulsive?"SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
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What I mean is it gives town a 60% chance to lynch scum with two conf-towns.
I take back the second half since it'd only be a 40% lynch chance if the conf-town actually shot scum."Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.- Does Bo Know
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Meh. The vengekill is only if the D1 lynch is a mislynch. Otherwise it plays as normal: first mislynch confirms town, second one town loses.In post 6115, chkflip wrote:2 confirmed town / 1 confirmed town who shot scum is kind of chicken shit, IMO.
PEDIT: I like "Do You Feel Lucky?" for a name.
It also throws in the theory of whether or not Mafia want to risk trying to mislynch on Day 1 or not, because they'd be confirming 2 town or having one of their own shot in the process. Unless, of course, they can't talk until Night 1.
IceGuy, are you letting scum have daytalk this time or not? Or at least pre-game talk?Town: 11-12; Scum: 10-4; Third-party 1-0- Does Bo Know
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60%? With investigations? Okay, that does seem a bit unfair. Maybe no investigations if there is a vengekiller N1?In post 6117, chkflip wrote:What I mean is it gives town a 60% chance to lynch scum with two conf-towns.
I take back the second half since it'd only be a 40% lynch chance if the conf-town actually shot scum.
But by then we're making the setup fairly complicated, aren't we? Maybe instead we can just give the vengeful the option to no-kill, and then he would normally kill a townie if he picks a townie.Town: 11-12; Scum: 10-4; Third-party 1-0- chkflip
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Well, you're taking two town out of the lynch pool making it 3:2 to lynch from.
Killing the townie would end the game, so that's not really a viable option either."Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.- Does Bo Know
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I knew it would be a high percentage to lynch scum, but I totally forgot investigations would be happening too, and with confirmed townies, that limits who to intimidate even more.
Right now we just seem to be looking for some way to even the playing field, since so far it seems scum have the advantage in the old "Two Chances" setup.Town: 11-12; Scum: 10-4; Third-party 1-0- quadz08
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Yes, actually.In post 6114, saulres wrote:
Does that mean you'd make an exception and let BBMolla (or someone else if he doesn't want to, I volunteer) run it in the Micro Queue?In post 6107, quadz08 wrote:I actually quite like We Need a Fifth.Current Avatar: Kronk. Duh.- IceGuy
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Neither.In post 6118, Does Bo Know wrote: IceGuy, are you letting scum have daytalk this time or not? Or at least pre-game talk?
Will be doing the EV for the vengekill variant later.- callforjudgement
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Isn't it in town's interest to lynch a suspected townie day 1 in We Need A Fifth? (Preferably the second-towniest of the 4.) That gives them a confirmed townie going into day 2 if the vengekill hits (which it probably will), and if they mess up and lynch scum instead, that isn't exactly a problem.
I'm a bit wary of setups where aiming to lynch town is better than aiming to lynch scum…scum· scam · seam · team · term · tern · torn ·town - callforjudgement
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